Ilja wrote:
And why is it the casters are summoning shadows some miles away from the dragon, but not RIGHT NEXT TO IT, where the shadows have visibility of it? It's smoke(think solid fog), not heightened Deeper Darkness with jamming in case of Echolocation, Blindsight, Blindsense and associates.If you wish to be so nit-picky, would a Wish for the shadows to threaten a critical suffice(no pun intended)?
All that being said, might it be easier to take an approach from the other side.
As ShadowcatX mentioned, we are humans, so let's use our head a bit before making ludicrous assumptions that momentarily favor our PCs. I don't see any mentions of the bonus to stealth mentioned in various places stack(unlike precise statements of DR, AC stacking for example).
PS. To address your "moving on"
You can revive someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. This spell can also resurrect elementals or outsiders, but it can't resurrect constructs or undead creatures. Even true resurrection can't restore to life a creature who has died of old age. So undead is a no-no. Thing is, reincarnate requires a part of body to cast upon(Target dead creature touched), so a combination of aging the target and stashing the body away seems pretty solid way to rid oneself of that pesky paladin. Or, for that matter, so does aging him to death, burning and then scattering the ashes during a thunderstorm.
Well, let's give it a late entrance try(mind you, English is not my native language, and while I do try to keep it civil and mistake-free, either Varsuvius or typo-monster splashes might occur :( ) Lanliss Windhowl, LE Elf Alchemist(mindchemist archetype) Stats : 25 point-buy:
STR 10(0) DEX 15(7)+2 racial= 17 CON 14(5)-2 racial= 12 INT 18(17)+2 racial= 20 WIS 10(0) CHA 7(-4) Crime:
High Treason
You have willfully worked to bring down the current Monarch of Talingarde -- the beloved King Markadian V called the Brave of House Darius. To be successfully tried for High Treason you have done more than merely dislike the king, you did something tangible to undermine his rule. Alas, that you failed at your plot and are now headed to Branderscar Prison. Treason is the only crime that is still punished by the gruesome ritual of being drawn and quartered. Your stay at Branderscar will be brief. Punishment: Death by drawing and quartering Benefit: You receive a +1 trait bonus to Will saves. Backstory:
Although not born to the city of Talingarde, Lanliss spent most of his time in the city. At the tender age of 8, he witnessed his parents getting arrested, trialed for trying to escape and swiftly executed by an overzealous patrol led by a human paladin of Mitra. His distrust of humans from that moment onward has spurred him into becoming a reclusive sort of guy no one calls to the party. Some 20 years later, he happened to catch a glimpse of the paladin that was leading that fateful patrol, now a middle-aged respectable member of society. At that time he swore on his soul he'd concoct a poison so vile, it would carry on through generations, providing excruciating pain and endless torture to the paladin's offspring. All that was left was finding out exactly WHO was that paladin and how would he be able to reach him. A logical place to search was in fact, the town hall, for it was presumably easier to gain access to than the paladin chapter house. After scouting out the layout of the surrounding alleys, patrol routes and town hall corridors(to the best of his abilities), he, having hired a rogue to open the lock on a service door, entered the town hall. Lanliss was studying the records in one of the record rooms for a good 30 minutes when a sudden cough near the door startled him enough to tilt the lantern he had over and spill oil on some shelves, igniting them into a soon to be raging devastating fire. He quickly ran out of the room, tossing a couple of his bombs at the guardsmen who were readying to enter, and them some more on doors he encountered while he was running towards his planned exit, only to be stopped by backup and taken to jail. The next day, his plan for revenge stalled, his most promising source of information gone, he was judged for burning 2 record rooms full of history of elder citizens of the city and by decree of the judge, sentenced to be quartered shortly. Stats:
Initiative +3(0 natural,+3 dex)
Senses low-light vision, Perception +6 Speed 30 ft Armor AC=13(10+3 dex), Touch=13(10+3 dex), Flat-footed=10 Hit-points 7/7 Saves Fort= 2(base)+ 1(con) = 3 Reflex= 2(base) + 3(dex)= 5 Will= 0(base)+ 1(trait) = 1 +2 racial saving throw bonus against enchantment spells and effects Combat:
BAB 0 ; CMB 0; CMD 13 Melee +0 Ranged +3 Skills: 4+ 5(Int)=9
Appraise 9(1 rank + 3 Class + 5 Int) Disable device 7(1 rank+ 3 Class+ 3 Dex) Knowledge Arcana 9(1 rank + 3 Class + 5 Int) Knowledge Local 6(1 rank + 5 Int) Knowledge Nobility 6(1 rank + 5 Int) Knowledge Nature 9(1 rank + 3 Class + 5 Int) Knowledge Religion 6(1 rank + 5 Int) Perception 6(1 rank + 3 Class + 2 racial) Spellcraft 9(1 rank + 3 Class + 5 Int)
The fate of her sorceror character would indicate otherwise(conspiracy fanboys - it's time to yell it's a gimmick to have her play the dervish char ;) )
Long story short...
Well, thanks for your time.
Mercurial wrote:
sure is ... Ignitorius wrote:
While I did mention my options in my initial post, I find it understandable that someone might miss that. And after posting I was biased towards ruling out ranger and sorceror..And I clarified in later posts that I actually had a wizard die on me, and couldn't make another one. But that's just me nitpicking probably. That rule hinders a lot our options, but then again, 6 players' party for RotRL ... grab a completely synergistic party and Xanesha whimpers on first encounter. PS. I try to be civil, and unless specified, my post is not intended to be snarling out at fellow forum-visitors, drip sarcasm and spew utter nonsensical gibberish ;)
Mercurial wrote:
While being a solid build, it doesn't fit into my tight limitations on classes :( Still, I just think I'll copy all of your builds for further reference. I didn't quite consider there were that many options to consider(well, I WAS outright avoiding any fighter/ranger/barbarian stuff)
wow, now we're talking.
10 STR 11-2 racial(+1 went here at lvl 4)
Only thing that confuses me is how do I work with flurry. LVL 6 flurry of blows would make it +6/+6/+1 with the bow, while Rapid Shot at +4/-1/?
Of course, it would seem I have less to hit and damage ( +2 to hit, +2 to damage), and no buffs, but still workable, right ? Edited, missed out a feat(made it bold )
Bearded Ben wrote: It probably isn't at all what you want, but have you considered being a wizard? Magic would give you decent ranged and buffing abilities. You just had to rub it in :( The character that died was a wizard. And the rest of the party fled, so no resurrection/reincarnation.
Well, it would seem educated guesses are subject to DM fiat even more than normal guesses :/ What are my options with CORE ONLY ? I for some reason totally don't wanna do sorceror or ranger, and I don't see any options to viably deal sustained damage at range, given the new circumstances. The only 3 options I know of that would give enough feats for ranged splat and some extra are other made from unobtanium, or from dontwantium. And grabbing a class that would have 4 feats for lvl 8 and just have ranged ones... flat out NO-NO. Even paladins :/
Yeah, I see your points. It's just that sohei drops lots of bonus cookies, like fast movement and slow fall. And given that our party's motto is "every cowards for himself, hit the meat in a can<- strong hint at the fighter", fast movement is nigh mandatory :)
Nonetheless, your input is greatly valued, I overlooked an archetype that now has some value, should the possibility arise(both fluff and mechanics-wise).
Also, please, anyone else having thought on the matter, feel free to share them in a civil(and preferably explained) manner.
TheSideKick wrote:
Well, things are somewhat ... strange regarding archetypes. Given the fact that the DM witnessed a Zen-Archer archetype, I ventured an educated guess he'd be ok with that. Classes from APG, unfortunately, are not, so no Oracle or Inquisitor( had it been possible, my previous character would've been either a gunslinger or inquisitor).Also, regarding sohei, while I confess I never encountered one to witness it's prowess, it strikes me as somewhat ...not quite what I'd like, and mounted combat oriented. And dungeon crawls while on a mount are such a rare occurence that ... I'd just say no to that.
Thanks for the input.
Greetings, fellow gamers. We are currently running Rise of The Runelords, and during the encounter with Barl, I took too much a gamble(damn that evil DM die and crits :( ) and had my previous character die.
While my original intent was either a zen archer 3/bard 5 or plain bard 8 (for some party support via inspire courage cookies and some knowledge splat, as my dead character was the knowledge monkey at the time).... I simply can't quite see how this could work for dealing ranged damage, with the stats I have rolled. Other options I have available are straight zen-archer, shuriken STR-monk(kinda odd I think and doesn't quite click into working order still), paladin, ranger, druid and sorceror(we play by the 1 class per party, so no second fighter or rogue). Standard WBL, Core only. Prestige classes from Core allowed. Please help. |