Aspis Consortium Agent

Imoa Lilyfoot's page

3 posts. Alias of Dragonserpent.


Race

Halfling?

Classes/Levels

Divine Hunter (Paladin) 3 // Sea Singer (Bard) 3

Gender

Female

Size

Small

Age

Unknown

Deity

Chaldira Zuzaristan

Location

Chance

Languages

Common, Halfling, Elven, (3 more languages)

Strength 12
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 8
Charisma 18

About Imoa Lilyfoot

Init:+4
Senses:Low-Light Vision
Perception +9
Fort:+8 ;Ref:+12 ;Will+7(+2 saves vs illusions)(+4 vs air, water, falling prone)
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DEFENCE
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AC:=18 (10 +3[Studded Leather] +4[Dex]+1[size])
Touch AC [15] Flat-Footed [14]
HP: 30/30 (3d10)
CMD:17 (+19 vs grapple, overrun, trip)
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OFFENCE
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BAB:+3; CMB:+3; Init: +4
Speed:20
Ranged: +9 Mstw Mighty (+1) Composite Longbow (1d6+4, 20 x3, P)110' (20/20 arrows)
Melee: Dagger +5(1d3, 19-20, x2, P) (Spring-loaded wrist sheathe x2)
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Feats: Point Blank Shot, Precise Shot[b], Deadly Aim
Traits: Lessons of Chalidra, (one more),
Racial Traits: Practicality, Halfling Luck, Keen Sense
32 lbs. or less/33–65 lbs./66–98 lbs.

Lily's Path (short history):

Imoa's past is as much of an enigma as she is. When asked about any aspect of her past, she always tells a different story, and when challenged she defends that past with a such a sincerity that those who argue with her sometimes wonder if she really believes the fabrication. In truth, Imoa only truly remembers wandering the seas serving aboard vessel after vessel, moving from one to another as the wind or waters pulled her. She even earned herself a small bit of a reputation as mischievous if benevolent spirit as each time she found herself on a new ship she assumed a new role and image. Sometimes it was a first first mate, an entertainer, or even a chef. What ever the persona she took on, she was always sincere, passionate, encouraging, eccentric, and a fantastic story teller. Around Imoa, the winds seemed to blow just a little stronger, the water would seem a little stiller, and the sun would shine just a little brighter. And the something would catch her eye at a harbor or port, and she'd be gone, often leaving a bewildered "replacement", or someone with the skills and desire to fill the shoes she'd left behind. Now she's taken a liking to the strange mix of creatures who've joined the watch in a city called Chance, and decided to join their ranks, with a story or two to share, and an open eye and ear for new ones.

Skills:

(Ranks + class skill + ability + Miscellaneous = total)
8 Points (6 per lvl +1 Int Mod+ 1FC)*(3 lvl)=24) *ACP -1 ranks+Class+mod+misc)
Acrobatics* (Dex) 3+3+4+=9
Appraise (Int) 0+0+0=0
Bluff* (Cha) 1+3+4+3=11
Climb* (Str) 1+3+1=+5
Diplomacy*** (Cha) 3+3+4=10
Disguise*** (Cha) 1+3+4=10
Escape Artist (Dex) 0+0+4=4
Fly (Dex) 0+0+4-1=3
Intimidate(Cha) 0+0+3=3
Knowledge (Local)*(Int) 1+3+1+1=6
Linguistics*** (Int) 3+3+1+1=8
Perception*** (Wis) 3+3-1+2+2=9
Perform ***(Oratory)Cha 3+3+4=10
Profession * (Sailing)(Wis) 1+3+-1+2=5
Sense Motive*** (Wis) 3+3-1+4=9
Slight of Hand(Dex)0+3+3=3
Spellcraft (Int) 0+0+1=1
Stealth* (Dex) 1+3+4+4=+12
Survival (Wis) 0+0+0=+0
Swim* (Str) 1+3+1=+5(+3)
Use Magic Device(Cha) 0+0+4=4

Magic:

Bard Spells:

Cantrips Known DC:14
Open/Close
Ghost Sound
Detect Magic
Prestidigitation
Message
Dancing Lights

1st Level Spells Known DC:15 (4/4 per day)
Saving Finale
Dazzling Blade
Vanish
Grease

Class Abilities (Paladin):

Aura of Good (Ex)
Detect Evil (Sp)

Smite Evil (Sp) (1/1)per day.
(+4 to AC, attack,+3 to damage(+6 to undead, evil dragon, evil outsider)

Divine Grace (Su) +Cha to saves
Lay on Hands (Su) (5/5) per day heals 1d6 (remove fatigue)
Divine Health (Ex)
Shared Precision (Su)
At 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target until the start of her next turn. Her allies must remain within 10 feet of her, and must be able both to see and hear the divine hunter to gain this benefit.

Class Abilities (Bard):

Bardic Performance (12/12) rounds per day (standard)
Sea Shanty
Still Water
Inspire Courage
Fascinate
Distraction

World Traveler (Ex)
A sea singer gains a bonus equal to half his bard level on Knowledge (geography), Knowledge (local), Knowledge (nature), and Linguistics checks. He can reroll a check against one of these skills, but must take the result of the second roll even if it is worse. He can reroll one additional time per day at 5th level and every five levels thereafter.

Sea Legs (Ex)
At 2nd level, a sea singer gains a +4 bonus on saving throws against air and water effects and effects that would cause the sea singer to slip, trip, or otherwise be knocked prone. He gains a +2 bonus to CMD against grapple, overrun, and trip.

Familiar
At 2nd level, a sea singer acquires an exotic pet—a monkey or parrot (treat as raven)—that gains abilities as a wizard’s familiar, using the sea singer’s bard level as his wizard level.