Ameiko

Ichihara Yuuko's page

No posts. Organized Play character for Irish202.


Full Name

Ichihara Yuuko

Race

Human

Classes/Levels

Witch 13

Gender

Female

Size

Medium

Age

21

Alignment

Chaotic Neutral

Deity

Kofusachi

Location

Tian Xia

Occupation

Shopkeeper

Strength 7
Dexterity 14
Constitution 10
Intelligence 28
Wisdom 10
Charisma 14

About Ichihara Yuuko

Ichihara Yuuko

HP: 54
PFS ID: 34789-2
Faction: Exchange, Former Qadira and Lantern Lodge Member
Race: Human
Alignment: CN
Class: Witch (Vellemancer) 13

Abilities::

STR 7 (-2)
DEX 14 (+2)
CON 10 (+0)
INT 28 (+9)
WIS 10 (+0)
CHA 14 (+2)

Initiative/Defenses/Saves:

Initiative: +4
AC: 15 (+2 Dex/+1 NAB/+2 Deflect, Touch 14, FF 13)
CMD: 18 (FF 16)
Fort: +6
Ref: +8
Will: +10
Conditional Bonuses:

Attacks:

BAB+6/+1, CMB+4

Dagger +4/+0 (19-20/x2, 1d4-2)

Skills::

Acrobatics +15 (+5 additional for jumping)
Appraise +15
Diplomacy +27
Escape Artist +13
Fly +6
Knowledges:
Arcana +20
History +18
Nature +17
Planes +18
Linguistics +18
Perception +15
Perform (String) +12
Profession (Scribe) +13
Sense Motive +19
Use Magic Device +20

Conditional:

Racial Traits:
Bonus Feat, Silver-Tongued (+2 Diplomacy/Bluff, can shift attitude 3 steps instead of 2)

Traits:
World Traveler (+1 Diplomacy, Class Skill), Suspicious (+1 Sense Motive, Class Skill)

Languages:
Common, Tien, Draconic, Sylvan, Aklo, Undercommon, Protean, Varisian, Kelish, Thassilonian, Kellid, Hallit, Elven, Abyssal, Infernal, Celestial, Ancient Osiriani, Polyglot, Aboleth, Ignan

Feats:

Extra Hex x 3, Accursed Hex, Improved Familiar, Fortune Teller, Minor Spell Expertise (Ill Omen 2/day as Spell-like), Split Hex (Single target regular hexes can also affect an additional target within 30 feet)

Class Features:

Witch: Witch's familiar (Voidworm Protean named Kurogane), Patron (Ancestors), Hexes (DC 25, Evil Eye (-4), Fortune, Misfortune, Cackle, Retribution, Major Healing, Waxen Image)

Vellemancer Archetype:
Keen Counselor (Add Diplomacy, Sense Motive to class skills)
Invested Hexes (15/day, can implant a beneficial hex on a willing target as a standard action. Can free action trigger hex within medium range or can set a pre-determined trigger condition to auto-trigger. A target can only have 1 implanted hex at a time. All implanted hexes expire when prepare spells)
Wishgranter (Can use wishes asked from allies to empower spellcasting. Any creature may make a wish as a free action, even when not its turn. Can use that wish as a verbal component to increase a spell's CL by 1, but wish must describe an outcome that can be achieved with a known spell. Spell must at least target focus of wish, though can affect others if area of effect or multi-target. Witch doesn't have compulsion to grant spell. A creature may only make a wish in such a fashion 1/24 hours)
Expanded Wishgranter (Add Bear's Endurance/Bull's Strength/Cat's Grace/Eagle's Splendor/Fox's Cunning/Owl's Wisdom to familiar. Can only cast these spells as part of Wishgranter ability; can spontaneously convert any 1st or 2nd level spell to cast these spells)

Nonmagical Inventory:

Spell Component Pouch
Bedroll
Masterwork Artisan's Tool (Scribe)
Masterwork Shamisen
Scholar's Outfit
Cold Weather Gear
Harrow Deck

Magical Inventory:

Cloak of Resistance +2
Belt of Incredible Dexterity +2
Boots of Striding and Springing
Circlet of Persuasion
Headband of Vast Intelligence +4 (Heal, Perception)
Pearls of Power (#1 level 1, #1 level 2)
Handy Haversack
Ring of Protection +2
Ring of Feather Falling
Amulet of Natural Armor +1
Cackling Hag's Blouse
Scroll of Liberating Command

Wands:
Mage Armor (37)
Shield (35)
Magic Missile (CL 5, 35)
Vampiric Touch (5)
Cure Light Wounds (48)
Lightning Bolt (20)
Lesser Rejuvenate Eidolon (10)
Lesser Evolution Surge (30)
Magic Fang (25)

(Last 3 wands are left over from when Synthesist Summoner was legal, character was completely retrained per PFS 4.2 Update)

Spells Prepared:

0 (DC 19):
1 (DC 20):
2 (DC 21):
3 (DC 22):
4 (DC 23):
5 (DC 24):
6 (DC 25):
7 (DC 26):

Spells Known:

0: Arcane Mark, Bleed, Dancing Lights, Daze, D. Magic, D. Poison, Guidance, Light, Mending, Message, Putr. Food/Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue

1: Unseen Servant, Burning Hands, Ear Piercing Scream, Frostbite, Chill Touch, Ray of Enfeeblement, Peacebond, Cure Light Wounds, Charm Person, Ill-Omen, Unbreakable Heart, Bless, Remove Sickness

2: Burning Gaze, Frostfall, Qualm, Augury, Aid, See Invis, Hold Person, Pox Pustules, Spectral Hand, Summon Monster 2

3: Bestow Curse, Excrutiating Deformation, Clairaudience/Clairvoyance, Lighting Bolt, Prayer, Dispel Magic, Harrowing, Accursed Glare, Screech, Hostile Levitation

4: Debilitating Portent, Ice Storm, Charm Monster, Divination, Blessings of Fervor, Scrying

5: Baleful Polymorph, Commune, Break Enchantment, Teleport, Suffocation, Hostile Juxtaposition

6: Raise Dead, True Seeing, Vengeful Outrage, Slay Living, Greater Heroism, Ice Crystal Teleport, Cone of Cold

7: Heal, Legendary Proportions

Familiar Statistics:

Kurogane ("Kuro"), Voidworm Protean Familiar CN
Tiny, Initiative +3, Darkvision 30 feet, Blindsense 30 feet, Detect Law

HP 27 (13 HD)
F: +4
R: +7
W: +7

AC: 20, FF: 17, Touch: 15
Immune Acid, Resist Electric 10, Sonic 10
BAB: +6, CMB +4, CMD 12
Feats: Skill Focus (Perception), Extra Item Slot ()
Speed: 20 feet, 50 feet Fly (Perfect)

STR 7, DEX 17, CON 10, INT 11, WIS 8, CHA 13

Attack: Bite (+11, 1d3-2), Tail Slap (+6, 1d3-2 plus confusion)

Skills: Acrobatics +16 (+5 Jump), Appraise +6, Bluff +7, Diplomacy +14, Escape Artist +14, Fly +20, Heal +13, Arcana +8, History +5, Nature +5, Planes +6, Linguistics +7, Perception +18, Perform (string) +6,
Profession (Scribe) +5, Sense Motive +12, Spellcraft +13, Stealth +15, UMD +13

Spell-Like Abilities:
At Will: Dancing Lights, Ghost Sound (DC 11), Prestidigitation
3/day: Blur (self), Obscuring Mist
1/week: Commune (CL 12, 6 questions)

Special Abilities:
-Amorphous Anatomy (50% to ignore critical/sneak attacks, immune to polymorph, recover from blindness/deafness in 1 round)
-Freedom of Movement
-Detect Law (Constant, CL 6)
-Change Shape (1/day, 2 forms (Mix between true form and a tiny faerie dragon, monkey) as per Beast Shape II, can resume form as free action and be affected as per "Heal" @ CL 10)
-Confusion (Delivered by Tail Slap, DC 17, confused for 1 round)
-Alertness to Master, Empathic Link, Improved Evasion, Share Spells, Store Spells, Deliver Touch Spells/Hexes, Speak with Master, Speak with Kind, SR 17

Vanities:

Caravan (Diplomacy)
Scrivener (Curio Shop in Absalom, +1 Profession (Scribe))
Seneschal (Long-term Rest in Absalom)
Master (Lantern Lodge, +2 Initiative)