Corlina

Ilarien's page

678 posts. Organized Play character for John Woodford.


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F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

I've played it already, but if enough other people haven't I can burn a replay.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Who's up to GM next?

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

If the 10 hit this round, another one of the light rays hit two rounds ago. I'll roll damage.

Previous light ray damage: 1d6 ⇒ 2

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Humming angrily, the lantern archon attacks the qlippoth! Remember that these attacks are vs. touch AC.

Light ray #1, RTA, including shooting into melee and aid: 1d20 + 3 - 4 + 1 ⇒ (6) + 3 - 4 + 1 = 6
Light ray #2, RTA, including shooting into melee and aid: 1d20 + 3 - 4 + 1 ⇒ (10) + 3 - 4 + 1 = 10

Phooey.

Meanwhile, Ilarien calls forth a blessing of fortune on Branthis and cackles to maintain it, tittering disturbingly.

Branthis, for one d20 roll per round you can roll it twice and take the higher result.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien once again focuses her will, this time calling forth a curse of ill luck on the qlippoth.

Misfortune hex; DC 18 Will save or roll twice for any d20 roll and take the lower value. If the qlippoth fails its save, Ilarien will cackle to maintain the hex.

Meanwhile, the conjured archon boosts its chances of hitting.

Casting aid on itself; adding 1d8 + 3 ⇒ (8) + 3 = 11 temporary HP and a +1 morale bonus to hit.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien concludes her spell, her skill with such magic bolstering the creature summoned and holding it on the Prime Material Plane for longer than would normally be the case. A sound like light wind chimes fills the air, heralding the appearance of a ball of light behind Shenendril. It's a lantern archon with 17 HP because of Ilarien's Augment Summoning feat. Spell duration is 8 rounds instead of 6 because of her Mistress of Pentacles trait. The witch smiles grimly and points at the qlippoth. "That one. You are summoned to destroy it."

Twin lances of light streak across the cavern at the thognorok.

Ranged attack vs. touch AC, including penalty for firing into melee: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
Ranged attack vs. touch AC, including penalty for firing into melee: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4

Then Ilarien strides closer to the action and focuses her will on the human enemy, bidding him sleep. Slumber hex; DC 18 Will save or fall asleep.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Good to know...now I won't waste a slumber hex or stinking cloud on it.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Yeah, immunities would be good to know, since Ilarien has a couple of ways she can go from here.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Was Ilarien able to identify the creature?

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

DC 15 Will save: 1d20 + 5 ⇒ (10) + 5 = 15

Ilarien's arcane training enables her to resist the spell.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Yep.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

It can, yes.

Knowledge (Planes) check: 1d20 + 14 ⇒ (6) + 14 = 20

If that's not good enough for at least basic information we're in serious trouble.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

If Knowledge (Nature) or (Planes) can identify the new arrival, let me know.

Ilarien begins to cast a lengthy spell, her voice echoing into the gulf between the worlds.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Note that heroism lasts for an hour, so hopefully it'll run for the entire fight.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien steps up and casts a spell on Zeta, bolstering her combat effectiveness. "I should have prepared two of these...my apologies, Branthis. Next time."

Casting heroism on Zeta; +2 to attack rolls, saves, and skill checks.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

It's a dot, which I took as a reminder to Zeta and Andrelis.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Fort save: 1d20 + 4 ⇒ (5) + 4 = 9

Ilarien nears the water and turns a bit green.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"How many enemies have you seen in the mine? We fought a quartet of armored humans to get here, though I'm sure there must be more than that."

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Also no Knowledge (Dungeoneering) here.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"Search them." Ilarien murmurs a cantrip and looks for magical auras on the bodies. Her scorpion emerges from somewhere under her neckline and clacks its pincers together in a way that sounds mocking. "Is anyone hurt?"

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien will repeat the hex on whichever of the enemies Andrelis doesn't go after.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien focuses her will on the one that just hit Zeta, attempting to put it to sleep.

Slumber hex; DC 18 Will save or fall unconscious for 6 rounds.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien pushes her way forward until she can see the enemies, and on realizing that they've bunched up changes her plan. With a fluid gesture and a murmured incantation, she calls up a burst of gleaming particles around the four cultists. It clings to them, lighting them up like beacons.

Casting glitterdust; DC 18 Will save or blinded.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien doesn't show a visible reaction at the racket, but those near her are left with the impression that under other circumstances she would have. She keeps to the middle of the party, not quite as far back as Shen. "When they come in sight, I'll try to use a web spell to immobilize some of them so we can--what's that term? Defeat them in detail."

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"Send it empty."

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"I've got a wand of endure elements, but I shouldn't need it--I have the Ekujae's Blessing for what we did for them in the Mwangi jungles. Who would like a charge (not you, Zeta)?"

Ekujae's Blessing Boon wrote:
You rescued Ekujae from the forbidden caves of Dehu Inu, and the Ekujae elders granted you a ceremonial blessing. You gain the permanent benefits of endure elements but only in the heat and only to temperatures of 110 degrees F and below; you gain no bonuses in extreme cold. This is a supernatural ability.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien sniffs and starts hexing the horses. Using slumber hex; DC 18 Will save or pass out.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien passes a hand over her staff, setting it aglow, before wrapping a scarf over her mouth and nose.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"I'll keep to the back, and can also heal people. For this set of enemies, though, I expect I'll use my offensive hexes instead."

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien has +14 Craft (Alchemy) and +14 Knowledge (Nature), so she can't fail that check.

The witch wafts some of the fumes towards her face and takes a cautious sniff. "Volcanic steam--hardly surprising. It's mildly acidic, so don't breath it in for too long. It shouldn't block vision."

Do any of us speak Osiriani?

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

AFAICT, none of us have Survival. We're going to need really good directions.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien nods, her mouth set in a grim line. "Of course. The Rough Beast is an enemy to good order everywhere."

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Eventually she has to fail one.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien smiles tightly. "You're living up to your reputation." Then she casts a spell to make the longspear too slick to hold.

Casting grease; DC 17 Reflex save or drop the spear

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

I didn't think I was close enough for an AoO; it certainly wasn't my intention to cast from inside her reach. Also, if the map is current Shenendril only has to take a 5' step to close, which shouldn't have drawn an AoO.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

With plenty of space around the opponent, Ilarien casts a spell to blind her. Motes of golden light stream from her hand towards the monk, and once her spell is completed the witch retreats.

Casting glitterdust; DC 18 Fortitude save or blinded.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

The witch moves to her next trick, releasing another hex against the highly skilled monk.

Slumber hex; DC 18 Will save or fall asleep.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none
Zeta Forli wrote:
** spoiler omitted **

ooc:
I remember one of a slightly lower tier, where we had a somewhat tougher time with the oracle and her party because we were playing Core. Our druid lost their tiger, but fortunately some of us had evasion and rolled well.
Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien cradles a padded wooden staff in one hand as she invokes a curse of ill luck on the Iroran champion.

Using misfortune hex; DC 18 Will save or all d20 rolls are repeated with the target taking the lower one. If the hex takes hold, Ilarien will cackle to maintain it.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"Are we permitted to use magic, provided that it does no lethal damage?"

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"I will certainly accept the help."

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Heh. Good thing Ilarien has that permanent feather fall.

Climb check: 1d20 - 1 ⇒ (11) - 1 = 10

The witch doesn't even manage the first leg of the climb. For some reason she's not as angry about it as those who know her would have expected, though.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Because Ilarien has the flight hex, she has an always-on feather fall.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

At least the fall won't hurt. Ilarien steps onto a post.

Acrobatics check: 1d20 + 2 ⇒ (5) + 2 = 7

In the unlikely event that she's still standing:

Will save: 1d20 + 5 ⇒ (7) + 5 = 12

Acrobatics check 2: 1d20 + 2 ⇒ (13) + 2 = 15

Will save 2: 1d20 + 5 ⇒ (3) + 5 = 8

Acrobatics check 3: 1d20 + 2 ⇒ (13) + 2 = 15

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien shrugs. "It will be a learning experience." She steps up and accepts the blindfold, trying to calm her breathing. This is not easy for her, as her normal state of mind seems to be exasperation at the world.

Perception check: 1d20 + 2 ⇒ (15) + 2 = 17

DEX check: 1d20 + 2 ⇒ (15) + 2 = 17

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien gives a small smile and nods at Shenendril, surreptitiously shaking her hand to alleviate the pain in her knuckles.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien looks a little upset at the prospect of a physical test, but nevertheless steps up.

DEX check: 1d20 + 2 ⇒ (11) + 2 = 13
STR check: 1d20 - 1 ⇒ (18) - 1 = 17

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"Let me see."

Knowledge (History) check; add +4 if breaking 30 on the first check gave the stated bonus: 1d20 + 15 ⇒ (10) + 15 = 25

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"May I see the book when you're done? I suspect that this is the first stage of the test." Irorans. Hmph.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Sense Motive check: 1d20 + 2 ⇒ (19) + 2 = 21

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