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![]() So, I thought having a thread were we can all share how we are foreshadowing future NPCs would be a useful resource. I'll start with what I have done so far. Vanhwinhe: I had the monk NPC receive her when she disembarked, since she was an old associate of his Master. She disappeared days later, and hasn't reappaerd. Aylwin Ghonstalvos: I had her be a pasenger in a carriage that was accosted by bandits (led by Stiglor). One of the PCs is a nobleborn bard returning from Egorian, and he helped save the carriage during a chase scene. Stiglor: He has sworn a personal vendetta against the bard. Shanwen: He defaced a shrine of Gozreh, which is cared for by one of the PCs. He'll aslo be about to brutalize Morosino for a perceived slight. I expect one of the players to intervene. Amaya: I'll have Thesing accost her, trying to cop a feel. One of my players will smack him or scare him. Janiveh: I'll have her be accosted by some thugs. One of the PCs will be around and likely come to her aid. Arael: The bard will probably see Aylin meeting with Arael at some point. This all happens before Janiveh calls them in. ![]()
![]() So, I'm sure Mammon sounds ominous and cool to you English speakers, but ins Spanish that name threatens to cause my players to burst in to giggles. Mamar: to suckle
If that wasn't bad enough, in CHile it is slang for a couple of things. Eres un Mamon = You are a Momma's boy
Hence, I will not be using Mammon as the name of the Lord of Erebus. I need another name. Ideas? ![]()
![]() http://iwattgaming.pbworks.com/True20-House-Rules The above link will take you to my humble attempt to streamline the use of Pathfinder APs and Golarion with the True20 system. Well kind of, because I've streamlined and Pathfinderized the Power's system so as to maintain the flavor, but keep the True20 goodness. WARNING: I converted all Powers into Saga-like powers. Each one is treated as it's own Saga like skill. The mechanics of powers are all standardized, unlike the RAW True20 that has way too many subsystems. If you are not a fan of skill based magic, this might be a problem. I also use SAGA skill progressions. What's so useful for Pathfinder Conversions - A Powers system (i.e charm, fireball, summon) divorced from the Rituals system (i.e. Speak with dead, arcane lock, knock). - I'm particularly proud of my Arcane School divisions. They don't map perfectly to Pathfinder, but they do keep the flavor of d20 schools (IMHO). - I like my "Domain" rules, but will happily hear opinions from Golarion fans on changes to those power lists to better define the clerics. I think these could be better (some of the deity lists sound familiars). - Quick Monster Creation through Monster Roles (villain Classes) and template design (trait pricing). I will be trying these out in my upcoming CoT campaign, so I will let you know how it goes. The wiki assumes a working knowledge of d20 and True20 in some cases. I wasn't developing a stand alone SRD, but more like a game aid. If anything is confusing, feel free to ask. ![]()
![]() So, great minds of the forums, I've prepared like never before for a campaign. CoT will give me the chance to try a more sandbox type of game, with myriad side plots and NPCs. That said, I asked my players to come up with more elaborate motivations for their PCs. One of them threw me a curve ball, in the form that I see only complications, but maybe with your help I can turn it into an asset. Basically, he's developed a minor nobleman, a swashbuckler type, who is obsessed with gathering lore about how the infernal taint appeared in Cheliax. Basically, trace where the tiefling's are coming from. My mixed feelings come with the fact that I don't want to make it obvious at first that the Drovenge's are the bad guys. Therefore, I need red herring's, which is one of my greatest failings as a GM. hence, me asking for your help with coming up with ideas about more noble family's with fiendish skeleton's in their closets. As a side note, I'm playing up the noble houses IMC, making a lot of the public figures a member of one family or another. Thesing will be a nobel, as well as Shanwen, some of the Dottari officers, judges etc... any ideas here are welcome as well. ![]()
![]() So my players let Barl get away. I come to plumb your collective wisdom in search of complications I can throw at them. Some background: I have increased the time between chapters by years instead of weeks, so the players can explore and evolve their characters some more. Specially because we're old school, and Level 10 used to be called Name Level. What each of the players has decided to do: Kram: the Varisian hunter has become the next Lord of the Keep (Fort Rannick), and will spend the years hunting down ogres and giants. I expect him to have made quite a reputation amongst his prey. So any help at coming up with a cool sounding nickname the Giant's might have given him would be appreciated. Romer: the Varisian Illusionist has become one of the master's of his specialty. He wants to spend the next years investigation what exactly Lucretia and Xanesha were attempting with the rituals and the soul energy. He'll be traveling around Varisia. Milo: The half-elf will be setting up a new casino and brothel in Turtleback ferry, now that he has eliminated the competition. He'll be traveling back and forth from Sandpoint constantly, to watch over his other brothel back in town. Kraken: The paladin of Sarenrae will be setting up in the brand new temple in Magnimar, training. Astur: The cleric of Sarenrae will settle down in Turtleback Ferry, where he plans to cleanse the citizens of the Sihedron mark. I plan to summon the Pcs to Sandpoint for Madame Mvashti's birthday, but given Barl's escape, maybe Mokmurian will be sending some retribution against them? nasty ideas are welcome. ![]()
![]() Well, one of my players is running a Varisian Illusionist who decided to tattoo himself with the Sihedron Rune. Now last session ended with Hemlock briefing the party about the first murders. 1) So, what effect, if any, does having the tattoo inscribed on himself have on the player? 2) How can I use this for additional mayhem and confusion. For added wackiness, he happens to be Aldern's obsession (Envy), as well as the one wearing the Sihedron medallion. ![]()
![]() Well, I'll be starting RoTR very soon (thanks for the True20 conversion), and one of my players wants to play a priest of Sarenrae. At first glance I decided that he was originally from Magnimar, but after a reading of the entry in PF#2, there wasn't a mention of it. So were are the main temples for the Dawnflower in Varisia? ![]()
![]() So, I had trouble with the payment of #4, because I was changing banks at the moment. That is supposedly already fixed, and I am waiting with bated breath. But usually by this time I already have the pdf downloaded, but I haven't received an email about them been ready so far. Are the pdf's not yet available, or is it a snafu? Thanks ![]()
![]() So, I'll be running RotR using True20, which uses ad-hoc leveling by the narrator instead of XP. I was wondering if any kind soul could recommend good leveling up points, so as not to outstrip or stay behind the typical D&D advancement. In True20, I can adjust the difficulty of the encounters through assigning Conviction to players and NPCs, so what is more important to me is to keep a rate of advancement similar to D&D. |