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So there's no way we can answer that question without a lot more information, none of which you have.
Yes, it's possible for things to have hardness and resists. No, I haven't seen it on anything but creatures. Yes, it's still entirely possible it exists for objects (at the very least I know there are "fireproof" objects out there).
As for you breaking a lock with acid, I sincerely doubt it unless you're using something with scaling damage dice. Objects take half damage from energy attacks and then apply their hardness. Wood is 5, stone is 8, metal is 10 (normally, there are stronger versions). Unless the GM declares it "particularly effective" you need to be doing 22 damage to a metal lock before you even hurt it (and even if it's declared particularly effective it only bypasses the half damage, not the hardness, so you'd need 11 damage). And none of that matters if the GM decides it's an "ineffective weapon", then it just does no damage. Period.
Rules are here.
I realized that and started going for the wooden door/walls which has a hardness of 5. I can break through the hardness (even with half damage) but the GM still decided it doesn't work. I know its up to the GM but its still frustrating.
Seems like it would be a custom wondrous item.
Book Ward would also do the trick. And the material component would keep the lock from squeaking!
Thanks. This is exactly what I wanted to know.