Davashuum

Ionus93's page

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Greetings, as the title pretty much states, a group of five of us players have connected via the magic of the internet and would like to play a PF2e campaign. We're pretty flexible on what the game is precisely. We're mostly available weekdays after 6pm CST with the exclusion of fridays. Some of us already have characters in mind, but that is still quite up in the air right now and none of us have ideas that seem too disruptive to most settings. We don't mind if the game is an AP, module, or homebrew campaign, and most specifics can be discussed at a session zero. Our preferred platform to run the game on would most likely be either Foundry or Roll20 while using discord for voice, we are open to options however. If you'd like to be our GM, please reach out and we can discuss more specifics. Thank you for reading!


1 person marked this as FAQ candidate.

Let's kick this off by saying THIS IS NOT A PFS GAME! It is a house game that has made a few changes to base Pathfinder rules, but generally is sticking pretty close to the normal Pathfinder rules for most mechanics present.

With that out of the way, my question is this: Substance infusions (namely Vampiric and Enervating in specific among others), how do they interact with Kinetic Fist given that you can full attack with it? (And I plan on heavily full attacking with elemental flurry at every opportunity)Do they apply to the first hit? Every hit? The text is unclear and I would like answers.

A possibly easier question as a bonus for the rules lawyers out there to clarify: Does the Conductive special weapon ability benefit the Elemental Ascetic (if placed on handwraps) or interact with Kinetic Fist at all?

Any help is greatly appreciated! :)