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Alchemical Assassin
Weapon Proficiencies: Simple Weapons weighing 1lb or less plus Wrist Launcher and Heavy Wrist Launcher.
Weapon Restrictions: If using a weapon that can not be concealed without magic, that weapon does not benefit from any of the features of this class. In addition, if dual wielding, and only one weapon can be concealed, that weapon halves it’s number of Sneak Attack dice rounding down. Replace Throw Anything Feature with Finesse Training of Unchained Rogue
Replace Bombs with 1d4 Sneak Attack that increases to 1d8 for any weapon that you can add your dex to damage with due to Finesse Training May select a Rogue Talent in place of a discovery. After level 10 may select advanced Rogue talents instead of a discovery. Rogue lvl = Alchemist lvl must meet all other prerequisites. Reduced Spellcasting: Lower the value of extracts per day of all extract lvls by 1 (min 0) if this would make you have 0 in extracts per day of a level you would normally have 1 in then you can’t cast extracts of that level unless you gain bonus spells per day of that level. You may still learn spells of that level though.
Skill Ranks per lvl: 6+Int bonus Class skills: Lose Appraise, Fly, and Profession. Gain Stealth, Bluff, and Disguise Add 1/2 level to Sleight of hand checks to conceal weapons and Add 1/2 level to Stealth checks to Snipe. (replaces poison resistance +2) You gain the Accelerated Drinker and Hidden Hand traits. (replaces poison resistance +4) Gain Death Attack as per Assassin prestige class. Assassin lvl = 1/2 Alchemist lvl round down. (replaces poison resistance +6) Gain Quiet Death as per Assassin prestige class. (replaces immunity to poison).
Both the Master Alchemist Feat from the Advanced Players Guide and the Beaker of Plentiful Poisons from Pathfinder Unchained, allow you to use the gp value of poisons instead of the sp value when crafting. So, if you have both, does it act as a further 10x manufacture rate for the doses you are making with the Beaker, or do you just not gain a benefit from that ability of the item since you already can do that due to the aforementioned feat?
This is a homebrew archetype for alchemist. Please let me know what you think about it. Sneak Attack: replaces bomb class feature same damage progression Powerful Poisons: replaces poison resist +2 with an increase to poison save DCs of poisons crafted by the alchemist by +2, replaces resist +4 with DC+4, resist +6 with DC +6, and replaces poison immunity with bypass immunity which lowers a creatures resistance to poisons created by the alchemist by one step, from immune to +6, +6 to +4, +4 to +2, or +2 to none, if a creature has no resistance to poisons this has no added benefit. Fast Stealth: can select the fast stealth rogue talent in place of a discovery. Perfect vulnerability: can select the perfect vulnerability vigilante talent in place of a discovery once level 8 or higher.
Ok, first of all, I have looked through these posts and found a variety of opinions but I am not sure if there have been official rulings. As such, I am looking for answers to these questions and if you answer, please state whether this is an opinion or if it is an official ruling. So, first of all does Armor Spike damage get added on only to grapple maneuver checks made to 'deal damage' as an extra amount of damage above whatever damage you would normally do with that check, or does it apply the Armor Spike damage also to all other grapple checks? Second, when grappling do you add your strength bonus to the additional damage that Armor Spikes add, in essence giving you in a grapple check to 'deal damage' your base damage roll plus strength plus your Armor Spike damage plus strength? Third, when grappling, are Armor Spikes considered an attack as constrict is? If they are applied to all grapple combat maneuvers it would not make sense for them not to be, however if they are only added as additional damage to grapple checks to 'deal damage' it could be ruled either way. Thank you ahead of time for your responses.
Hi, I recently joined PFS and I'm trying to get some help filling out the form for my first character. There seems to be lots of stuff missing from the online form. For instance, there was no section to fill out what feats you have selected or what skills you had ranks in. Am I not supposed to enter all the details of the character? I also don't remember a field in which to write down gear. Any help anyone can give me in how to properly fill out the online form would be greatly appreciated. To clarify, I have made Lots of DnD and Pathfinder characters before, what I need help with is the online form for Pathfinder Society for a new character.
For the Bandolier, it reads that "You can use the 'retrieve a stored item' action to take an item from a bandolier." I believe that that was probably meant to read, "You can use the 'retrieve a stored item' action to take an item from a bandolier as a swift action.", or without provoking an attack of opportunity, due to how easily accessed the items are. Though I would believe the initial to be more likely. Otherwise, there is not much of a reason to have that sentence. |