Adowyn

Ingrit's page

1,296 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


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Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Hope they recover well. Starting Monday we might be down for a few days.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit quickly urges Wapiti into a charge, firing off a quick volley of shots before settling into the saddle and bracing for impact.

+1 adaptive flaming composite longbow/Inspired/Rapid shot/Charging vs FC1: 1d20 + 18 + 2 - 2 - 4 ⇒ (20) + 18 + 2 - 2 - 4 = 34
Magic/Piercing/Inspired/Manyshot: 2d8 + 6 + 4 ⇒ (7, 1) + 6 + 4 = 18
Fire: 2d6 ⇒ (1, 5) = 6

+1 adaptive flaming composite longbow/Inspired/Rapid shot/Charging vs FC1: 1d20 + 18 + 2 - 2 - 4 ⇒ (18) + 18 + 2 - 2 - 4 = 32
Magic/Piercing/Inspired/Manyshot: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Fire: 1d6 ⇒ 5

++1 adaptive flaming composite longbow/Inspired/Rapid shot/Charging vs FC1: 1d20 + 13 + 2 - 2 - 4 ⇒ (11) + 13 + 2 - 2 - 4 = 20
Magic/Piercing/Inspired/Manyshot: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Fire: 1d6 ⇒ 1

Confirm
+1 adaptive flaming composite longbow/Inspired/Rapid shot/Charging vs FC1: 1d20 + 18 + 2 - 2 - 4 ⇒ (7) + 18 + 2 - 2 - 4 = 21
Magic/Piercing/Inspired/Manyshot: 2d8 + 6 + 4 ⇒ (4, 8) + 6 + 4 = 22


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I was waiting to give Thorizmond a chance to post before blocking his charge lane, but we've held things up too long as it is,


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Before traveling to the crevasse

"Wouldn't be the first dragon we've killed." Ingrit mutters quietly.

------------------------
Taking in the details of the environment as Baknarla leads them across the Vahara Glacier, Ingrit studies everything she can, looking for possible tracks or other signs of a dracon, or any recent activity by anyone or anything that might populate or hunt in the area.

Perception (cold environment): 1d20 + 14 ⇒ (20) + 14 = 34
Survival (cold environment/Tracking): 1d20 + 31 ⇒ (14) + 31 = 45


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Confident in her shooting, Ingrit holds off on Wapiti's charge, instead delivering a deadly volley, with her first pair of arrows unerringly finding the monster's bulbous eyes.

+1 adaptive flaming composite longbow/Inspired/Rapid shot vs Ursikka: 1d20 + 18 + 2 - 2 ⇒ (20) + 18 + 2 - 2 = 38
Magic/Piercing/Inspired/Manyshot: 2d8 + 6 + 4 ⇒ (4, 4) + 6 + 4 = 18
Fire: 2d6 ⇒ (6, 5) = 11

+1 adaptive flaming composite longbow/Inspired/Rapid shot vs Ursikka: 1d20 + 18 + 2 - 2 ⇒ (14) + 18 + 2 - 2 = 32
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Fire: 1d6 ⇒ 5

+1 adaptive flaming composite longbow/Inspired/Rapid shot vs Ursikka: 1d20 + 13 + 2 - 2 ⇒ (18) + 13 + 2 - 2 = 31
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Fire: 1d6 ⇒ 4

Confirm
+1 adaptive flaming composite longbow/Inspired/Rapid shot vs Ursikka: 1d20 + 18 + 2 - 2 ⇒ (15) + 18 + 2 - 2 = 33
Magic/Piercing/Inspired/Manyshot: 2d8 + 6 + 4 ⇒ (2, 3) + 6 + 4 = 15


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Making a melee full attack while mounted requires a feat, ranged doesn't. Mounted archery just reduces any penalties for rapid movement.

"Mounted Combat
These rules cover being mounted on a horse in combat but can also be applied to more unusual steeds, such as a griffon or dragon.

Mounts in Combat
Horses, ponies, and riding dogs can serve readily as combat steeds. Mounts that do not possess combat training (see the Handle Animal skill) are frightened by combat. If you don’t dismount, you must make a DC 20 Ride check each round as a move action to control such a mount. If you succeed, you can perform a standard action after the move action. If you fail, the move action becomes a full-round action, and you can’t do anything else until your next turn.

Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move.

A horse (not a pony) is a Large creature and thus takes up a space 10 feet (2 squares) across. For simplicity, assume that you share your mount’s space during combat.

Combat while Mounted
With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action."

When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack. Even at your mount’s full speed, you don’t take any penalty on melee attacks while mounted.

If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).

You can use ranged weapons while your mount is taking a double move, but at a –4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed) at a –8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

As Wapiti advances, getting into a better position, Ingrit fires a volley of flaming arrows at the farther of the two creatures.

+1 adaptive flaming composite longbow/Inspired/Rapid shot vs Ursikka 1: 1d20 + 18 + 2 - 2 ⇒ (11) + 18 + 2 - 2 = 29 Magic/Piercing/Inspired/Manyshot: 2d8 + 6 + 4 ⇒ (7, 5) + 6 + 4 = 22
Fire: 2d6 ⇒ (6, 1) = 7

+1 adaptive flaming composite longbow/Inspired/Rapid shot vs Ursikka 1: 1d20 + 18 + 2 - 2 ⇒ (8) + 18 + 2 - 2 = 26 Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Fire: 1d6 ⇒ 3

+1 adaptive flaming composite longbow/Inspired/Rapid shot vs Ursikka 1: 1d20 + 13 + 2 - 2 ⇒ (19) + 13 + 2 - 2 = 32 Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Fire: 1d6 ⇒ 2


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Wouldn't they have likely had things like potions of Overland flight available?


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

As Wapiti flies forward as quickly as he can, Ingrit fires a single shot to start the battle.

+1 adaptive flaming composite longbow/Mount double move/Inspired: 1d20 + 18 - 4 + 2 ⇒ (16) + 18 - 4 + 2 = 32
Magic/Piercing: 1d8 + 3 ⇒ (7) + 3 = 10
Fire: 1d6 ⇒ 2


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

How far are we from them?


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Her body quickly shaking off the effects of the icy chill, Ingrit sends a volley of shots streaking toward the general.

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot: 1d20 + 18 + 1 + 2 - 2 ⇒ (11) + 18 + 1 + 2 - 2 = 30
Magic/Piercing/Inspired/Manyshot: 2d8 + 6 + 4 ⇒ (8, 7) + 6 + 4 = 25
Fire: 1d6 ⇒ 1

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot: 1d20 + 18 + 1 + 2 - 2 ⇒ (6) + 18 + 1 + 2 - 2 = 25
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Fire: 1d6 ⇒ 4

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot: 1d20 + 13 + 1 + 2 - 2 ⇒ (17) + 13 + 1 + 2 - 2 = 31
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Fire: 1d6 ⇒ 5


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I'm so sorry to hear that. It's always hard dealing with something like that.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Cold damage 6 -Cold Res 2 =4
Bite damage 5
Total 9 damage, Entangled 1 round

Despite her usual ability to embrace the cold, the intense boreal magic of Malsinder's scimitar sends a chill through her body, the casing of ice hampering her movements as she falls back to avoid another such strike, taking a shot that is just off target enough to skitter off the dragonkin's armored scales.

+1 adaptive flaming composite longbow/PBS/Inspired/Entangled: 1d20 + 18 + 1 + 2 - 2 - 2 ⇒ (9) + 18 + 1 + 2 - 2 - 2 = 26
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Fire: 1d6 ⇒ 1

Move action (30ft of movement at half speed to move 15ft), Standard action: Shot


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

As the dragonkin lands in front of her Ingrit holds her ground, firing with incredible speed, leaving no opening or opportunity to strike her.

+1 adaptive flaming composite longbow/Rapid shot/PBS/Inspired: 1d20 + 17 + 2 ⇒ (4) + 17 + 2 = 23
Manyshot/Magic/Piercing/Inspire: 2d8 + 6 + 4 ⇒ (4, 6) + 6 + 4 = 20
Fire: 2d6 ⇒ (5, 6) = 11

+1 adaptive flaming composite longbow/Rapid shot/PBS/Inspire: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30
Magic/Piercing/Inspire: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Fire: 1d6 ⇒ 3

+1 adaptive flaming composite longbow/Rapid shot/PBS/Inspired: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Fire: 1d6 ⇒ 2

No attacks of Opportuniuty as Ingrit has the Point Blank Master feat (Choose one type of ranged weapon (Longbow). You do not provoke attacks of opportunity when firing the selected weapon while threatened.)


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit creeps forward carefully, her eyes unable to pierce the darkness as she awaits something to illuminate the battle.

Advance 30 ft. Readied action to fire, should the dragonkin leader be revealed before my next turn


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Sorry to hear of the mental strain Pyrrhus. Take it easy, hope things get better for you.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Initiative (cold environment): 1d20 + 9 ⇒ (16) + 9 = 25


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

"I agree. We started the job of aiding you all in this, and I men to finish it, as much as our own quest will allow." Ingrit replies.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I'm all for accepting the last battle. Abridging the 3rd section, especially if it is mostly filler combat makes sense, though I agree that anything involving social/exploration activity should stay if it's integral to the plot.

Anyone want to bond with a dragonkin? (seems right up Crasius' alley, flavorwise)


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Her eyes trained to the skies, Ingrit drops her spear, taking up her bow and sending a finely crafted arrow with a brass arrowhead, engraved with ignan runes, sending it streaking toawed the white dragonkin, wreathed in flame.

+1 adaptive flaming composite longbow : 1d20 + 18 ⇒ (10) + 18 = 28
Piercing/Magic: 1d8 + 3 ⇒ (6) + 3 = 9
Fire: 1d6 ⇒ 2
Will deal an additional 1d6 fire damage for next 3 rounds, DC 15 Heal check to remove


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Standing in the saddle, Ingrit strikes out, using the length of her spear to lunch its head into the body of the oncoming white dragonkin.

+1 Giantbane Longspear/Inspired/Haste/Bless: 1d20 + 13 + 2 + 1 + 1 ⇒ (15) + 13 + 2 + 1 + 1 = 32
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

+1 Giantbane Longspear/Inspired/Haste/Bless: 1d20 + 8 + 2 + 1 + 1 ⇒ (17) + 8 + 2 + 1 + 1 = 29
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Hasted attack
+1 Giantbane Longspear/Inspired/Haste/Bless: 1d20 + 13 + 2 + 1 + 1 ⇒ (3) + 13 + 2 + 1 + 1 = 20
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Also, since it's strafing us and I have a reach weapon, do I get an AoO? iF i DO THEN:

AoO
+1 Giantbane Longspear/Inspired/Haste/Bless: 1d20 + 13 + 2 + 1 + 1 ⇒ (10) + 13 + 2 + 1 + 1 = 27
Magic/Piercing/Inspired: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit and Wapiti both have Evasion as well, so No damage for Wapiti, Ingrit takes 30 cold damage (-2 Cold Resistance) and no fire damage


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Taking up the longspear strapped to Wapiti's saddle, Ingrit urges her companion into a charge setting herself as he thunders across the courtyard, striking with the weapon a moment before Wapiti drives his antlers deep into the dragonkin.

+1 Giantbane Longspear/Charge/Inspired/Haste: 1d20 + 13 + 2 + 2 + 1 ⇒ (18) + 13 + 2 + 2 + 1 = 36
Magic/Piercing: 1d8 + 3 ⇒ (6) + 3 = 9

Wapiti
Melee Powerful Charge/Inspired/Haste: 1d20 + 16 + 2 + 1 ⇒ (17) + 16 + 2 + 1 = 36
Piercing/Magic/Inspired: 5d6 + 10 + 2 ⇒ (3, 1, 4, 5, 1) + 10 + 2 = 26


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

If we're starting 60ft from the fallen dragon, is there a reason Thorizmond's Icon is right in front of the enemy dragon? Trying to figure out if Wapiti has a clear path to charge or not.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

The icon has been inverted which usually indicates dead.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8
Clebsch RoW wrote:

** spoiler omitted **

** spoiler omitted **

Thorizmond flies directly down at the wounded beast and finishes it off with a single stab of his lance.

The other black dragon beast flies slowly across the garden area, its glowing eyes watching the group with an evil glint.

The copper dragonkin flies across the garden at the same height as Thorizmond. As it gets within 15 feet, it swings its glaive in a powerful strike that hits the centaur square in the chest, inflicting a deep wound as it flies by and then north toward the east bastion. Critical hit, 62 damage.

New round. Everyone is up.
'

Pretty sure it used Flyby attack with a reach weapon


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Folowing the path as the copper dragonkin banks after it's attack, Ingrit sends a volley after it, instructing Wapiti to hold his position atop the wall, waiting fr the creature's return pass to charge it.

+1 adaptive flaming composite longbow/Inspired/Rapid shot/Haste: 1d20 + 18 + 2 - 2 + 1 ⇒ (14) + 18 + 2 - 2 + 1 = 33
Magic/Piercing/ Multishot: 2d8 + 6 + 4 ⇒ (4, 7) + 6 + 4 = 21
Fire: 2d6 ⇒ (1, 2) = 3

+1 adaptive flaming composite longbow/Inspired/Rapid shot/Haste: 1d20 + 18 + 2 - 2 + 1 ⇒ (13) + 18 + 2 - 2 + 1 = 32
Magic/Piercing: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Fire: 1d6 ⇒ 3

+1 adaptive flaming composite longbow/Inspired/Rapid shot/Haste: 1d20 + 18 + 2 - 2 + 1 ⇒ (4) + 18 + 2 - 2 + 1 = 23
Magic/Piercing: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Fire: 1d6 ⇒ 2

Hasted attack
+1 adaptive flaming composite longbow/Inspired/Rapid shot/Haste: 1d20 + 18 + 2 - 2 + 1 ⇒ (11) + 18 + 2 - 2 + 1 = 30
Magic/Piercing: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Fire: 1d6 ⇒ 4

Wapiti, readied action to charge if the copper dragonkin approaches again.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Directing Wapiti to climb to a higher elevation as he clears the wall, Ingrit waits until she is above the nearest of the black dragon creatures before peppering it with a volley of shots.

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (9) + 18 + 1 + 2 - 2 + 1 = 29
Magic/Piercing/ Multishot: 2d8 + 6 + 4 ⇒ (3, 3) + 6 + 4 = 16
Fire: 2d6 ⇒ (6, 5) = 11

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (14) + 18 + 1 + 2 - 2 + 1 = 34
Magic/Piercing: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Fire: 1d6 ⇒ 1

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (16) + 18 + 1 + 2 - 2 + 1 = 36
Magic/Piercing: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Fire: 1d6 ⇒ 2

Hasted attack
+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (6) + 18 + 1 + 2 - 2 + 1 = 26
Magic/Piercing: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Fire: 1d6 ⇒ 5

Wapiti flies to high point, 30ft above enemy. Ingrit full attack


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit waits, resting a hand on Wapiti's shoulder to keep him holding as Rurik casts a protective spell.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Thanks. Sorry been busy and my weekend is Sunday/Monday.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

So we have fly spells active?


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

I think you should be good, especially with the lance

Focusing on the deadliest of their targets, Ingrit unleashes another volley at the spellcaster

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (12) + 18 + 1 + 2 - 2 + 1 = 32
Magic/Piercing/ Multishot: 2d8 + 6 + 4 ⇒ (7, 3) + 6 + 4 = 20
Fire: 2d6 ⇒ (1, 6) = 7

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (10) + 18 + 1 + 2 - 2 + 1 = 30
Magic/Piercing: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Fire: 1d6 ⇒ 6

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (14) + 18 + 1 + 2 - 2 + 1 = 34
Magic/Piercing: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Fire: 1d6 ⇒ 4

Hasted attack
+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (1) + 18 + 1 + 2 - 2 + 1 = 21
Magic/Piercing: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Fire: 1d6 ⇒ 3


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit focuses her attention on the spellcaster, sending arrow after arrow at him.

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (14) + 18 + 1 + 2 - 2 + 1 = 34
Magic/Piercing/ Multishot: 2d8 + 6 + 4 ⇒ (5, 1) + 6 + 4 = 16
Fire: 2d6 ⇒ (3, 4) = 7

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (9) + 18 + 1 + 2 - 2 + 1 = 29
Magic/Piercing: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Fire: 1d6 ⇒ 2

+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (6) + 18 + 1 + 2 - 2 + 1 = 26
Magic/Piercing: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Fire: 1d6 ⇒ 1

Hasted attack
+1 adaptive flaming composite longbow/PBS/Inspired/Rapid shot/Haste: 1d20 + 18 + 1 + 2 - 2 + 1 ⇒ (7) + 18 + 1 + 2 - 2 + 1 = 27
Magic/Piercing: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Fire: 1d6 ⇒ 1


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8
Clebsch RoW wrote:

** spoiler omitted **

** spoiler omitted **
Sorry for the delay.

A triaxian male wearing a fur coat but no armor stands behind the barbarian warrior defending the other one beating on the door. After Wapiti and Ingrit attack, he steps back out of the reach of Wapiti's antlers and casts a spell. He points at the two and from his hand erupts a bolt of lighting that stabs through both and making a loud crack. Both shift positions enough that the bolt deals glancing blows. 18 electricity damage, both made the reflex save for half damage.

The barbarian wounded by Wapiti attacks the noble animal with a bastard sword, swinging it and biting with enlarged teeth that are part of his rage. The first swing cuts into Wapiti's neck, the second glances off his barding, and the bite cannot penetrate the barding and thick fur. 14 damage.

[/ooc]

We both have evasion (No damage taken!)

Hunter's trick: Bolster Companion (Ex): The Ranger can use this trick as an immediate action when his animal companion is hit with an attack or a combat maneuver. The companion’s AC and combat maneuver defense increase by +4 for the purposes of that attack. If the attack still hits, the animal companion only takes half damage (if any). The animal companion must be able to see and hear the Ranger to benefit from this trick.

Wapiti's AC vs first attack goes up to 34 so attack misses.

Somewhere between honed battle instinct, and the acceleration of the Haste spell, Ingrit and Wapiti somehow manage to twist and sidestep in a manner that avoids the entire bolt at the very last second. Even as the scent of ozone fills the air around them, Ingrit's exceptional reaction time spots the incoming blade, a wordless shift of her body, coupled with a shouted warning alerting her companion, a broad bracing sweep of his massive antlers deflecting the heavy blade into the snow-covered ground.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8
Clebsch RoW wrote:

[ooc]The Haste spell from the previous fights has expired and I don't think it has been cast anew yet. So only two attacks if taking the full attack action.

Crasius fills the air with inspiring sounds.

Then Ingrit fires two flaming arrows at the same one, but they miss or get stopped by his armor. The first missed due to the -4 penalty for falling snow. Haste has not been cast, so only two attacks this round.

The third attack is from Rapid shot, hence the extra -2. Forgot to list it with the other modifiers though I included the penalties

+1 adaptive flaming composite longbow/Inspired: 1d20 + 18 + 1 + 2 - 2 - 4 ⇒ (9) + 18 + 1 + 2 - 2 - 4 = 24


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

"I'd save it for a bigger target." Ingrit replies, taking aim and unleashing a volley of arrows, before commanding Wapiti to attack.

+1 adaptive flaming composite longbow/Inspired: 1d20 + 18 + 1 + 2 - 2 - 4 ⇒ (9) + 18 + 1 + 2 - 2 - 4 = 24
Magic/Piercing/ Multishot: 2d8 + 6 + 4 ⇒ (2, 4) + 6 + 4 = 16
Fire: 2d6 ⇒ (6, 4) = 10
Miss chance: 1d100 ⇒ 94

+1 adaptive flaming composite longbow/Inspired: 1d20 + 18 + 1 + 2 - 2 - 4 ⇒ (1) + 18 + 1 + 2 - 2 - 4 = 16
Magic/Piercing: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Fire: 2d6 ⇒ (2, 5) = 7
Miss chance: 1d100 ⇒ 70

+1 adaptive flaming composite longbow/Inspired: 1d20 + 13 + 1 + 2 - 2 - 4 ⇒ (18) + 13 + 1 + 2 - 2 - 4 = 28
Magic/Piercing: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Fire: 2d6 ⇒ (4, 5) = 9
Miss chance: 1d100 ⇒ 46

If Thorizmond's target is still standing, will start with that one


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Taking a few minutes to stretch, and check both her weapons and Wapiti's saddle, Ingrit re-mounts, ready to continue the fight against the invading forces.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit simply smiles as the drakes come crashing to the ground, watching their new allies rally to topple the siege engine over the cliff to wreak havoc on the army below.

"Nicely done everybody!" she says, riding over to Rurik as he calls them to assemble for him to heal their wounds. "We'll be ready for whatever they throw at us next." she says, patting Wapiti's neck as she speaks words of encouragement to the mighty megaloceros.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ranger 11:
HP: 1d10 + 2 ⇒ (7) + 2 = 9
+1 BAB
Quarry
New hunter's trick: Trick Shot (Ex): As a standard action, the Ranger can make a ranged attack that ignores concealment (but not total concealment), soft cover, and partial cover.
Feat: Mounted Combat
Skills: 6 per level (Knowledge(Nature), Perception, Ride(2), Stealth, Survival)


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Through a staggering combination of agility, timing, and Thorizmond's, unfortunately, getting caught standing in place, Ingrit and Wapiti manage to completely avoid the entirety of the drake's icy blast.

Reflex/Haste (Ingrit): 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
Reflex/Haste (Wapiti): 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23

Both have Evasion. No Damage!

With a smirk, she fires at the drake that had attempted to freeze them.

+1 adaptive flaming composite longbow/Haste: 1d20 + 18 + 1 ⇒ (14) + 18 + 1 = 33
Magic/Piercing: 1d8 + 3 ⇒ (3) + 3 = 6
Fire: 1d6 ⇒ 1
Miss chance: 1d100 ⇒ 21

Haste
+1 adaptive flaming composite longbow/Haste: 1d20 + 18 + 1 ⇒ (16) + 18 + 1 = 35
Magic/Piercing: 1d8 + 3 ⇒ (4) + 3 = 7
Fire: 1d6 ⇒ 1
Miss chance: 1d100 ⇒ 23

+1 adaptive flaming composite longbow/Haste: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Magic/Piercing: 1d8 + 3 ⇒ (8) + 3 = 11
Fire: 1d6 ⇒ 4
Miss chance: 1d100 ⇒ 47


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Sitting atop Wapiti, Ingrit unleashes a volley of flaming arrows at the body of the same hydra as Thorizmond, choosing to focus fire in the hopes of quickly felling one of the monsters.

+1 adaptive flaming composite longbow/Rapid shot: 1d20 + 18 - 2 ⇒ (4) + 18 - 2 = 20
Magic/Piercing/Manyshot: 2d8 + 6 ⇒ (5, 1) + 6 = 12
Fire: 2d6 ⇒ (2, 5) = 7
Miss chance: 1d100 ⇒ 65

+1 adaptive flaming composite longbow/Rapid shot: 1d20 + 18 - 2 ⇒ (3) + 18 - 2 = 19
Magic/Piercing: 1d8 + 3 ⇒ (3) + 3 = 6
Fire: 1d6 ⇒ 4
Miss chance: 1d100 ⇒ 26

+1 adaptive flaming composite longbow/Rapid shot: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
Magic/Piercing: 1d8 + 3 ⇒ (2) + 3 = 5
Fire: 1d6 ⇒ 6
Miss chance: 1d100 ⇒ 6

Haste
+1 adaptive flaming composite longbow/Rapid shot: 1d20 + 18 - 2 ⇒ (6) + 18 - 2 = 22
Magic/Piercing: 1d8 + 3 ⇒ (8) + 3 = 11
Fire: 1d6 ⇒ 1
Miss chance: 1d100 ⇒ 65


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Initiative (Cold environment): 1d20 + 9 ⇒ (14) + 9 = 23


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Seeing her companions fell the last of the barbarians, Ingrit conserves her arrows for the next inevitable wave of invaders, rolling her shoulders and quaffing a potion, that restores some of the damage from the icy blast as Wapiti sets down, bringing a hoof crushing down on the head of a dying barbarian, ensuring that he never rises again.

CLW: 1d8 + 3 ⇒ (8) + 3 = 11


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Seeking to take down the most immediate threat, Ingrit fires shot acter shot, point blank into the barbarian, determined to drop him.

+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste: 1d20 + 18 - 2 + 2 + 1 ⇒ (18) + 18 - 2 + 2 + 1 = 37
Piercing/Magic/Manyshot/Inspired: 2d8 + 6 + 2 ⇒ (2, 3) + 6 + 2 = 13
Fire: 2d6 ⇒ (1, 2) = 3

+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste: 1d20 + 18 - 2 + 2 + 1 ⇒ (7) + 18 - 2 + 2 + 1 = 26
Piercing/Magic/Inspired: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Fire: 1d6 ⇒ 5

+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste: 1d20 + 13 - 2 + 2 + 1 ⇒ (8) + 13 - 2 + 2 + 1 = 22
Piercing/Magic/Inspired: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Fire: 1d6 ⇒ 3

Hasted attack
+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste: 1d20 + 18 - 2 + 2 + 1 ⇒ (6) + 18 - 2 + 2 + 1 = 25
Piercing/Magic/Inspired: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Fire: 1d6 ⇒ 1

Point Blank Master - Benefit: Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

From her elevated vantage point, Ingrit aims over the barbarian locked in battle with Wapiti, firing another volley at the enemy trying to avoid the burning sphere DB4

+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste: 1d20 + 18 - 2 + 2 + 1 ⇒ (2) + 18 - 2 + 2 + 1 = 21
Piercing/Magic/Manyshot/Inspired: 2d8 + 6 + 2 ⇒ (1, 4) + 6 + 2 = 13
Fire: 2d6 ⇒ (1, 5) = 6

+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste: 1d20 + 18 - 2 + 2 + 1 ⇒ (20) + 18 - 2 + 2 + 1 = 39
Piercing/Magic/Inspired: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Fire: 1d6 ⇒ 3

+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste: 1d20 + 13 - 2 + 2 + 1 ⇒ (18) + 13 - 2 + 2 + 1 = 32
Piercing/Magic/Inspired: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Fire: 1d6 ⇒ 1

Hasted attack
+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste: 1d20 + 18 - 2 + 2 + 1 ⇒ (1) + 18 - 2 + 2 + 1 = 20
Piercing/Magic/Inspired: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Fire: 1d6 ⇒ 3

Crit confirmation
+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste: 1d20 + 18 - 2 + 2 + 1 ⇒ (19) + 18 - 2 + 2 + 1 = 38
Piercing/Magic/Inspired: 2d8 + 6 + 4 ⇒ (8, 8) + 6 + 4 = 26


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Leaving the enemy below them to her stalwart companion, Ingrit continues her assault, sending another volley at the invaders, beginning with Rurik's opponent.

+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste/ Low visibility: 1d20 + 18 - 2 + 2 + 1 - 4 ⇒ (9) + 18 - 2 + 2 + 1 - 4 = 24
Piercing/Magic/Manyshot/Inspired: 2d8 + 6 + 2 ⇒ (4, 3) + 6 + 2 = 15
Fire: 2d6 ⇒ (1, 1) = 2

+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste/ Low visibility: 1d20 + 18 - 2 + 2 + 1 - 4 ⇒ (18) + 18 - 2 + 2 + 1 - 4 = 33
Piercing/Magic/Inspired: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Fire: 1d6 ⇒ 4

+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste/ Low visibility: 1d20 + 13 - 2 + 2 + 1 - 4 ⇒ (8) + 13 - 2 + 2 + 1 - 4 = 18
Piercing/Magic/Inspired: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Fire: 1d6 ⇒ 1

Hasted attack
+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste/ Low visibility: 1d20 + 18 - 2 + 2 + 1 - 4 ⇒ (7) + 18 - 2 + 2 + 1 - 4 = 22
Piercing/Magic/Inspired: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Fire: 1d6 ⇒ 3

Due to Point Blank Master feat, Ingrit does not provoke attacks of opportunity when firing her bow while threatened. If Rurik's opponent drops, any remaining attacks will be fired at the enemy dealing with the flaming sphere.

Miss chance (20%: 1d100 ⇒ 34
Miss chance (20%: 1d100 ⇒ 66
Miss chance (20%: 1d100 ⇒ 96
Miss chance (20%: 1d100 ⇒ 90


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Uttering an oath as the draconic beast bites into her side, Ingrit fills the air around her with flaming arrows, ensuring the frost drake's death, before punishing the barbarian swinging at Rurik.

+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste: 1d20 + 18 - 2 + 2 + 1 ⇒ (3) + 18 - 2 + 2 + 1 = 22
Piercing/Magic/Manyshot/Inspired: 2d8 + 6 + 2 ⇒ (2, 2) + 6 + 2 = 12
Fire: 2d6 ⇒ (4, 5) = 9

+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste: 1d20 + 18 - 2 + 2 + 1 ⇒ (13) + 18 - 2 + 2 + 1 = 32
Piercing/Magic/Inspired: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Fire: 1d6 ⇒ 3

+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste: 1d20 + 13 - 2 + 2 + 1 ⇒ (15) + 13 - 2 + 2 + 1 = 29
Piercing/Magic/Inspired: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Fire: 1d6 ⇒ 4

Hasted attack
+1 adaptive flaming composite longbow/Rapid shot/Inspired/Haste: 1d20 + 18 - 2 + 2 + 1 ⇒ (12) + 18 - 2 + 2 + 1 = 31
Piercing/Magic/Inspired: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Fire: 1d6 ⇒ 2

If the drake is still alive after Wapiti's assault, Ingrit's first shot will be at it. Her subsequent shots (and the 1st if the drake is already dead) will be at the barbarian facing Rurik. Due to Point Blank Master feat, Ingrit does not provoke attacks of opportunity when firing her bow while threatened.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Sitting atop Wapiti's back, Ingrit considers the best course of action, firing a single shot, before setting Wapiti into a gallop, charging across the distance while flying just above the tower roof, avoiding the slippery ice slicked stone.

+1 adaptive flaming composite longbow/Inspired: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
Piercing/Magic/Inspired: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Fire: 1d6 ⇒ 6


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ingrit awakens her serpentine owl, sending it aloft in horned owl form to scout the area, giving her a literal bird's eye view of the battlefield.

Taking her bow in hand, she stands atop the battlements, keeping a sharp eye out for the first sign of an enemy.

The owl communicates with its owner by telepathic means, informing her of all it sees and hears.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 78/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Works for me.

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