| IllusionNull |
You guys are fantastic! I didn't expect so many good responses in just one day. = )
Go dwarven inquistor (spellbreaker) of Torag and choose the protection domain
This could actually be pretty fun. We have a paladin of Torag in our group = )
Lore warden fighter might serve you well here
I strongly considered this when I started looking around. However, I felt like I more or less had some feats (like disruptive), brew potions, and gear enchants to help. While very possible (and kinda fun to be so 'mundane'), it really felt like I was signing up for the hardest way to do everything with little pay off. Potions seem like they've almost been forgotten and left behind in favor of class (su/sp) abilities and spells/scrolls that accomplish the same thing for a fraction of the cost.
Which is a real bummer, because it'd be fun to play an ordinary guy who has to use everything at their disposal to succeed. But I guess it's reality that they'd get their butts handed to them by more versatile classes. Note: I haven't played with potions too much, so I'm going off what I'm reading in the book..and I could be WAY OFF in their usefulness.
Inquisitor. Alchemist. Investigator. Stygian Slayer
Several of you mentioned other archetypes and/or multiclasses. I'll take a look more closely at them and just try my hand at creating a couple of ideas to play test. I knew that I wasn't going to get everything I wanted in a character, but there were some good ideas that get me most what I'm looking for!
Magical Items
I'm still trying to dig around for items, potions, materials, etc that give me an advantage over magic users. Examples include using the dreamstone or noqual material for weapons or armor, wondrous items like 'mantel of spell resistance' (though that's expensive!), etc.
Paulicus's comments about silence made me realize I'm going to probably have to find abilities, feats, items that target the requirements of spell casting (hand gestures, concentration, speech, etc.).