Sylph

Invandi Abalast's page

90 posts. Alias of OnelungBL.


Full Name

Invandi Abalast

Race

HP: 57/68 | Martial Flexibility: 3 of 7 remaining | Gear |

Classes/Levels

Shield Champion Brawler 8 - Stormsoul Sylph

Gender

Initiative: +5 | AC: 28 (Touch:17, FF:22, CMD: 26) | Fort:+9, Ref:+12, Will:+2 | Speed:35 Swim:30 | Water-Breathing

Size

M

Age

25

Deity

Abadar

Languages

Common, Auran, Azlanti, Kelish, Aquan

Strength 14
Dexterity 20
Constitution 14
Intelligence 14
Wisdom 8
Charisma 12

About Invandi Abalast

Description:

A young man with blue tinted skin and white hair tinted with blue shade. A large faded and discolored birthmark on his chest is hidden by an openly visible set of elven chain, covered by a loose fitting tunic and pants.

Blue eyes hover over a white beard and mustache, blue lips generally found moving as he ponders the universe out-loud, and aided with chalk and quill, the back of a well crafted shield covered in powder and ink. Drawings of knick-knacks, rocks, flora and fauna can be found faded there.

A heavy umbrella that seems to glow from the inside is strapped to his back alongside a small backpack.

Over his backpack and umbrella is a heavy metal shield, plated in gold, an debossed sun containing the raised engravings of two crossed scimitars under a dangling key.

Invandi walks with a lightness, both soft and carefree.

Background:

Invandi Abalast, descendent of two long lines of sylph blood, is a Stormsoul (Lighting Sylph) and child of Qadira.
His mother, a follower of Nethys primed his mind and fed him stories of fantasy and interest, and her personal quest was to understand the secrets and history of the Azlanti. His father helped to keep him grounded, having him perform civic duty and learning the rules of becoming master of his house.

In his young adulthood, he was of course conscripted the Qadiran army, where he served his two years finding adventure behind a shield and spear. It sparked a little rebellion, with him not wanting to bear the responsibility of managing the homestead and seek excitement. Then he heard of the Bountiful Venture Company. What better way to find adventure than to send back word of his findings to his mother who would no doubt swoon at whatever findings he could elaborate.

Writing a note of his plan to adventure and return with history uncovered and made, he left home to find excitement in a new land.

Personality: Excitement in expanding details into fantasy history, eager, teamwork, protective.
Quirks: Compulsively writing/drawing, there's generally a place to store chalk in the back of his shield which he uses as a quick-note for rambling ideas until he gets a chance review them, organize them and write them in an actual journal.

Stats:

Invandi Abalast
Stormsoul Sylph Shield Champion Brawler 8
N Medium Outsider (Native)
Initiative: +5; Senses Darkvision 60ft; Perception +10

Defenses
AC 28, Touch 17 (+4(5) dex, Dodge, Brawler Dodge, +1 Deflection), Flat-Footed 22 (+7 Armor, + 4 Shield, +1 Deflection)
Breeze Kissed: +2 AC vs non-magical ranged attacks
HP 68 (8d10+20)
Fort +9, Ref +12, Will +2

Offense
Speed 35 ft, swim - ft.
Melee +1 Adamantine Throwing Heavy Shield (Bash): +11/+6 (1d6+3); Unarmed Strike: +10/+5 (1d8+2)
Ranged +1 Adamantine Throwing Heavy Shield (Bash): +14/+9 (1d6+3); Dart: +12/+7 (1d4+2)
Combat Maneuver (with +1 Shield) (Melee/Ranged) +13
Combat Maneuver (Unarmed) +12
Supernatural Abilities
Breeze Kissed 1/day 30ft Bull Rush or Trip with surrounding air.

Statistics
Str 14, Dex 20, Con 14, Int 14, Wis 8, Cha 12
Base Attack +8; CMB +13 (Agile Maneuvers), CMD 26
Feats Point Blank Shot, Dodge, Precise Shot, Agile Maneuvers, Improved Shield Bash, Shield Slam
Relevant Class Features Simple Weapons, Shields (not tower), Light Armor, Brawler's Cunning, Martial Flexibility (x2 - Move, 6/day, 1min), Martial Training, Unarmed Strike, Brawler's Flurry (TWF), Throw Shield (CMB Attacks too), AC Bonus +1, Knockout 1/day, Returning Shield, Close Weapon Mastery, Brawlers Flurry (ITWF), Shield Focus
Traits Azlanti Scholar (+1 History/Local/UMD-Class, Campaign); Militia Veteran (+1 Survival-Class, Region:Qadira)
Skills Acrobatics +16, Climb +12, Artistry(Drawing) +13, Artistry(Prose) +13, Escape Artist +15, Knowledge (Dungeoneering) +9, Perception +10, Ride +9, Sleight of Hand +6, Stealth +6, Survival +11, Swim +13, Use Magic Device +9
Languages Auran, Aquan, Azlanti, Common, Kelish
Combat Gear ((+1 Radiant)/(+1 Adamantine)Throwing Heavy Shield, Dagger, +1 Deathless Elven Chain, Dart (6), Cloak of Protection +1, Handy Haversack, Ring of Protection +1, Potion of Fly (1), Slippers of the Triton
Other Gear Ring of Sustenance, Potion of Water Breathing, Chronicler's Kit, Chalk (100), Compass, Swim Fins, Tindertwig (5), Potion Sponge (x5: Water Breathing, Water Breathing, -,-,-), Bioluminescent Ink, Umbrella, Alchemical Glue (4), Bedroll, Belt Pouch, Whistle, Cold Weather Outfit], [i]Horseshoes Game, Potion of Fly

Special Abilities
Darkvision (60 ft)
Like the Wind A sylph with this racial trait gains a +5 foot bonus to her base speed. This racial trait replaces energy resistance.
Breeze-Kissed Breezes seem to follow most sylphs wherever they go, but some sylphs are better able to control these winds than others. A sylph with this racial trait surrounds herself with swirling winds, gaining a +2 racial bonus to AC against nonmagical ranged attacks. The sylph can calm or renew these winds as a swift action. Once per day, the sylph can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph’s AC for 24 hours. This is a supernatural ability. This racial trait replaces air affinity.
Weather Savvy (SLA) Some sylphs are so in tune with the air and sky that they can sense the slightest change in atmospheric conditions. Sylphs with this trait can spend a full-round action to predict the weather in an area for the next 24 hours. The sylph’s prediction is always accurate, but cannot account for spells or supernatural effects that might alter the forecast. This racial trait replaces the sylph’s spell-like ability racial trait.

Dice Helper - Level 8:

Melee:
[dice=+1 Adamantine Shield Bash]1d20+11[/dice] for [dice=Damage]1d6+3[/dice]
[dice=+1 Adamantine Shield Bash, Iterative]1d20+6[/dice] for [dice=Damage]1d6+3[/dice]
Brawler's Flurry:
[dice=+1 Adamantine Shield Bash]1d20+9[/dice] for [dice=Damage]1d6+3[/dice]
[dice=Unarmed Strike]1d20+8[/dice] for [dice=Damage]1d10+2[/dice]
[dice=+1 Adamantine Shield Bash, Iterative]1d20+4[/dice] for [dice=Damage]1d6+3[/dice]
[dice=Unarmed Strike]1d20+5[/dice] for [dice=Damage]1d10+2[/dice]
Ranged:
[dice=+1 Adamantine Shield Bash]1d20+14[/dice] for [dice=Damage]1d6+3[/dice]
[dice=+1 Adamantine Shield Bash, Iterative]1d20+9[/dice] for [dice=Damage]1d6+3[/dice]
Brawler's Flurry:
[dice=+1 Adamantine Shield Bash]1d20+12[/dice] for [dice=Damage]1d6+3[/dice]
[dice=Unarmed Strike]1d20+8[/dice] for [dice=Damage]1d10+2[/dice]
[dice=+1 Adamantine Shield Bash, Iterative]1d20+7[/dice] for [dice=Damage]1d6+3[/dice]
[dice=Unarmed Strike]1d20+5[/dice] for [dice=Damage]1d10+2[/dice]
Special:
Shield Slam
[dice=Shield Slam vs CMD]1d20+14[/dice]
[dice=Maneuver vs CMD]1d20+14[/dice]

Random Notes:

Azlanti -> Nepali