Full Name |
Impy Imp |
Race |
| HP 29/29 fast healing 2| AC 21 T 16 FF 17 | CMB 5, CMD 19 | F: +2, R: +9, W: +7 | Init: +3 | Perc: +12, SM: +1 |
Classes/Levels |
| Speed 20ft - fly 50ft | [/ooc] | . | [ooc]Active conditions: None. | |
Gender |
Devil Imp 8 |
Strength |
10 |
Dexterity |
17 |
Constitution |
10 |
Intelligence |
13 |
Wisdom |
12 |
Charisma |
14 |
About Impy Imp
Impy Imp
Devil Imp 8
Init +3; Senses Perception +12
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DEFENSE
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AC 21, touch 16, flat-footed 17 ( +3 Dex, +2 size, +1 dodge, +5 natural)
hp 29 fast healing 2
Fort +2, Ref +9, Will +7;
DR 5/good or silver
fast healing 2
Immune fire, poison;
Resist acid 10, cold 10
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OFFENSE
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Speed 20 ft. ; 50ft fly
Sting +9 (1d4 + poison)
Poison:
Sting—injury; save Fort DC 13; frequency 1/round for 6 rounds;
effect 1d2 Dex; cure 1 save. The save DC is Constitution-based, and includes a +2 racial bonus.
Constant—detect good, detect magic
At will—invisibility (self only)
1/day—augury, suggestion (DC 15)
1/week—commune (6 questions, CL 12th)
SQ change shape (boar, giant spider, rat, or raven, beast shape I)
DR 5/good or silver
fast healing 2
Immune fire, poison;
Resist acid 10, cold 10
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STATISTICS
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Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14
Base Atk +4; CMB 6; CMD 20
Feats:
Dodge,
Weapon Finesse
Alertness,
improved evasion,
share spells,
empathic link
Speak with master
Deliver touch spells
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Skills
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Acrobatics +15
Appraise +1
Bluff +10
Climb 0
Diplomacy +2
Disguise +2
Escape artist +3
Fly +27
Heal +1
Intimidate +2
Know (Arcana) +9
Know (Planes) +9
Linguistics
Perception +12
Ride +3
Sense motive +1
Spellcraft +9
Stealth +3
Survival +1
Swim +0
Use Magic Device +10
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Languages:
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Common, Infernal,
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SQ:
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Combat Gear
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Other Gear:
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SPECIAL ABILITIES
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spells
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