| Incanús Kindler |
Its become clear to me that my GM hates it when our party uses detect magic on everything suspicious. He has entirely made the spell useless for us.
Every time any of our party members attempts to use the spell, he claims that our party's magic users are too magical and they are overpowering any other magic aura that might be in the area. Magic sword? Who knows? The eidolon is far too magical to detect anything else. If its not the eidolon, its the wizard. If its not the wizard, its our own magic weapons. If I were to make the party move as far away as possible before I cast it, then its my own magical abilities that are throwing me off. I'm too magical to detect magic.
Now I understand that detect magic can sometimes ruin a GM's fun. I've run my fair share of games that have had certain plot points ruined with the spell, but I've always accepted it and moved on. I want to talk to my GM and maybe work around the way he has detect magic work. What are ways that you have dealt with the spell? I'd be a little less annoyed if everything had nondetection on it, as that would (at least somewhat) make sense.
Or perhaps should I just shut up and let my GM run it his own way and learn to prepare a different cantrip every day?
Thanks in advance. I always love to hear what other people have to say.