Intef was the slave of a master wizard, sold to the man who detected his intelligence. Intef was given 3 meals a day, never beaten, and taught a great many things. While his master hoped that he would become a powerful wizard that he could sell to one of the nobility, Intef had absolutely no talent for magic. No matter how many instruction sessions he gave him, it soon became apparent that he would never grasp the intricacies of the art, and so Intef was hobbled and left to die in the sands, his name cursed by his master.
Intef, however, had plans other than dying. Though he could not walk, he dragged himself into shade, where he passed out from the exhaustion and pain. When he awoke, Intef was healed, as if by magic. He was also surrounded by a pack of undead jackals, playthings of a nearby minor noble. The noble, a man known for "saving" travelers so that he could toy with them before he sacrificed them to whatever being gave him power, approached with an offer of protection from the beasts. When Intef reached out his hand to fend them off, he felt an innate connection with them, one that he used to turn the beasts on their master, the man's final words were drowned out by the sound of chewing. As Intef strode through the destert, he encountered a caravan who agreed to allow him to join and travel with them if he was willing to work for his place. Intef agreed, and when the Caravan reached Wadjet, Intef had learned that he often was able to tell a person's secret heart, should he but take the time to listen. Undead would not threaten him, and he had developed the ability to slow time around him, allowing him to react to threats before they truly materialized.
Intef has taken his leave of the caravan master, who offered him a permanent position with the caravan. Intef, however, believes his destiny awaits him far from the lands of his birth.