Elemental Proofing Paste

Inkfist's page

Organized Play Member. 81 posts. No reviews. 1 list. No wishlists. 2 Organized Play characters.




In regard to the attack given from the 'Swarm strike' knack. It counts as "a special unarmed strike that deals lethal damage, lacks the archaic trait, and has an item level equal to your nanocyte level."

Is his unarmed attack compatible with 'improved unarmed attack'? or does it stay at 1d3 damage with the scaling coming from CON and it's special specialization damage?


With Animal form does the 'damage bonus' replace the Druid's strength modifier or is in addition to the Strength modifier? In the original playtest rules it seems like a replacement, but at a decent bonus.

Currently (unhightened) its just a +1, which seems more than a little weak as Wild order druids tend to have decent strength to fuel their wildshape usage. If the damage bonus is a STR replacement then it looks like at lower levels that Wild claws/morph is the stronger combat option by a decent amount (unless you need a particular climb/swim speed for an encounter)

Is there a rule clarification, or am I missing something?


I was wondering about the wording of Solar Acceleration. The first sentence suggests that it has a passive ability and that it's in effect whenever you are fully solar attuned. Alternatively it could be interpreted that the standard action full attack triggers the revelation and casts 'haste' on people.

Am i reading this wrong? Do you always have standard action full attacks when fully attuned, or is the standard the trigger?