Ichorid Vec's page

3 posts. Organized Play character for csy.


Full Name

Ichorid Dell

Race

Human

Classes/Levels

Witch / 2

Gender

M

Size

M

Age

29

Special Abilities

Cackle (Su) As a move action, extend the duration of other hexes by 1 rd. Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Evil Eye -2 (7 round(s)) (DC 14) (Su) Foe in 30 ft takes penalty to your choice of AC, att

Alignment

N/N

Languages

Celestial, Common, Draconic, Elven, Goblin

Strength 8
Dexterity 14
Constitution 10
Intelligence 20
Wisdom 12
Charisma 8

About Ichorid Vec

Ichorid is a wonderer, he travels around learning the legends of areas and compiles them into a book. He
collects odd curios and animal pieces from fallen enemies. He's currently seeking a higher understanding
of witchcraft.

Ichorid Dell
Male Human (Taldan) Witch 1
N Medium humanoid (human)
Init +8; Senses Perception +8
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +0, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee dagger -1 (1d4-1/19-20)
Special Attacks hexes (cackle, evil eye, slumber)
Witch Spells Prepared (CL 1st; concentration +6):
1st—cure light wounds, ear-piercing scream (2, DC 16)
0 (at will)—daze (DC 15), detect magic, guidance
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Statistics
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Str 8, Dex 14, Con 10, Int 20, Wis 12, Cha 8
Base Atk +0; CMB -1; CMD 11
Feats Extra Hex, Extra Hex
Traits observant, reactionary
Skills Diplomacy +0, Heal +5, Knowledge (arcana) +9, Knowledge (nature) +9, Knowledge (planes) +9, Perception +8, Sense Motive +3, Spellcraft +9, Use Magic Device +3
Languages Celestial, Common, Draconic, Elven, Goblin, Orc
SQ patron spells (deception)
Combat Gear potion of cure light wounds, alchemist's fire (3); Other Gear dagger, familiar satchel, torch (3), 528 gp, 9 sp, 7 cp
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (8 round(s)) (DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (1 rd) (DC 15) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
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Ichorid is a wonderer, he travels around learning the legends of areas and compiles them into a book. He collects odd curios and animal pieces from fallen enemies. He's currently seeking a higher understanding of witchcraft.

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Arcane Familiar
Scorpion, Greensting
N Tiny magical beast (vermin)
Init +3; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 19, touch 15, flat-footed 16 (+3 Dex, +2 size, +4 natural)
hp 3 (1d8)
Fort +2, Ref +3, Will +2
Immune mind-affecting effects
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Offense
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Speed 30 ft.
Melee sting +5 (1d2-4 plus poison)
Space 2.5 ft.; Reach 0 ft.
Special Attacks poison
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Statistics
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Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
Feats Acrobatic, Weapon Finesse
Skills Acrobatics +5, Climb +7, Diplomacy -3, Fly +9, Heal +1, Perception +5, Spellcraft -1, Stealth +15, Use Magic Device -3; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SQ improved evasion
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison: Sting - Injury (DC 10) (Ex) Sting—Injury; save Fort DC 10; freq 1/rd for 6 rds; effect sicken for 1 rd; cure 1 save.