Adowyn

Ingrit's page

1,314 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


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Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Good luck and good healing!


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ranger (Skirmisher) 12
1d10 + 2 ⇒ (10) + 2 = 12
+1 BAB
+1 to all saves
Camouflage
+1 Dex
Feat: Mounted Archery (reduce penalty for shooting, –2 instead of –4 if your mount is taking a double move, and –4 instead of –8 if your mount is running)


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Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8
Thorizmond Dvezda wrote:
Clebsch RoW wrote:

Before going further, everyone should level up to 12th level. Let me know in the Discussion thread when you have done so and ask any questions you may have.

Thanks. I missed that


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

We're talking about level 11 right?


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

”It is good to see you again, Seke. I’m glad that you survived the time with Jadrenka. It seems the pull of the Mantle is strong.” Ingrit says, greeting their companion who had managed to follow them to this world.

”Hopefully we can finish things here by slaying the monsters that plague this place, then find the next lead to Baba Yaga.”


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Wapiti launches himself into fullt attacking the rock creature.

Gore: 1d20 + 14 ⇒ (8) + 14 = 22
Piercing/Magic: 3d6 + 8 ⇒ (2, 1, 4) + 8 = 15

Hoof 1: 1d20 + 12 ⇒ (17) + 12 = 29
Cold Iron/Magic/Bludgeoning: 1d4 + 8 ⇒ (3) + 8 = 11

Hoof 2: 1d20 + 12 ⇒ (18) + 12 = 30
Cold Iron/Magic/Bludgeoning: 1d4 + 8 ⇒ (1) + 8 = 9


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Spent hours shoveling just to clear the driveway. Been below freezing for a solid week now sometimes into single digits (farenheit)


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Swinging low in the saddle, Ingrit attempts to strike the rock creature with multiple swings, clearly an unfamiliar mode of attack for her.

Adamantine Warhammer (ignores hardness under 20): 1d20 + 13 ⇒ (1) + 13 = 14
Bludgeoning/adamantine: 1d8 + 2 ⇒ (7) + 2 = 9

Adamantine Warhammer (ignores hardness under 20): 1d20 + 8 ⇒ (4) + 8 = 12
Bludgeoning/adamantine: 1d8 + 2 ⇒ (3) + 2 = 5

Adamantine Warhammer (ignores hardness under 20): 1d20 + 3 ⇒ (10) + 3 = 13
Bludgeoning/adamantine: 1d8 + 2 ⇒ (1) + 2 = 3


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Yeah New York is getting hit by the same storm sometime Saturday night or early Sunday morning


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Seeing the rock creature shift to attack Wapiti's flank, Ingrit calls out a warning, guiding him with her knees to evade the attack.

You may want to alter your action depending on the results of this Rurik

Bolster Companion (Ex): The Ranger can use this trick as an immediate action when his animal companion is hit with an attack or a combat maneuver. The companion’s AC and combat maneuver defense increase by +4 for the purposes of that attack. If the attack still hits, the animal companion only takes half damage (if any). The animal companion must be able to see and hear the Ranger to benefit from this trick. This makes Wapiti's AC 33 vs that attack.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Bow in hand, Ingrit draws her adamantine Warhammer from where it hangs in the saddle, striking the bizarre creature with a powerful blow.

Adamantine Warhammer (ignores hardness under 20): 1d20 + 13 ⇒ (13) + 13 = 26
Bludgeoning/adamantine: 1d8 + 2 ⇒ (6) + 2 = 8


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit snaps out of the trance, taking a dazed moment to process her surroundings.

Fort: 1d20 + 10 ⇒ (20) + 10 = 30
Wisdom: 1d20 + 2 ⇒ (7) + 2 = 9


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I'm so sorry


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Fort: 1d20 + 10 ⇒ (4) + 10 = 14


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I'm good with playing out a challenging encounter if everyone else is game.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit tries to warn Wapiti, guiding him clear of the incoming bite, and is only partially successful, her guidance allowing the mighty megaloceros to brace for the attack, deflecting some of the worst of the vicious bite.

Bolster Companion (Ex): The Ranger can use this trick as an immediate action when his animal companion is hit with an attack or a combat maneuver. The companion’s AC and combat maneuver defense increase by +4 for the purposes of that attack. If the attack still hits, the animal companion only takes half damage (if any). The animal companion must be able to see and hear the Ranger to benefit from this trick.

I think that boosts Wapiti to AC 33, CMD 32. The bite still hits but only does half damage. 9 damage from bite, 21 from the constrict.

Ride: 1d20 + 13 ⇒ (7) + 13 = 20

Somersaulting off his back, Ingrit lands on her feet, already drawing another arrow and aiming for the creature's body as it coils around her companion, and unleashing a volley of deadly shots, the last zipping past Wapiti's shoulder directly into the beast's eye.

+1 adaptive flaming composite longbow/Inspired/Rapid shot/Prayer/Bless/Precise shot: 1d20 + 18 + 2 + 1 + 1 ⇒ (18) + 18 + 2 + 1 + 1 = 40
Magic/Piercing/Inspired/Manyshot/Prayer: 2d8 + 6 + 4 + 2 ⇒ (4, 2) + 6 + 4 + 2 = 18
Fire: 2d6 ⇒ (2, 5) = 7

+1 adaptive flaming composite longbow/Inspired/Rapid shot/Prayer/Bless/Precise shot: 1d20 + 18 + 2 + 1 + 1 ⇒ (7) + 18 + 2 + 1 + 1 = 29
Magic/Piercing/Inspired/Manyshot/Prayer: 1d8 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14
Fire: 1d6 ⇒ 4

+1 adaptive flaming composite longbow/Inspired/Rapid shot/Prayer/Bless/Precise shot: 1d20 + 13 + 2 + 1 + 1 ⇒ (20) + 13 + 2 + 1 + 1 = 37
Magic/Piercing/Inspired/Manyshot/Prayer: 1d8 + 3 + 2 + 1 ⇒ (7) + 3 + 2 + 1 = 13
Fire: 1d6 ⇒ 2

Confirm
+1 adaptive flaming composite longbow/Inspired/Rapid shot/Prayer/Bless/Precise shot: 1d20 + 13 + 2 + 1 + 1 ⇒ (7) + 13 + 2 + 1 + 1 = 24
Magic/Piercing/Inspired/Manyshot/Prayer: 2d8 + 6 + 4 + 2 ⇒ (5, 7) + 6 + 4 + 2 = 24


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit will take her shots with the -4, and repeated will move once using the first roll (nat 20) for a gore attack


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit unleashes another volley, seeking to bring the beats down.

+1 adaptive flaming composite longbow/Inspired/Rapid shot/Prayer: 1d20 + 18 + 2 + 1 ⇒ (18) + 18 + 2 + 1 = 39
Magic/Piercing/Inspired/Manyshot/Prayer: 2d8 + 6 + 4 + 2 ⇒ (2, 5) + 6 + 4 + 2 = 19
Fire: 2d6 ⇒ (3, 1) = 4

+1 adaptive flaming composite longbow/Inspired/Rapid shot/Prayer: 1d20 + 18 + 2 + 1 ⇒ (9) + 18 + 2 + 1 = 30
Magic/Piercing/Inspired/Prayer: 1d8 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9
Fire: 1d6 ⇒ 3

+1 adaptive flaming composite longbow/Inspired/Rapid shot/Prayer: 1d20 + 13 + 2 + 1 ⇒ (9) + 13 + 2 + 1 = 25
Magic/Piercing/Inspired/Prayer: 1d8 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14
Fire: 1d6 ⇒ 5

will start with the near one unless it's already dead, then proceed to the second one


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Hope they recover well. Starting Monday we might be down for a few days.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit quickly urges Wapiti into a charge, firing off a quick volley of shots before settling into the saddle and bracing for impact.

+1 adaptive flaming composite longbow/Inspired/Rapid shot/Charging vs FC1: 1d20 + 18 + 2 - 2 - 4 ⇒ (20) + 18 + 2 - 2 - 4 = 34
Magic/Piercing/Inspired/Manyshot: 2d8 + 6 + 4 ⇒ (7, 1) + 6 + 4 = 18
Fire: 2d6 ⇒ (1, 5) = 6

+1 adaptive flaming composite longbow/Inspired/Rapid shot/Charging vs FC1: 1d20 + 18 + 2 - 2 - 4 ⇒ (18) + 18 + 2 - 2 - 4 = 32
Magic/Piercing/Inspired/Manyshot: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Fire: 1d6 ⇒ 5

++1 adaptive flaming composite longbow/Inspired/Rapid shot/Charging vs FC1: 1d20 + 13 + 2 - 2 - 4 ⇒ (11) + 13 + 2 - 2 - 4 = 20
Magic/Piercing/Inspired/Manyshot: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Fire: 1d6 ⇒ 1

Confirm
+1 adaptive flaming composite longbow/Inspired/Rapid shot/Charging vs FC1: 1d20 + 18 + 2 - 2 - 4 ⇒ (7) + 18 + 2 - 2 - 4 = 21
Magic/Piercing/Inspired/Manyshot: 2d8 + 6 + 4 ⇒ (4, 8) + 6 + 4 = 22


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I was waiting to give Thorizmond a chance to post before blocking his charge lane, but we've held things up too long as it is,


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Before traveling to the crevasse

"Wouldn't be the first dragon we've killed." Ingrit mutters quietly.

------------------------
Taking in the details of the environment as Baknarla leads them across the Vahara Glacier, Ingrit studies everything she can, looking for possible tracks or other signs of a dracon, or any recent activity by anyone or anything that might populate or hunt in the area.

Perception (cold environment): 1d20 + 14 ⇒ (20) + 14 = 34
Survival (cold environment/Tracking): 1d20 + 31 ⇒ (14) + 31 = 45


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Confident in her shooting, Ingrit holds off on Wapiti's charge, instead delivering a deadly volley, with her first pair of arrows unerringly finding the monster's bulbous eyes.

+1 adaptive flaming composite longbow/Inspired/Rapid shot vs Ursikka: 1d20 + 18 + 2 - 2 ⇒ (20) + 18 + 2 - 2 = 38
Magic/Piercing/Inspired/Manyshot: 2d8 + 6 + 4 ⇒ (4, 4) + 6 + 4 = 18
Fire: 2d6 ⇒ (6, 5) = 11

+1 adaptive flaming composite longbow/Inspired/Rapid shot vs Ursikka: 1d20 + 18 + 2 - 2 ⇒ (14) + 18 + 2 - 2 = 32
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Fire: 1d6 ⇒ 5

+1 adaptive flaming composite longbow/Inspired/Rapid shot vs Ursikka: 1d20 + 13 + 2 - 2 ⇒ (18) + 13 + 2 - 2 = 31
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Fire: 1d6 ⇒ 4

Confirm
+1 adaptive flaming composite longbow/Inspired/Rapid shot vs Ursikka: 1d20 + 18 + 2 - 2 ⇒ (15) + 18 + 2 - 2 = 33
Magic/Piercing/Inspired/Manyshot: 2d8 + 6 + 4 ⇒ (2, 3) + 6 + 4 = 15


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Making a melee full attack while mounted requires a feat, ranged doesn't. Mounted archery just reduces any penalties for rapid movement.

"Mounted Combat
These rules cover being mounted on a horse in combat but can also be applied to more unusual steeds, such as a griffon or dragon.

Mounts in Combat
Horses, ponies, and riding dogs can serve readily as combat steeds. Mounts that do not possess combat training (see the Handle Animal skill) are frightened by combat. If you don’t dismount, you must make a DC 20 Ride check each round as a move action to control such a mount. If you succeed, you can perform a standard action after the move action. If you fail, the move action becomes a full-round action, and you can’t do anything else until your next turn.

Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move.

A horse (not a pony) is a Large creature and thus takes up a space 10 feet (2 squares) across. For simplicity, assume that you share your mount’s space during combat.

Combat while Mounted
With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action."

When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack. Even at your mount’s full speed, you don’t take any penalty on melee attacks while mounted.

If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).

You can use ranged weapons while your mount is taking a double move, but at a –4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed) at a –8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

As Wapiti advances, getting into a better position, Ingrit fires a volley of flaming arrows at the farther of the two creatures.

+1 adaptive flaming composite longbow/Inspired/Rapid shot vs Ursikka 1: 1d20 + 18 + 2 - 2 ⇒ (11) + 18 + 2 - 2 = 29 Magic/Piercing/Inspired/Manyshot: 2d8 + 6 + 4 ⇒ (7, 5) + 6 + 4 = 22
Fire: 2d6 ⇒ (6, 1) = 7

+1 adaptive flaming composite longbow/Inspired/Rapid shot vs Ursikka 1: 1d20 + 18 + 2 - 2 ⇒ (8) + 18 + 2 - 2 = 26 Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Fire: 1d6 ⇒ 3

+1 adaptive flaming composite longbow/Inspired/Rapid shot vs Ursikka 1: 1d20 + 13 + 2 - 2 ⇒ (19) + 13 + 2 - 2 = 32 Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Fire: 1d6 ⇒ 2


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Wouldn't they have likely had things like potions of Overland flight available?


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

As Wapiti flies forward as quickly as he can, Ingrit fires a single shot to start the battle.

+1 adaptive flaming composite longbow/Mount double move/Inspired: 1d20 + 18 - 4 + 2 ⇒ (16) + 18 - 4 + 2 = 32
Magic/Piercing: 1d8 + 3 ⇒ (7) + 3 = 10
Fire: 1d6 ⇒ 2


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

How far are we from them?


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Her body quickly shaking off the effects of the icy chill, Ingrit sends a volley of shots streaking toward the general.

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot: 1d20 + 18 + 1 + 2 - 2 ⇒ (11) + 18 + 1 + 2 - 2 = 30
Magic/Piercing/Inspired/Manyshot: 2d8 + 6 + 4 ⇒ (8, 7) + 6 + 4 = 25
Fire: 1d6 ⇒ 1

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot: 1d20 + 18 + 1 + 2 - 2 ⇒ (6) + 18 + 1 + 2 - 2 = 25
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Fire: 1d6 ⇒ 4

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot: 1d20 + 13 + 1 + 2 - 2 ⇒ (17) + 13 + 1 + 2 - 2 = 31
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Fire: 1d6 ⇒ 5


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I'm so sorry to hear that. It's always hard dealing with something like that.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Cold damage 6 -Cold Res 2 =4
Bite damage 5
Total 9 damage, Entangled 1 round

Despite her usual ability to embrace the cold, the intense boreal magic of Malsinder's scimitar sends a chill through her body, the casing of ice hampering her movements as she falls back to avoid another such strike, taking a shot that is just off target enough to skitter off the dragonkin's armored scales.

+1 adaptive flaming composite longbow/PBS/Inspired/Entangled: 1d20 + 18 + 1 + 2 - 2 - 2 ⇒ (9) + 18 + 1 + 2 - 2 - 2 = 26
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Fire: 1d6 ⇒ 1

Move action (30ft of movement at half speed to move 15ft), Standard action: Shot


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

As the dragonkin lands in front of her Ingrit holds her ground, firing with incredible speed, leaving no opening or opportunity to strike her.

+1 adaptive flaming composite longbow/Rapid shot/PBS/Inspired: 1d20 + 17 + 2 ⇒ (4) + 17 + 2 = 23
Manyshot/Magic/Piercing/Inspire: 2d8 + 6 + 4 ⇒ (4, 6) + 6 + 4 = 20
Fire: 2d6 ⇒ (5, 6) = 11

+1 adaptive flaming composite longbow/Rapid shot/PBS/Inspire: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30
Magic/Piercing/Inspire: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Fire: 1d6 ⇒ 3

+1 adaptive flaming composite longbow/Rapid shot/PBS/Inspired: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Fire: 1d6 ⇒ 2

No attacks of Opportuniuty as Ingrit has the Point Blank Master feat (Choose one type of ranged weapon (Longbow). You do not provoke attacks of opportunity when firing the selected weapon while threatened.)


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit creeps forward carefully, her eyes unable to pierce the darkness as she awaits something to illuminate the battle.

Advance 30 ft. Readied action to fire, should the dragonkin leader be revealed before my next turn


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Sorry to hear of the mental strain Pyrrhus. Take it easy, hope things get better for you.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Initiative (cold environment): 1d20 + 9 ⇒ (16) + 9 = 25


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

"I agree. We started the job of aiding you all in this, and I men to finish it, as much as our own quest will allow." Ingrit replies.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I'm all for accepting the last battle. Abridging the 3rd section, especially if it is mostly filler combat makes sense, though I agree that anything involving social/exploration activity should stay if it's integral to the plot.

Anyone want to bond with a dragonkin? (seems right up Crasius' alley, flavorwise)


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Her eyes trained to the skies, Ingrit drops her spear, taking up her bow and sending a finely crafted arrow with a brass arrowhead, engraved with ignan runes, sending it streaking toawed the white dragonkin, wreathed in flame.

+1 adaptive flaming composite longbow : 1d20 + 18 ⇒ (10) + 18 = 28
Piercing/Magic: 1d8 + 3 ⇒ (6) + 3 = 9
Fire: 1d6 ⇒ 2
Will deal an additional 1d6 fire damage for next 3 rounds, DC 15 Heal check to remove


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Standing in the saddle, Ingrit strikes out, using the length of her spear to lunch its head into the body of the oncoming white dragonkin.

+1 Giantbane Longspear/Inspired/Haste/Bless: 1d20 + 13 + 2 + 1 + 1 ⇒ (15) + 13 + 2 + 1 + 1 = 32
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

+1 Giantbane Longspear/Inspired/Haste/Bless: 1d20 + 8 + 2 + 1 + 1 ⇒ (17) + 8 + 2 + 1 + 1 = 29
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Hasted attack
+1 Giantbane Longspear/Inspired/Haste/Bless: 1d20 + 13 + 2 + 1 + 1 ⇒ (3) + 13 + 2 + 1 + 1 = 20
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Also, since it's strafing us and I have a reach weapon, do I get an AoO? iF i DO THEN:

AoO
+1 Giantbane Longspear/Inspired/Haste/Bless: 1d20 + 13 + 2 + 1 + 1 ⇒ (10) + 13 + 2 + 1 + 1 = 27
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit and Wapiti both have Evasion as well, so No damage for Wapiti, Ingrit takes 30 cold damage (-2 Cold Resistance) and no fire damage


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Taking up the longspear strapped to Wapiti's saddle, Ingrit urges her companion into a charge setting herself as he thunders across the courtyard, striking with the weapon a moment before Wapiti drives his antlers deep into the dragonkin.

+1 Giantbane Longspear/Charge/Inspired/Haste: 1d20 + 13 + 2 + 2 + 1 ⇒ (18) + 13 + 2 + 2 + 1 = 36
Magic/Piercing: 1d8 + 3 ⇒ (6) + 3 = 9

Wapiti
Melee Powerful Charge/Inspired/Haste: 1d20 + 16 + 2 + 1 ⇒ (17) + 16 + 2 + 1 = 36
Piercing/Magic/Inspired: 5d6 + 10 + 2 ⇒ (3, 1, 4, 5, 1) + 10 + 2 = 26


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

If we're starting 60ft from the fallen dragon, is there a reason Thorizmond's Icon is right in front of the enemy dragon? Trying to figure out if Wapiti has a clear path to charge or not.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

The icon has been inverted which usually indicates dead.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8
Clebsch RoW wrote:

** spoiler omitted **

** spoiler omitted **

Thorizmond flies directly down at the wounded beast and finishes it off with a single stab of his lance.

The other black dragon beast flies slowly across the garden area, its glowing eyes watching the group with an evil glint.

The copper dragonkin flies across the garden at the same height as Thorizmond. As it gets within 15 feet, it swings its glaive in a powerful strike that hits the centaur square in the chest, inflicting a deep wound as it flies by and then north toward the east bastion. Critical hit, 62 damage.

New round. Everyone is up.
'

Pretty sure it used Flyby attack with a reach weapon


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Folowing the path as the copper dragonkin banks after it's attack, Ingrit sends a volley after it, instructing Wapiti to hold his position atop the wall, waiting fr the creature's return pass to charge it.

+1 adaptive flaming composite longbow/Inspired/Rapid shot/Haste: 1d20 + 18 + 2 - 2 + 1 ⇒ (14) + 18 + 2 - 2 + 1 = 33
Magic/Piercing/ Multishot: 2d8 + 6 + 4 ⇒ (4, 7) + 6 + 4 = 21
Fire: 2d6 ⇒ (1, 2) = 3

+1 adaptive flaming composite longbow/Inspired/Rapid shot/Haste: 1d20 + 18 + 2 - 2 + 1 ⇒ (13) + 18 + 2 - 2 + 1 = 32
Magic/Piercing: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Fire: 1d6 ⇒ 3

+1 adaptive flaming composite longbow/Inspired/Rapid shot/Haste: 1d20 + 18 + 2 - 2 + 1 ⇒ (4) + 18 + 2 - 2 + 1 = 23
Magic/Piercing: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Fire: 1d6 ⇒ 2

Hasted attack
+1 adaptive flaming composite longbow/Inspired/Rapid shot/Haste: 1d20 + 18 + 2 - 2 + 1 ⇒ (11) + 18 + 2 - 2 + 1 = 30
Magic/Piercing: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Fire: 1d6 ⇒ 4

Wapiti, readied action to charge if the copper dragonkin approaches again.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Directing Wapiti to climb to a higher elevation as he clears the wall, Ingrit waits until she is above the nearest of the black dragon creatures before peppering it with a volley of shots.

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (9) + 18 + 1 + 2 - 2 + 1 = 29
Magic/Piercing/ Multishot: 2d8 + 6 + 4 ⇒ (3, 3) + 6 + 4 = 16
Fire: 2d6 ⇒ (6, 5) = 11

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (14) + 18 + 1 + 2 - 2 + 1 = 34
Magic/Piercing: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Fire: 1d6 ⇒ 1

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (16) + 18 + 1 + 2 - 2 + 1 = 36
Magic/Piercing: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Fire: 1d6 ⇒ 2

Hasted attack
+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (6) + 18 + 1 + 2 - 2 + 1 = 26
Magic/Piercing: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Fire: 1d6 ⇒ 5

Wapiti flies to high point, 30ft above enemy. Ingrit full attack


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit waits, resting a hand on Wapiti's shoulder to keep him holding as Rurik casts a protective spell.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Thanks. Sorry been busy and my weekend is Sunday/Monday.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

So we have fly spells active?


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I think you should be good, especially with the lance

Focusing on the deadliest of their targets, Ingrit unleashes another volley at the spellcaster

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (12) + 18 + 1 + 2 - 2 + 1 = 32
Magic/Piercing/ Multishot: 2d8 + 6 + 4 ⇒ (7, 3) + 6 + 4 = 20
Fire: 2d6 ⇒ (1, 6) = 7

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (10) + 18 + 1 + 2 - 2 + 1 = 30
Magic/Piercing: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Fire: 1d6 ⇒ 6

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (14) + 18 + 1 + 2 - 2 + 1 = 34
Magic/Piercing: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Fire: 1d6 ⇒ 4

Hasted attack
+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (1) + 18 + 1 + 2 - 2 + 1 = 21
Magic/Piercing: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Fire: 1d6 ⇒ 3

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