Or, don't. It came up in another thread, and merits a thoughtful, informed discussion.
IMO, this is not an astroturf movement (unions are starting to get involved only now) like the Teaparty demonstrations, but a genuine organic movement; a reaction to the overreaching of entrenched power and the rigged game they've created. The police reactions to these demonstrations as opposed to the astroturfed ones gives further weight to my assertion, not less.
Occupy Wall Street has some demands. They're not entirely finalized, and your input is invited, should you wish to comment or vote.
This is so laughably backwords as to be almost a parody. OCW was created by big groups and financiers (like Soros) so it is most definitely "astroturf", complete with advertising for paid "protesters".
As to their demands, They want to impose a "maximum wage". On their list they have the highest annaul salary at $35,000. Another of their demands is that the minimum wage should be raised to $20/hr (which works out to $41,600/yr). So not only are they crazy, but they're bad at math too :)
Here is the character sheet so far. Added to my profile also.
character:
ILYA VARISON CR 1/2
Male Human (Varisian) Rogue (Rake) 1
CG Medium Humanoid (Human)
Hero Points 1
Init +4; Senses Perception +3
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DEFENSE
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AC 17, touch 14, flat-footed 13. . (+3 armor, +4 Dex)
hp 8 (1d8)
Fort +0, Ref +6, Will -1
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OFFENSE
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Spd 30 ft.
Melee Rapier +4 (1d6+2/18-20/x2) and
. . Unarmed Strike +4 (1d3+2/20/x2)
Special Attacks Bravado's Blade, Sneak Attack +1d6
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STATISTICS
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Str 14, Dex 18, Con 10, Int 14, Wis 8, Cha 14
Base Atk +0; CMB +2; CMD 16
Feats Combat Expertise +/-1, Rogue Weapon Proficiencies, Weapon Finesse
Traits Threatening Defender
Skills Acrobatics +7, Bluff +6, Climb +5, Diplomacy +6, Escape Artist +3, Fly +3, Intimidate +6, Knowledge (Dungeoneering) +6, Knowledge (Local) +6, Perception +3, Perform (Act) +6, Perform (Dance) +6, Ride +3, Stealth +7, Swim +1
Languages Common, Shoanti, Varisian
SQ Combat Gear Rapier, Studded Leather;
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SPECIAL ABILITIES
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Bravado's Blade (Ex) Forgo some sneak attack damage to make a free Intimidate check to demoralize at +5/sneak attack die.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
No, he is not a theif. But he is completely irreverent of authority. He is constantly getting in trouble because of his "adventures". From riling up the goblins to late night carousing, he is always ticking off Belor. He is Varisian, so he does know the Scarzni, but his dealings with them are superficial at best (though he does like to play up the idea of his being "connected"). Lately, he has actually been getting involved in more dangerous escapades in his attempts to impress Ameiko.
Is this set pre or post Jade Regent? I assumed we are starting at 1st lvl. And would any of the Campaign traits from Jade Regent be available (especially the "friend" one as the rogue guy from Jade Regent would be a natural for Ilya to follow). I have read the player's guide for JR, but not the adventure yet. Let us know if your using it so I hold off on reading it.
Just some background, will have crunchy stuff tonight :)
background:
Whether trouble finds Ilya or Ilya finds trouble is not really certain. You could ask ten different people in Sandpoint and get ten different answers. Whatever the answer, it seems that Ilya has had far more than his fair share of calamities, problems and run ins with the law. Perhaps his only saving grace (aside from a nearly preternatural quickness) is that he is quite the charmer. His boyish good looks lend him an air of innocence that even the people who know him well find hard to see past. Many times his antics have only led to an exasperated admonishment from Mayor Kendra or Sherriff Belor instead of any real punishments. Unfortunately, this has only encouraged him. He has an almost obsessive fascination with Ameiko Kaijitsu. His attempts to impress her usually just amuse her and this drives him to take even greater risks. Caution and responsibility are anathema to him and he can not see past his infatuation to understand those concepts. One thing is certain though, he will either be very talented or very dead at the pace he is going now.
I see too many falcatas around to consider them unusual. The APG has a couple of melee weapons in it. Like the Earth Breaker, Ogre Hook and Klar.
Yeah, now that I talked to some people I see that. Like I said I have been playing finesse guys for a while and hadn't really seen it. I think I'll change to the pickaxe after all. It just looks scary and once in a while it will deliver a really impressive hit :)
@Ilya - Any in-game reason why your character uses a falcata?
Varisian's have a penchant for strange weapons. I usually play finesse types, that seemed like a more typical big fighter type exotic weapon, if you want me to take another type of exotic let me know. (also, it looked like I might be the only big damage guy there for a while :) )
I could also just go with a pickaxe if you want (I wanted an intimidating weapon that is not usual, everyone and their uncle seem to have a greatsword :) ).
@Ilya - Any in-game reason why your character uses a falcata?
Varisian's have a penchant for strange weapons. I usually play finesse types, that seemed like a more typical big fighter type exotic weapon, if you want me to take another type of exotic let me know. (also, it looked like I might be the only big damage guy there for a while :) )
I'd like to submit my Halfling Rogue, Dairkal, using the Swashbuckler Archetype.
One thing that confuses me, it says under Martial Training that you can take the Combat Trick up to two times. Does that mean you can take it twice at first level, or when your able to take a Rogue Talent, you can take it more than once, since normally your limited to only taken a RT once?
You can choose combat trick up to 2 times, but only once per time you get a talent.