Valeros

Inari Kage's page

223 posts. Alias of Doomed Hero.


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8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

After talking with DM Puka a bit, I've decided to retire Inari and make a new character for this game.

The gestalt combination of Warpriest and Shaman is one of my favorites, so I think i'll go with that. The build I have in mind is extremely versatile, so I can cover any party roles the group ends up needing (focusing primarily on melee and ranged damage, but I'll be able to heal, scout, track and make nature-skill checks too. The only thing I won't be doing is being a Face character).

So make whatever you want. I'll cover the rest.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

If we all went with Hag bloodline we could form a Coven. :D


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

I'm going to drop Swashbuckler. I haven't been enjoying the way it plays. Going to go with Oracle/Sorcerer instead.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

GM:
Given that Inari is a Dark Tapestry Oracle, I like that the player's guide includes a section on Yog-Sothoth.

Since we discussed Inari's "kitsune" race being more of an eldrich shapeshifter than a fey trickster, I think I'm going to dive headfirst into that concept.

I'm going to take the Intrigued By Thassilon trait, but flavor it as a familiarity that Inari doesn't really understand. I'm going to drop Swashbuckler and rebuild Inari as an Oracle/Sorcerer (psychic bloodline), focusing on illusions, enchantments, and polymorphing.

My basic concept is that Inari is a unique Faceless Stalker who somehow lost his memory. Thassilon was founded by the Azlanti, who stole and corrupted Aboleth magics, so this all works pretty well in Golarion cannon. I'm thinking that his connection to Yog-Sothoth might have something to do with his memory loss and "evolution" from a normal Faceless Stalker, but I'll leave all those details up to you.

Any thoughts or concerns about all that?


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

I'm going to stick with Inari. I'll wait to see what the rest of the party looks like before I decide what changes to make to him.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

I'm not a big fan of psionics unless it's in a world like Dark Sun where it's one of the thematic pillars the setting is built on. For standard fantasy I much prefer the approach Paizo took with Occult Adventures.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Spheres + Gestalt would turn the game into an action movie. It's fun and raucous, but it makes it harder to establish tension. On the other hand, if we want to kick in doors and quip our way through an adventure, there's really no better way to do it.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

I'm fine either way. We've really only barely started this AP, so changing gears wouldn't change much on my side of things.

Inari very well could be a Sihidron Hero. He just wouldn't remember, which is a fun twist on things.

I might re-build Inari slightly, but he'd still be fundamentally the same character.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Slashing Damage: 1d6 + 1 ⇒ (5) + 1 = 6


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

"Wonderful. More undead," Inari grumbled as he rushed forward to get in front of Talene. The curved blade he'd recovered from the dead warrior in the cave was held out before him, waiting.

readied action, attack it when it comes into reach (hoping to get it's attention). Then I'll pull some swashbuckler nonsense to try to keep it from killing me.

Is there a new battlemap?


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Havent tried that AP yet.

Can you link me to the original recruitment thread so I can see the character creation guidelines? I'm not seeing it attached to the campaign's gameplay thread.

Which characters are left in the game?


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

readying an action to cast Forbid Action if it becomes hostile.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary
Quote:
For the books: I'm completely fine with you rolling such reactive rolls for us.

Same

Perception: 1d20 - 1 ⇒ (11) - 1 = 10

Survival: 1d20 - 1 ⇒ (7) - 1 = 6


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

"Nothing like practical knowledge to educate you," Inari agreed. "Not always pleasant, but always eye opening." He continued his march toward the foul scent.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Sadly, it really looks that way. I really liked that game.

Every year I lose 3 or 4 games to the attrition of halloween-to-christmas business. It's a nasty trend.

We'll see a boom of new games in Recruitment come January.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

That's a bummer, but understandable. I'll still be here and interested.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

"I like the way you think, Correna," Inari said with an approving grin.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

"Sounds good."

Perception: 1d20 - 1 ⇒ (17) - 1 = 16
Survival (untrained): 1d20 - 1 ⇒ (10) - 1 = 9

Inari was not a particularly good tracker, but he was enthusiastic.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

With typical straightforward nonchalance, Inari started following the bear tracks. "You coming?" he asked over his shoulder.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Thanks for checking on that, Yuki.

Guess I don't have to worry about waking up extra furry and being seen before I can put my face on.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

The ability description does say "unlimited duration." Durations don't usually end for anything short of dispel magic or death.

I just wanted to be sure I had it right.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

GM:
GM, can Kitsune sleep in human form, or do they revert back to a fox-hybrid?

What about when they get knocked out?


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

If I were running this, I'd treat NPC interaction opportunities the same as new set pieces. In terms of the story structure they serve the same purpose. They are a scene.

So, I think moving things forward when we reach a break point to the next NPC scene, or set piece would be the way to go. In some cases we could even do NPC interaction scenes while introducing a new set piece.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Perception: 1d20 - 1 ⇒ (1) - 1 = 0 Inari was was flat out terrible at noticing what was going on around him.

He did a little last minute shopping and swapped his summer weather clothes for winter, and was ready to leave within an hour.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Works for me.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

"It's good to see you, Shalelu," Inari said. There was soemthing different in Inari's voice when he spoke to her that wasn't really there. A sort of gravity. His good nature was still there, but his usual flippant humor and attitude was not. It was clear that for whatever reason, she was not something to be joked about. "I'm glad you're coming with us. That relieves some of my concerns." If he'd had any concerns, he hadn't given them voice.

"Let me know if you need anything," he said as she went upstairs. He knew she wouldn't. She wasn't the sort to ask others for anything she could do herself. Still, he offered.

He glanced around at the others after Shalelu had left, noticing the funny looks they were giving him. {b]"What?"[/b]


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

The relationship subsystem mostly seems like bookkeeping and figuring out NPC reactions on your end, so I'm fine with however you want to run it.

That said, I think it's important to remind the group of what Inari actially is (since it hasn't actually come up in game), and how that might impact the NPCs or other player characters.

Inari is a Polyamorous Pansexual Shapeshifter. My intention with the character has always been to build the ultimate "honeytrap spy" (like James Bond mixed with Mystique) He is fiercely loyal in his own way, but doesn't really understand feelings of jealousy. Ideas of emotional or sexual fidelity will baffle him.

He'll flirt with pretty much anyone who is a nice and decent person (and even those who aren't if it's part of a mission or cover story). That's bound to cause problems at some point. I wanted to bring it up before it caught anyone off guard in game. As a player, I want to be sure I'm not making anyone uncomfortable. I know this game isn't my own personal weird dating sim, so if Inari's gregariousness bugs anyone, please let me know.

My hope is that Inari's approach to relationships and romance will be entertaining, along the lines of characters like Starfire and Jack Harkness, and not something that seems weird and offputting.

(Note that I'm using masculine terminology because it's Inari's most common form so far, but Inari's gender can be switched around at will, so I'll be switching gender terms at some point.)


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Inari was surprised at the hug, but was only stiff for an eyeblink before he returned it with the same easy adaptability that he did everything. "I never doubted," he grinned.

"Bring your earplugs. Apparently we're going to be sharing a wagon, and Yuki snores like three congested bears." he teased.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Inari didn't have anyone to say goodbye to. The people he knew best and cared about where all coming along.

He busied himself by introducing himself to Shandru and asking if there was anything he could do to help with preparation. He also spent two days finally fixing the roof of the Rusty Dragon. When Talene came in, he'd just climbed down to clean up.

"What is it, Talene?"


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Inari grinned and nudged Talene with his elbow. "Told ya."

"I'm in."


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Inari could feel the excitement in the air the next day, and he was quickly caught up in it.

He impatiently waited for Ameiko to get back with whatever she wanted to talk to them about.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Works for me. :)


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

"Sandpoint has a devil?" Inari asked the scarred young woman, interested in the tale.

"Oh, uh, hi. I'm Inari. I don't think we've met. I feel like I would have remembered you, no matter how drunk I was."

Inari was lanky with an easy smile and a flirtatious charm that somehow managed to be both boisterous and self-depreciating at the same time.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

So what's our respective shares only splitting the take 4 ways?


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

"I'm sure we can find more adventure if we poke around," Inari grinned.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Inari loved a good story, so he payed careful attention to he conversations between the Kaijitsu sisters. He didn't have anything to add, but he was definitely fascinated by the revelations of their family history.

"We were pretty good at the whole adventuring thing. Why not have more?" he replied to Talene.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

I'll take the MWK Chain Shirt and the +1 Wakizashi (assuming that's alright)


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

"Where's a strapping orc lass when you need one?" Inari said, hefting the other end of the box.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

"I think Yuki and I can get it out of here. Talene can be our bodyguard," Inari smirked.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

"I guess we should go back then," Inari shrugged.

Can Inari lift the box?


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Inari retreived the sheath for the sword from the skeletal warrior, as well as it's shorter mate. He belted both of them on, one on each hip in the classic style of fencers. Then he handed the mithril scroll case to Yuki. "This was in the sword."

At Talene's prompting he went over to the box, closed it, and tried to lift it by himself.

Is the samurai's armor still intact?


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Inari's wounds closed a bit, but he was still bleeding. He picked up the undead guardian's sword and kicked a bunch of the bones away in an arc that bounced them off the wall of the cave.

"You want this sword, Yuki?"

Cure Light Wounds: 1d8 + 2 ⇒ (2) + 2 = 4

I'm now at 8 HP and out of spells.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Crit Confirm, touch attack: 1d20 + 7 ⇒ (8) + 7 = 15
bonus crit damage, dedicated foe: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Parry: 1d20 + 7 ⇒ (12) + 7 = 19

Inari tried to intercept the blade with his dagger again.

Then his hand flashed out

Riposte w/ CLW (if parry successful), touch attack: 1d20 + 7 ⇒ (20) + 7 = 27
Positive energy, dedicated foe: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Can I crit with a touch spell?


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

I'm without net access until monday. Sorry for the delay


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

OOps, thanks Yuki!

Inari quickstepped back, and cast his glowy hand spell again.

5' adjust back, cast cure light wounds, hold the charge


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

He might not realize any time has passed.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

I wish you were too!

Thanks for being so patient.


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

Parry?: 1d20 + 7 ⇒ (11) + 7 = 18


8/19 HP, AC 15, Fort +2, Ref +6, Will +2, Perception -1, Initiative +2 Dancing Lights 3/3, Martial Flex 3/4, Panache 4/4, Charmed Life 3/3, Spells: 1st 0/4, Active Effects: Dedicated Adversary

I'd like to attempt to parry the attack that hit me, if possible?