Iomedae

Iolanda Ghaele's page

No posts. Alias of Irnk, Dead-Eye's Prodigal.


Classes/Levels

Destiny Points: 4, Intrigue Defense: 11, Combat Defense: 9, Awareness: 4

About Iolanda Ghaele

Questions/Answers:

Age: Young Adult (14)
Goal:
Motivation:
Virtue:
Vice: Impiety/Athiesm
Iolonda's studies have lead her to ask those questions which frequently lead one to doubt...

Abilities:

Agility: 2
Animal Handling: 2
Athletics: 3
Awareness: 4; (Empathy 1B)
Cunning: 4; (Logic 1B)
Deception: 1
Endurance: 3; (Stamina 1B)
Fighting: 3; (Long Blades 1B)
Healing: 2
Language: 3 (the Common Tongue)
Knowledge: 3
Marksmanship: 2
Persuasion: 3
Status: 3; (Stewardship 1B)
Stealth: 2
Survival: 2
Thievery: 2
Warfare: 4
Will: 4; (Dedication 1B)


Qualities:

Courteous
Dutiful
Favored of the Smallfolk

Drawbacks:

Fear: Tywin Lannister
Nemesis: Tyrick Ghaele; Viewing his daughter's precocity & 'mannish, unlady-like' behavior as direct affronts to the honor & respect due his house, Tyrick considers his eldest daughter as far from the 'apple of his eye' as it is possible to be. Only his desire not to further besmirch the family name & fortunes restrains him from worse acts than mere vicious snubs.

Defenses:

Intrigue: Intrigue Defense: 11 Composure: 12

Combat: Combat Defense: 9 Health: 9


Advantages:
DANGEROUS BEAUTY [PHYSICAL] (3 POINTS)
You possess a certain quality that makes you all but irresistible to members of the opposite sex, and they succumb easily to your manipulations. You gain a bonus of +1k0 to the total of all Temptation Skill Rolls made with members of the opposite sex.
DAREDEVIL [MENTAL] (3 POINTS)
You have a natural flair for athleticism and a complete lack of self-preservation when it comes to physical danger. Whenever you spend a Void Point to enhance an Athletics Skill Roll, you gain a bonus of +3k1 to the total of the roll instead of the normal +1k1.

Disadvantages:
BAD FORTUNE [SPIRITUAL] (3 POINTS)
Kharma is a powerful force, and sometimes it is a destructive one as well. There is something unpleasant in store for you, and you may have no idea what it is until it is far too late. Bad fortunes take an almost infinite variety of forms, all worth the same number of points, and players and GMs should discuss the form of a Bad Fortune during character creation. Some of the more common versions include:
Yogo Curse: You are cursed to betray the one you love the most, just as the first Yogo was cursed by Fu Leng himself. Normally only members of the Scorpion Clan may take this Disadvantage, and they receive 4 points for it. (GMs may allow other characters of the Yogo bloodline to take the Curse as well, if they wish.)
CONTRARY [MENTAL] (3 POINTS)
Your strong will and rigid view of the world insists not only that you develop an opinion on everything, but that you must share it at every opportunity. During any debate or dispute, or even casual discussion, you feel compelled to weigh in and attempt to persuade others to see the matter from your point of view. In any tense situation, you must succeed at a Willpower Trait Roll to avoid taking action, whether to resolve a conflict physically or simply to interject into an argument. The TN for this roll can vary widely, and should be determined by the GM (typically somewhere between 5 and 25).
IDEALISTIC [MENTAL] (2 POINTS)
You adhere closely to the code of Bushido, perhaps too closely, and you have a hopelessly naïve view of the world and how things work. You have impossible standards that not even the most heroic individual could hope to meet, much less you. Whenever you lose Honor, the loss is increased by 1 point.
SMALL [PHYSICAL] (3 POINTS)
You are noticeably smaller than average for a denizen of the Emerald Empire. As a result, your Water Ring is considered one rank lower for determining the distance of your Move Actions, and you suffer a penalty of -1k0 on the Damage Rolls of all your melee attacks. You may not take the Large Advantage.

Weapons, Armor & other Equipage: