Half-Orc

Imak Kaandi's page

73 posts. Alias of pocsaclypse.


Race

Half-Orc

Classes/Levels

Inquisitor 1

Gender

Male

Size

Medium

Age

19

Alignment

CG

Deity

Cayden Cailean

Languages

Common, Orc, Goblin

Strength 16
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 14
Charisma 10

About Imak Kaandi

Defense
AC 17, touch 12, flat-footed 12
hp 9
Fort 3, Ref 2, Will 3

Offense
Init 2
Speed 30 ft.

Statistics
Str 16, Dex 14, Con 13, Int 12, Wis 14, Cha 10
Base Atk 0; CMB 3; CMD 15
Feats:Power Attack
Traits: Hulking Reaver, Killer
Skills: Climb 7, Intimidate 2, Kn: Arcana 5, Kn: Local 5, Kn: Nature 5, Perception 6, Survival 5, Stealth, 6

Special Abilities
Race
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Class
Judgment
Monster Lore
Spells
Lvl 0: Acid Splash, Create Water, Detect Magic, Stabilize
Lvl 1: Cure Light Wounds, Inflict Light Wounds

Gear:

falchion
scale mail
bedroll
blanket
hammock
hemp rope 50ft
grappling hook
hammer
flint+steel
piton x4
rations x2
tankard
3 sp 8 cp

Appearance:

6'1" 213 lbs
olive drab skin
long black hair in a high pony tail
dull scale mail
black\brown tiger striped leather kilt
brown leather leggings
black leather boots

Backgroud:

Growing up was not easy for Imak. Growing up in the slums of Alkenstar, no one had much sympathy for a Half-Orc orphan. His one advantage was that whoever his parents were happened to leave him near a tavern run by a Cleric of The Accidental God. Kayt tried her best to be mother and mentor to the child, tried to teach him to temper his anger, but there always seemed to be someone provoking the young Half-Orc. It seemed that despite Kayt's best efforts, Imak was destined to follow the path of so many of his kind before him, a short violent life. A fate that seemed all but guaranteed one night when he was 13 years old.
Kayt had gone out for the night to tend to some people who had been injured when they were caught in the cross fire of a gang war. Imak had been left behind to watch the tavern alone, when some local thugs thought it would be a good idea to show Kayt what they thought of her holier than thou attitude by trashing her tavern while she was out. When they broke in and saw Imak they immediately attacked him. Imak dove behind the bar and grabbed from the wall a falchion that Kayt had won in some bet or another and charged at the attackers. The next thing he remembered was standing over a corpse, blood splattered everywhere, and the two remaining assailants fleeing into the night. He has a vague memory of dropping the sword, vomiting, and passing out.
The next morning found Kayt huddled over him, shouting for him to wake up. She had gotten word of what happened from a neighbor and rushed to get home before the authorities.
Kayt managed to convince the Gunmarshals that Imak was only acting in self-defense and he managed to avoid punishment, but that didn't stop Imak from punishing himself. For weeks he didn't speak, barely ate, and wouldn't leave the tavern. Then one night, as Kayt was cleaning up, Imak came downstairs and asked her to train him. He had seen more than his share of the strong trying to impose their will on the weak and he couldn't stand it any more. He wanted to be like Cayden Cailean who Kayt talked of so often. He wanted to be like Kayt. He wanted to be a hero.

Hulking Reaver: You enjoy close range combat, reveling in the smell of your opponents blood and fear. You gain a +2 damage when attacking with melee attacks. You automatically confirm all critical hits with melee weapons as well. You also gain proficiency with all exotic weapons. Lastly, whenever you score a critical hit, you deal bleed damage equal to 1/2 your weapons maximum base damage (For example, a greatsword has 2d6 base damage, which means that the bleed damage would be 12/2=6,)