Hakon

Ietsuna Hakon's page

21 posts. Alias of Ietsuna.


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Grand Lodge

Male Human Skald (4) Raging song 16/17

I had fun too. Thanks all and Thanks GM Lari.

Grand Lodge

Male Human Skald (4) Raging song 16/17

Name: Adam Horne
Character Name: Hakon - Assigning to Kitajo Uchihide
PFS#: 204997-4
Day Job: Do I roll Kitajo's dayjob? Rolling here disregard if I can't please. Fisherman: 1d20 + 7 ⇒ (6) + 7 = 13
Progression: Standard

Grand Lodge

Male Human Skald (4) Raging song 16/17

Hakon walks to where Nesterok is laying on the floor and attempts to rouse him.

Grand Lodge

Male Human Skald (4) Raging song 16/17

I think we are at the top of the order again. Posting now my action for when I am up.

Hakon will step back from his enemy 5 feet and take up his horn blowing a long low note inspiring his allies. +2 morale bonus to Strength and Constitution, a +1 morale bonus to Will saves, and a –1 penalty to AC for those who choose to accept it

Grand Lodge

Male Human Skald (4) Raging song 16/17

I can't move Hakon on the map but I want to move up to the top right corner of red.

Hakon moves into the room and up to the small dragon. As he approaches he swings his axe.

handaxe: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Human Skald (4) Raging song 16/17

Hakon attemots to duck and weave away from the grasping plants.

reflex: 1d20 + 5 ⇒ (11) + 5 = 16

He then swings his axes at the closest plant.

Hand axe: 1d20 + 6 ⇒ (20) + 6 = 26
crit confirm: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15

Hand axe: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Human Skald (4) Raging song 16/17

Not much room here, trying to leave a line for people to get in.

Hakon swings at the Red enemy with his axes.

Handaxe: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Handaxe: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Human Skald (4) Raging song 16/17

Yeah, no swimming for me today

Grand Lodge

Male Human Skald (4) Raging song 16/17

I cannot move myself on my tablet right now. Move me and open the lane

Grand Lodge

Male Human Skald (4) Raging song 16/17

Hakon is sure he knows what these creatures are.

Nature: 1d20 + 7 ⇒ (13) + 7 = 20

They will attempt to strangle you. Be careful. Lighting, fire and cold will not be effective, but a normal weapon should do the job.

Grand Lodge

Male Human Skald (4) Raging song 16/17

Hakon stops singing as he examines the skull and the crystal that surrounds it.

Local: 1d20 + 7 ⇒ (6) + 7 = 13
Arcana: 1d20 + 7 ⇒ (7) + 7 = 14

He also looks at the statue.

Arcana: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Male Human Skald (4) Raging song 16/17

Hakon starts chanting a battle chant. You all feel a little stronger.

I have started a raging song. You can opt in or out on a per round basis. Details of raging song below.

As a standard action, Hakon can give all allies who accept it a +2 morale bonus to Strength and Constitution, a +2 morale bonus to Will saves, and a –1 penalty to AC. Allies can accept the bonuses and penalties on a round by round basis, but while accepting the song, they can’t cast spells, use abilities requiring concentration, or use Intelligence-based skills, Dexterity-based skills (except Acrobatics, Fly, and Ride), or Charisma-based skills (except Intimidate). Once this song is active, he doesn’t need to spend any action to maintain it but can end it at any time. He can use this ability for 17 total rounds each day, which need not be consecutive. Allies who have their own rage or bloodrage can use their own bonuses and penalties if they choose, but they can’t use any of their other abilities like rage powers or blood casting.

Grand Lodge

Male Human Skald (4) Raging song 16/17

Hakon will move up to get a clear shot at the enemy and launch his throwning axe.

Sling: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

subtracted 4 from my throw because Crowe is in melee. I think that's right

Grand Lodge

Male Human Skald (4) Raging song 16/17

Kn:local: 1d20 + 7 ⇒ (5) + 7 = 12

Kn:nature: 1d20 + 7 ⇒ (9) + 7 = 16

Grand Lodge

Male Human Skald (4) Raging song 16/17

Hakon studies the walls.

Kn:Religion: 1d20 + 7 ⇒ (13) + 7 = 20

The walls seem to indicate that this was dedicated to the Tien deity Shizuru. That orc corpse though looks out of place.

Grand Lodge

Male Human Skald (4) Raging song 16/17

The first door on the left seems as good as any other red

Grand Lodge

Male Human Skald (4) Raging song 16/17

Hakon will look at the creatures and try to identify them as he reaches into his pack and retrieves a flask of alchemist's fire.

Kn:Nature: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Male Human Skald (4) Raging song 16/17

kn:local: 1d20 + 7 ⇒ (19) + 7 = 26
kn:local: 1d20 + 7 ⇒ (8) + 7 = 15
kn:religion: 1d20 + 7 ⇒ (17) + 7 = 24
kn:geography: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Male Human Skald (4) Raging song 16/17

kn:history: 1d20 + 7 ⇒ (8) + 7 = 15
kn:local: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

Male Human Skald (4) Raging song 16/17

Hakon searches his memory for a saga or ode that he knows that could give some background on the current situation.

Kn:Religion: 1d20 + 7 ⇒ (9) + 7 = 16
Kn:History: 1d20 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Male Human Skald (4) Raging song 16/17

Ietsuna reporting in with Hakon.