Extra Hex x 3, Accursed Hex, Improved Familiar, Fortune Teller, Minor Spell Expertise (Ill Omen 2/day as Spell-like), Split Hex (Single target regular hexes can also affect an additional target within 30 feet)
Vellemancer Archetype:
Keen Counselor (Add Diplomacy, Sense Motive to class skills)
Invested Hexes (15/day, can implant a beneficial hex on a willing target as a standard action. Can free action trigger hex within medium range or can set a pre-determined trigger condition to auto-trigger. A target can only have 1 implanted hex at a time. All implanted hexes expire when prepare spells)
Wishgranter (Can use wishes asked from allies to empower spellcasting. Any creature may make a wish as a free action, even when not its turn. Can use that wish as a verbal component to increase a spell's CL by 1, but wish must describe an outcome that can be achieved with a known spell. Spell must at least target focus of wish, though can affect others if area of effect or multi-target. Witch doesn't have compulsion to grant spell. A creature may only make a wish in such a fashion 1/24 hours)
Expanded Wishgranter (Add Bear's Endurance/Bull's Strength/Cat's Grace/Eagle's Splendor/Fox's Cunning/Owl's Wisdom to familiar. Can only cast these spells as part of Wishgranter ability; can spontaneously convert any 1st or 2nd level spell to cast these spells)
Cloak of Resistance +2
Belt of Incredible Dexterity +2
Boots of Striding and Springing
Circlet of Persuasion
Headband of Vast Intelligence +4 (Heal, Perception)
Pearls of Power (#1 level 1, #1 level 2)
Handy Haversack
Ring of Protection +2
Ring of Feather Falling
Amulet of Natural Armor +1
Cackling Hag's Blouse
Scroll of Liberating Command
Special Abilities:
-Amorphous Anatomy (50% to ignore critical/sneak attacks, immune to polymorph, recover from blindness/deafness in 1 round)
-Freedom of Movement
-Detect Law (Constant, CL 6)
-Change Shape (1/day, 2 forms (Mix between true form and a tiny faerie dragon, monkey) as per Beast Shape II, can resume form as free action and be affected as per "Heal" @ CL 10)
-Confusion (Delivered by Tail Slap, DC 17, confused for 1 round)
-Alertness to Master, Empathic Link, Improved Evasion, Share Spells, Store Spells, Deliver Touch Spells/Hexes, Speak with Master, Speak with Kind, SR 17
Vanities:
Caravan (Diplomacy)
Scrivener (Curio Shop in Absalom, +1 Profession (Scribe))
Seneschal (Long-term Rest in Absalom)
Master (Lantern Lodge, +2 Initiative)