DM Alexander Kilcoyne's Rogue Trader (Warpstorm Trilogy) (Inactive)

Game Master Alexander Kilcoyne

“Greenskins detected massing in System Designate 035-1D4-3Y. Based on proximity, most likely target calculated to be Damaris.”

Astropathic report, Naval light cruiser Aegis

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The Tyr Dynasty-

Profit Factor- 19 (formerly 34; 15 invested)

Flagship- Aeternus

Senior Officers & Commanders-

First Officer- Iago Elias Mckie, Ship's Confessor- Casimir Nacht

Enginseer Prime- Varius Kavro, Master at Arms- Ludicus Marleno

Warp Guide- Trien, High Factotum- Ioneyse Patronius

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Player Cheat Sheets-

Combat Actions

Ship Combat Actions

Warp Navigation

Acquisition

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Notable NPC Gallery

Governor Kapak

General Remi Dante

Rogue Trader Jeremiah Blitz

Rogue Trader Lady Elizabeth Orleans

Lord Captain Sylvia Locke

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The Invasion!

Damaris City Map

Forsellis System Map


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DM Alexander Kilcoyne's Warpstorm Trilogy Recruitment

It is the 41st millennium. For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in His name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defense forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse.

To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. This is a tale of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughing of thirsting gods.

Yet you are not just any individuals - you are explorers aboard a Rogue Trader ship with authority and freedom far above the comprehension of the masses. Empowered by an ancient warrant of trade and a warp-capable ship, you venture into the uncharted voids, discovering new worlds, lost civilisations, and bizarre alien technology. Fortune and glory are yours for the taking. Rogue Traders and their closest allies stand on the threshold of unlimited opportunity and innumerable dangers.

And should you fail...

The galaxy is a big place. You will not be missed.

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System Information-

"The endless dark of the universe is yours, if you but reach out to take it. Yield nothing- the void respects only strength."
Serren Travius, Rogue Trader

Rogue Trader is a roleplaying game of ambition and wealth in the 41st Millenium.

In Rogue Trader, you can explore the universe of Warhammer 40,000 like never before. Vast fortunes await on the edges of the galaxy, if you and your fellow Explorers can muster the courage to find and claim them. Renown and riches reward the bold, but the unwary find only anonymous deaths. A Rogue Trader who can wrest profits from a dangerous universe through luck, cunning, or sheer force of will enjoys something few humans in the 41st Millennium even know—a life of adventure and true freedom.

Such a course, however, is often fraught with peril. Foul aliens, pernicious raiders, and even other Rogue Traders stand in your way on the path to greatness. Your wits, luck, skill, and courage will be tested to their utmost limits. To survive is to face even greater challenges—and to wield even greater power.

The lure of the unknown draws you toward a wealth of possibilities:
• Explore the uncharted regions of the galaxy
• Buy and sell entire worlds
• Battle pirates for control of valuable trade routes
• Discover the ruins of an alien civilization, the first step on a path towards a legendary prize…

The system is D100 based and is much akin to WFRP (Warhammer Fantasy Role-Playing), Dark Heresy, Deathwatch, and other 40K RPG's. You usually test against a target number dependent on your abilities and the situation at hand, seeking to roll equal to or under the number. Rolling significantly underneath this target number scores you "degrees of success" which lead to a greater result than a simple success, rewarding specialisation. Simultaneously, a spectacularly bad roll can lead to multiple "degrees of failure", which can be disastrous.

Rogue Trader is an extremely versatile system, and can feature mass combat as well as the more common smaller scale fights. It also has advanced mechanics for interaction and intrigue; do not sign up to the game expecting only a hack and slash.

Its also worth noting that unlike many other systems, Rogue Trader characters are already considered quite exceptional at Rank 1. The very class you select comes with 4,500XP worth of advances including higher attribute stats across the board compared to most in the 40K multiverse. Thus, your character already has accomplishments under his belt.

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Game Format and Specifics-

“Greenskins detected massing in System Designate 035-1D4-3Y. Based on proximity, most likely target calculated to be Damaris.”
Astropathic report, Naval light cruiser Aegis

I will initially run The Warpstorm Trilogy, a set of three separate scenarios as part of an overarching plot. I would be delighted to continue the game at that point in a more sandbox nature, dependent on continuing player enthusiasm. Honestly, in a play-by-post format these scenarios will likely take at least a year of active posting to complete (varying hugely on posting patterns of players). I would caution anyone looking for a "quick fix" to avoid this recruitment. A good play-by-post is an investment and I know from experience the returns can be tremendously satisfying.

The medium for this game will be Play-by-Post, on these forums. I would expect an up-to-date character alias for each player, as well as a ship alias handled by the Rogue Trader or another prominent figure. Dice rolling all to be done in-thread; and if people would like to preview their rolls and base their RP around the roll, I would encourage that. While there is room for dramatic speeches and great role-play, it better fits an actually successful roll. Narrating a bumbling speech rolled as a critical fail on a Command check can be just as much fun (sometimes more so) than a successful one.

The Warpstorm Trilogy begins with The Frozen Reaches; a scenario in which the group will take on a prominent role in coming to the aid of the defence of the world Damaris. Thriving against all odds in the midst of the Koronus Expanse, outside of fully integrated Imperial space, the wealthy planet of Damaris has sent out a desperate call for help against an impending Orc invasion...

Prepare a planet’s defences as the Ork fleets close in on Damaris. However, those defences are split between three powerful individuals, each with their own schemes and plots. Fight the xenos in space aboard the bridge of your starship, or meet the bloody Orks in brutal hand-to- hand combat on the ground!

The choices you make ensure success, or guarantee defeat. Choose wisely, and reap the rewards of your victory.

As you can see above, this particular endeavour is fairly warfare focused. However, rather than only participating in your dynasty's flagship and on special missions; each member will also be a senior commander in their own right. Their expertise and ability to plan, lead, command, charm, coerce and bring out the best in the other defenders of Damaris will be even more valuable to the effort. Not a single talent or skill within the 40K multiverse will be without a means of application, provided there is enough ingenuity behind it.

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Expectations From Players-

"To voyage alongside a Rogue Trader is to know great honour and even greater opportunities. First, however, there are some basics you must learn..."
Master Seneschal Nathin Tsanthos

1. Regular and reliable posting; preferably once a day, even if its only a small post. I put an lot of work into games I GM and they are an enormous investment for me, so I naturally prefer not to have my time wasted. I also expect notice in the OOC for periods of absence. Its never an issue for me to bot someone for a week or two while they are on holiday, for example. But its an issue if i'm not informed and wondering what is going on. Be fair to your fellow players.

2. Attention to detail. Rogue Trader has a lot of things to track. Attributes, skills, talents, personal gear, acquisitions, your starship (which will need its own profile/character sheet). It will be your responsibility to keep these things up to date.

3. Access to the following books (or .pdf's of them)- Rogue Trader Core Rulebook, Into the Storm and Battleship Koronus.

4. Drive and initiative. Although i'm easing everyone in by using a scenario, its still definitely a system that favors players who push, players who ask questions, players who take the initiative to make their own plans. You are operating with a Warrant of Trade and a void-enabled, personally owned starship, with the weight of a fabulously wealthy dynasty behind you. Seize the limelight and engrave your names into the history of the Imperium. Take risks and seize the day.

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Application Process-

"A new world is like a blank canvas waiting for an artist’s touch. Who can say, however, whether or not that touch will spawn a masterpiece or a monstrous travesty"
Knarlor Decanlia, Master Chronicler of the Fel Dynasty

In order to apply for this game, please follow the character creation process using the Rogue Trader Core Rulebook to create a Rank 1 character with accompanying backstory. Your starting package and origin path use up 4,500 of your 5,000 starting XP, leaving you 500 to spend on stat advances, Rank 1 advances and/or a lineage (part of the Expanded Origin Path).

An example of a character created by one of the FFG staff is available here. However, as we are using Into the Storm, please use the Expanded Origin Path on page 17 of Into the Storm. I have chosen Birthright as a free choice row, meaning you don't have to progress from homeworld to birthright in the normal manner.

We will be using Rogue Trader career paths only (the 8 listed on page 37 of Core Rulebook), but the extra careers from Into the Storm will be available at later ranks too. No Orks or Kroot, or any Xenos as a matter of fact. We'll also be using the Into the Storm Warrant and Ship Origin paths, but that will come later. I'd rather not throw DH classes into the mix, so please don't ask.

You don't have to create a PbP alias here just for application, but I will expect one during play. Roll all statistics in this thread and detail your origin path as well as your backstory in a single post for the convenience of having it all in one place.

I will be looking at posting history, strength of concept and the completeness of application when making my selections. In addition, I will only take one applicant per position on the ship. The only "locked in" career path I will definitely take will be the Rogue Trader. I'll make up a crew using other applications. But I suspect that this thread won't get that much interest as it isn't Pathfinder, so even if your application to play a character isn't taken, you can probably get in as a different career path after some discussion. I'm looking for 6-8 players, depending on number of applications and how feasible I believe the higher numbers to be. I will be very reluctant to select anyone with an incomplete character.

Oh- and you can place your stats rather than take them in order. I know how frustrating it is to play a Rogue Trader with crappy Fellowship.

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Resources-

"Never assume that your destination can supply your needs"
Rogue Trader Emmanuel Larn

Rogue Trader Errata

A Brief History of the Koronus Expanse

Fantasy Flight Games Rogue Trader Game Aids & Supplements

Dark Reign 40K (arguably the best general resource for 40K RPG)

Excel Character Sheet/Generator HIGHLY RECOMMENDED!

Rogue Trader Character Sheet

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Application Deadline- 30th June, 18:00 GMT+0

I reserve the right to close recruitment earlier due to sufficient interest or extend it.

Happy to provide further information or answer questions.


Hello. Can I toss my hat in this one?

Sovereign Court

Hello Radavel. By the Emperor, that was a fast response! By all means :).


Dot for interest.


I'd like another chance at Rogue trader, I've enjoyed our previous attempts AK.

Sovereign Court

I was hoping to hear from some of the old guard in our other RT games :). Welcome aboard!

Dark Archive

will be frequenting Paizo.com more often now that we have this RT game lol

oh and master at arms i will consider your suggestions how to improve the ship. Torpedoes do look mighty menacing in the right situation.


Haha, Torpedoes and lances are my forte' Cap'n.


Lets do a redesign of The Adamant Will. And I do hope we are joined by other players who can add points towards the ship.

Sovereign Court

Ship (and dynasty) generation will wait until after recruitment- people need focus only on their character applications for now.

Radavel/Boggbear, i'll still need fresh applications from you (to ensure no mixups), but if you want to recycle your old aliases/names/concepts that is ok.


Understood.


Am much too attached to Silas and I'd like to offer him for this game.


I'm new to the Paizo forums, but I saw your recruitment thread on Giant. Could someone please link me to an explanation of the Paizo rolling? And I'd like to play an Explorator I believe.


Ok, now I have updated Ludicus to be in line for an official submission.
(I think)


Hmm...


Hello again after a long time away! I'm back in a stable place after joining the military and was looking around for some gaming that could fit my current schedule. It seems the Emperor's Will that I came here at this time, so I'd love to put in a submission.

I'd very much like to finally get to play Eli in a full game. (It's been a while, but you may remember him as your first Seneschal). Though I'd also be happy to make another character or change him to fit a new crew.

I currently have access to a computer all day every day, and have plenty of time to post. My schedule shouldn't be changing in the foreseeable future.

Sovereign Court

Radavel, your alias seems to have all kinds of extra equipment and whatnot. Refer to the character creation process and set yourself back to Rank 1 with basic Rogue Trader equipment if you want that alias to be considered.

In addition, I need fresh stat rolls from both of you (Rad/Bogg). I'm fine with recycling concepts and origin paths and starting equipment, but i'd rather see all the rolls in one place than have to check against old threads.

In addition, I need backstories listed; you can reuse them from old threads but I expect others and myself to be able to use and peruse them.

Won't considerer these applications complete until these steps are done.
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Hi Duncan. At the bottom of the page near the Preview button when making a post, look down a little bit and you'll see a section called "How to format your text". Click the Show button and it should explain it all easier than I can.

Edit: Hi Eli. Actually I was reading our old thread just the other day so you were in fresh in my memory. See my instructions to Radavel and Boggbear above.


Re-rolling stats for Eli. I'll put them together with the character, work on the backstory, and change some stuff around. I'll put it all in one post as requested once the application is all done and written up.

Stats:

1:2d10 + 25 ⇒ (10, 3) + 25 = 38
2:2d10 + 25 ⇒ (10, 1) + 25 = 36
3:2d10 + 25 ⇒ (7, 2) + 25 = 34
4:2d10 + 25 ⇒ (8, 10) + 25 = 43
5:2d10 + 25 ⇒ (6, 10) + 25 = 41
6:2d10 + 25 ⇒ (5, 10) + 25 = 40
7:2d10 + 25 ⇒ (9, 5) + 25 = 39
8:2d10 + 25 ⇒ (8, 1) + 25 = 34
9:2d10 + 25 ⇒ (5, 8) + 25 = 38
Re-roll:2d10 + 25 ⇒ (10, 10) + 25 = 45


Sorry to be a bother, but is it possible to even do rolls on a profile page? If not where should I post them? Here?

Sovereign Court

Hi Duncan; not a bother at all. Rolls to be done here in-threa. You can't roll on a profile page, but all other formatting works (bold, italic etc.).

For an example of a fully put together alias, see Eli above, or if you want to see one that is more stable (as Eli's is currently a WIP), check here- Link

The use of titled spoilers (use a spoiler tag but put = ) is encouraged to separate different aspects of character.

[spoi"ler=Remove the " and this is how it works]

Content

[/"spoiler]

Edit: Holy crap Eli got upgraded! :). Eli do note i'm afraid there will be a little repetition as we made some progress in this trilogy with GM Mercutio and EngineHouse. But we hadn't got especially far so I don't expect us to take long to get past it.


I'm interested in applying with a run for the Rogue Trader position should that be possible. Failing that, my concept could work just as well as a missionary.

I'll work on a longer background if it appeals, but as a taster.

**

"My family did not give birth to me, I was not conceived as humans would and should be, it is our deepest secret, that I am heresy, embodied in the form of a saint. If they only knew the truth, that priesthood would see me born for desecrating their faith.

But they believe, and belief is strength. My family gave me wings, my family gave me strength, and beauty and intelligence. What do you see when an angel falls on a battlefield against the Imperium's enemies, thunderhammer and stormshield, power armour and glided wings?

None see a designed mutant.

The time was glorious for the dynasty, we reveled in our power and I was created to be the best of us, but all things rot and die. The dynasty fell, our ships were scattered, our power crippled and I did what no true saviour should ever do.

I fled.

I am bitterness now, anger and wrath and lurking in the dark places, distant from the Emperor's light. But I still have my wings, I still have the meaning that too many listen to."

Sovereign Court

Multiple runs for the same position are not an issue.


*nods* Seeing that Radavel is after the same though, and not wanting to poach, I'll aim for a missionary.


rolls:
1:2d10 + 25 ⇒ (8, 6) + 25 = 39
2:2d10 + 25 ⇒ (6, 4) + 25 = 35
3:2d10 + 25 ⇒ (4, 3) + 25 = 32
4:2d10 + 25 ⇒ (5, 4) + 25 = 34
5:2d10 + 25 ⇒ (4, 8) + 25 = 37
6:2d10 + 25 ⇒ (3, 9) + 25 = 37
7:2d10 + 25 ⇒ (1, 8) + 25 = 34
8:2d10 + 25 ⇒ (4, 2) + 25 = 31
9:2d10 + 25 ⇒ (6, 7) + 25 = 38
Reroll 8:2d10 + 25 ⇒ (9, 4) + 25 = 38
Going to stat them out later, but the rolls are done at least


Making dice rolls

Stats:

2d10 + 25 ⇒ (6, 1) + 25 = 32
2d10 + 25 ⇒ (6, 3) + 25 = 34
2d10 + 25 ⇒ (8, 1) + 25 = 34
2d10 + 25 ⇒ (5, 7) + 25 = 37
2d10 + 25 ⇒ (10, 4) + 25 = 39
2d10 + 25 ⇒ (3, 7) + 25 = 35
2d10 + 25 ⇒ (4, 5) + 25 = 34
2d10 + 25 ⇒ (9, 2) + 25 = 36
2d10 + 25 ⇒ (6, 7) + 25 = 38

Reroll:

2d10 + 25 ⇒ (4, 7) + 25 = 36

Fate:

1d10 ⇒ 5

Wounds:

1d5 ⇒ 3


Okay, here's the rest of the application:
I've changed the character's name. The background has remained largely the same, but I'm more than open to changing it drastically to fit in with the other characters and their backgrounds. Also, this character would be presented as an option for the First Officer role.

Career: Void-Master
Rank: 1

Current Statistics
Wounds: 12/12
Fate Points: 4
Insanity: 8

Background:

Iago Elias McKie was born on the Fortress World of Vorzium IV. Since the moment he could hold a weapon he was trained to fight back the Chaos forces threatening the planet. Everyone served and no one questioned their role in keeping the Imperium safe. Most of his family were either serving the Imperium or dead, and so Iago spent most of his youth among the Ministorum, serving the clergy as well as the soldiers. For on a world such as this, both worked hand in hand to keep all taint of Chaos from the Imperium of Man.

Lying about his age, Iago signed on with the Imperial Navy as early as he could. Working his way through various vessels and positions in his time in the Navy, Iago eventually found himself working as the Master of Ordnance on a small Frigate. It was on a return trip from the Koronus Passage that a mutiny took place. He doesn’t know how it started, but in the first few hours most of the officers of the crew were dead. Chaos had taken hold amongst the crew and cultists and worse ran amok. Months later he was still fighting for his life and soul. On the rare occasion that he’s asked McKie doesn’t speak about what happened, of the things he was ordered to do.

He finished his service to the Imperial Navy and it wasn't long before he was desperate for work. A man like Iago Elias McKie has few skills beyond killing.

Appearance and Demeanor:
Iago is known amongst the crew as a tough as nails commander and fiercely loyal to the Captain. His reaction to even a hint of disloyalty is often brutal. While not well-liked, he is respected. Iago isn’t a large man, and in fact he’s rather short, but no one would call him soft. Only north of thirty by a year or two, his hair is already grey and he appears to be at least a decade older. Scars cover the right side of his face and neck, disappearing beneath his uniform. His right arm, obviously a bionic replacement, often hangs as if he’s forgotten it’s still attached.

Characteristics:

Weapon Skill: 31
Ballistic Skill: 44
Strength: 38
Toughness: 45
Agility: 36
Intelligence: 33
Perception: 40
Willpower: 51
Fellowship: 40

Talents:

Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Nerves of Steel
Hatred (Chaos)
Unshakable Faith
Armor of Contempt
Hardy
Light Sleeper
Jaded
Resistance (Fear)
Talented (Command) – [Basic Weapon Training (Las)]
Talented (Intimidate) – [Nerves of Steel]
Talented (Awareness) – [Light Sleeper]

Note: Each Talented Talent shows what redundant Talent received during character creation they were taken from.

Void-Master Special Ability:

Master of Gunnery: Re-roll all failed Tests with Shooting Actions aboard a starship.

Trained Skills:

Common Lore (Imperial Navy) [Int]
Common Lore (War) [Int] +10
Forbidden Lore (Xenos) [Int]
Navigation (Stellar) [Int]
Pilot (Space Craft) [Ag]
Pilot (Flyers) [Ag]
Scholastic Lore (Astromancy) [Int]
Speak (Low Gothic) [Int]
Secret Tongue (Military) [Int]
Awareness [Per] (Talented +10)
Scrutiny [Per]
Secret Tongue (Rogue Trader) [Int]

Basic Skills:

Barter [Fel]
Carouse [T]
Charm [Fel]
Climb [S]
Command [Fel] (Talented +10)
Concealment [Ag]
Contortionist [Ag]
Deceive [Fel]
Disguise [Fel]
Dodge [Ag]
Evaluate [Int]
Gamble [Int]
Inquiry [Fel]
Intimidate [S] (Talented +10)
Logic [Int]
Search [Per]
Silent Move [Ag]
Swim [S]

Special “Abilities”:

Constant Combat Training: –5 penalty on Social Interaction Tests regarding non-combat topics (GM’s discretion).
Duty to the Throne: -10 penalty to Interaction Skill tests when dealing with any source outside of the Imperium (e.g., aliens and traitors).

Experience and Advances:

Rank 1
Experience Spent: 5,000
Experience Earned: 5,000

Experience Needed for Rank 2: 7,000

Advances Purchased: 500
200 - Tormented by the Unspeakable (Motivation)
100 - Awareness
100 - Scrutiny
100 - Secret Tongue (Rogue Trader)

Gear:

Common Craftsmanship Mordian Power Sword
Class: Melee
Damage: 1d10+5+SB E
Pen: 5
Special: Power Field (75% chance of destroying non power field weapon), Balanced (+10% to parry)
Weight: 3kg
Availability: Very Rare

Common-Craftsmanship Ceres-Pattern Bolt Pistol
Class: Pistol
Range: 30m
RoF: S/2/-
Dam: 1d10+5 X
Pen: 4
Clip: 8
Rld: Full
Special: Tearing
Weight: 3.5 kg
Availability: Rare

Guard Flak Armour
Locations: All
AP: 4
Weight: 11 kg
Availability: Scarce

Tools
Micro-bead
Void Suit
Blessed Ship Token
Re-breather
Imperial Navy Uniform
2 Bottles of Amasec
Pict-recorder
Vox-caster

Starting +0 Acquisition (+0 Scarce, -30 Best Craftsmanship, +30 Negligible Scale): Bionic Right Arm (best-craftsmanship)
+2 Toughness Bonus to hits on Right Arm
+10 bonus on Agility Tests requiring delicate manipulation (such as Sleight of Hand) with Right Arm
+10 bonus to Strength Tests using Right Arm

Character Creation:

Career: Void-Master

Home World: Fortress World
Home World: Fortress World
+5 BS, +5 WP, -5 Int, -5 Fel
Secret Tongue (Military), Common Lore (War)
Hatred (Chaos)
Basic Weapon Training (Las)
-5 penalty on Social Interaction tests regarding non-combat topics
Nerves of Steel
Wounds: 2xT+1d5+1 1d5 + 1 ⇒ (3) + 1 = 4
Fate Points: 1-9=3, 10=4 1d10 ⇒ 10

Birthright: Child of the Creed
Unshakable Faith
-3 WS
+3 Fel or +3 WP (Took +3 Fel)

Lure of the Void: Duty to the Throne
+3 WP
Armor of Contempt (if 40WP)
-10 penalty to Interaction Skill tests when dealing with non-Imperium

Trials and Travails: Calamity
Hardy
Light Sleeper
-1 Profit Factor

Motivation: Tormented by the Unspeakable
200xp
Light Sleeper
Jaded
Resistance (Fear)
Insanity: 2d10 ⇒ (5, 3) = 8

Stats Rolled:
1:2d10 + 25 ⇒ (10, 3) + 25 = 38
2:2d10 + 25 ⇒ (10, 1) + 25 = 36
3:2d10 + 25 ⇒ (7, 2) + 25 = 34
4:2d10 + 25 ⇒ (8, 10) + 25 = 43
5:2d10 + 25 ⇒ (6, 10) + 25 = 41
6:2d10 + 25 ⇒ (5, 10) + 25 = 40
7:2d10 + 25 ⇒ (9, 5) + 25 = 39
8:2d10 + 25 ⇒ (8, 1) + 25 = 34
9:2d10 + 25 ⇒ (5, 8) + 25 = 38
Re-roll:2d10 + 25 ⇒ (10, 10) + 25 = 45

Weapon Skill: 34-3=31
Ballistic Skill: 39+5=44
Strength: 38
Toughness: 34 (Re-rolled to 45)
Agility: 36
Intelligence: 38-5=33
Perception: 40
Willpower: 43+8=51
Fellowship: 42-5+3=40

Re-roll to Toughness


I think I will just be done with the rolls necessary and leave them here and then see if the Muse favors me with a concept. If she does, then most probably a Seneschal.

Characteristics Generation:
1: 2d10 + 25 ⇒ (10, 8) + 25 = 43
2: 2d10 + 25 ⇒ (8, 10) + 25 = 43
3: 2d10 + 25 ⇒ (8, 2) + 25 = 35
4: 2d10 + 25 ⇒ (4, 6) + 25 = 35
5: 2d10 + 25 ⇒ (3, 10) + 25 = 38
6: 2d10 + 25 ⇒ (8, 3) + 25 = 36
7: 2d10 + 25 ⇒ (6, 8) + 25 = 39
8: 2d10 + 25 ⇒ (5, 1) + 25 = 31
9: 2d10 + 25 ⇒ (9, 4) + 25 = 38

Reroll (8): 2d10 + 25 ⇒ (10, 5) + 25 = 40


Can I select a mutation of wings with an adjustment to Unnatural Origins (False Man) given my concept's background?


For reference, expressed interest thus far.

Arch-militant - Ludicus Marleno
Astropath Transccendant
Explorator
Missionary - Furau
Navigator
Rogue Trader - Silas Tyr
Seneschal - F. Castor?
Void-master - Iago Elias McKie

Sovereign Court

Boggbear, re-roll the stats. Anything below 100 points total (you scored 99) can have a stat re-roll.

Furau, I believe that applies to you too.

A note on mutations- unless they are extremely easy to hide, mutations will count against you in social interaction. There is massive discrimination against mutation in the 40K universe and for good reason. Mutation is gained as a result of corruption and the forces of Chaos and the Warp.

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Darius- an interesting concept and question. I can't really see a way to make the wings work. Even if you took the Tainted lure of the void for a mutation, you can't even select wings if you spend the 200XP. I would suggest you modify your concept a little as the wings aren't really feasible.

I am keeping a list at the top of the thread in the campaign description, Tanner. I will update it again tomorrow though as i'm out of time.


Ah, I didn't see it. Thanks.


The wings were part of it, to fit the idea of a winged saint. Basically, his family created him to play the role of a saint, but he was created with forbidden science rather then hallowed deeds and a pure soul.

I'll need to adjust quite a bit if they don't fit in.

Dark Archive

rolling:
Attributes: 2d10 + 25 ⇒ (10, 4) + 25 = 39
Attributes: 2d10 + 25 ⇒ (6, 10) + 25 = 41
Attributes: 2d10 + 25 ⇒ (8, 7) + 25 = 40
Attributes: 2d10 + 25 ⇒ (2, 1) + 25 = 28
Attributes: 2d10 + 25 ⇒ (2, 5) + 25 = 32
Attributes: 2d10 + 25 ⇒ (10, 1) + 25 = 36
Attributes: 2d10 + 25 ⇒ (2, 10) + 25 = 37
Attributes: 2d10 + 25 ⇒ (10, 7) + 25 = 42
Attributes: 2d10 + 25 ⇒ (3, 4) + 25 = 32

Re-Roll the lowest: 2d10 + 25 ⇒ (4, 5) + 25 = 34

Dark Archive

Spoiler:
2d10 + 25 ⇒ (8, 3) + 25 = 36
2d10 + 25 ⇒ (5, 5) + 25 = 35
2d10 + 25 ⇒ (6, 4) + 25 = 35
2d10 + 25 ⇒ (6, 8) + 25 = 39
2d10 + 25 ⇒ (1, 8) + 25 = 34
2d10 + 25 ⇒ (9, 3) + 25 = 37
2d10 + 25 ⇒ (3, 5) + 25 = 33
2d10 + 25 ⇒ (9, 5) + 25 = 39


2d10 + 25 ⇒ (2, 10) + 25 = 37
2d10 + 25 ⇒ (6, 2) + 25 = 33
2d10 + 25 ⇒ (5, 7) + 25 = 37
2d10 + 25 ⇒ (1, 3) + 25 = 29
2d10 + 25 ⇒ (8, 4) + 25 = 37
2d10 + 25 ⇒ (7, 6) + 25 = 38
2d10 + 25 ⇒ (6, 3) + 25 = 34
2d10 + 25 ⇒ (8, 7) + 25 = 40
2d10 + 25 ⇒ (9, 4) + 25 = 38

Reroll #4
2d10 + 25 ⇒ (2, 7) + 25 = 34

Dark Archive

Spoiler:
re-roll for lowest 2d10 + 25 ⇒ (10, 4) + 25 = 39

Dark Archive

More to come later. Got to go work now.

Sovereign Court

Radavel you can re-roll your set, 93 total.

Darius- fair enough but I like mechanics to match concept; and in this case wings mutation is out of reach unless your lucky enough to roll it.

I'll allow you to start the game (assuming selection) 200XP in deficit in order to pay for the wings. This will mean your spending all your starting XP on the Tainted lure of the void and the False Man unnatural origin. Apply both, but you may take the Wings mutation (which you can't normally take as its above 74 on the dice roll chart). Your first 200XP earnt within the game go towards paying back the deficit (and count as XP spent in Rank 1).

That should let you get started.


Definitely Interested, will come up with a character concept soon. Its good to see more love for 40k on this website.


Rolls that hopefully work and are blessed by the Omnissiah
2d10 + 25 ⇒ (4, 7) + 25 = 36
2d10 + 25 ⇒ (7, 6) + 25 = 38
2d10 + 25 ⇒ (7, 6) + 25 = 38

2d10 + 25 ⇒ (10, 3) + 25 = 38
2d10 + 25 ⇒ (10, 4) + 25 = 39
2d10 + 25 ⇒ (7, 4) + 25 = 36

2d10 + 25 ⇒ (9, 1) + 25 = 35
2d10 + 25 ⇒ (2, 5) + 25 = 32
2d10 + 25 ⇒ (4, 5) + 25 = 34

1d10 ⇒ 9
1d5 ⇒ 1

Dark Archive

I think this one is a better set of stats for me.

Spoiler:

2d10 + 25 ⇒ (7, 4) + 25 = 36
2d10 + 25 ⇒ (3, 6) + 25 = 34
2d10 + 25 ⇒ (8, 6) + 25 = 39
2d10 + 25 ⇒ (6, 7) + 25 = 38
2d10 + 25 ⇒ (2, 3) + 25 = 30
2d10 + 25 ⇒ (7, 10) + 25 = 42
2d10 + 25 ⇒ (6, 9) + 25 = 40
2d10 + 25 ⇒ (5, 2) + 25 = 32
2d10 + 25 ⇒ (4, 9) + 25 = 38

re-roll lowest2d10 + 25 ⇒ (4, 8) + 25 = 37


Thank you. I'll hopefully be able to finish my sheet within the next two days (busy all day today)


A bit of clarification needed...

It would seem that beginning at Home World and working our way down, the Career Path is determined by the previous choices. However, according to the link you have provided where an FFG staff member creates a sample character, he seems to suggest one can start at the bottom (thus choosing Career Path first) and then work his way up to Home World.

Are both options allowed? Or do we start at the top only?

Sovereign Court

Better to start at the top really. Works the same way either way though. As long as you follow the follow-on rulings. But personally I always decided on my career path then worked towards it via the origin path.

Note Into the Storm is needed for the Expanded Origin Path.

Duncan, re-roll that set it was a stinker.

Note- each submission should also make clear what it's free acquisition was, and break down the modifiers like Iago has done.

Note that Power Armour was errata'd to Extremely Rare and thus can't be taken as a starting acquisition.

__________________________________________________________________________

Recruitment list updated. Always visible in Campaign Description at top of page. We now have 8+ interested. I will likely not receive further interest or applications at around the 16 person mark, if it gets that far. I will make it very clear when this happens.

Dark Archive

Are we better spreading out the roles? I'd like to do a Seneschal, but can do a Navigator if that role is already filled?

Sovereign Court

I don't have an objection to multiple applicants per role, but I will only take a maximum of 1 of each career path unless there is some very hefty differentiation between the two.

With that said- if I like a players concept and style i'll likely offer them to re-fluff their character for another career path if i'm already set on someone for the path.

Will likely close recruitment when I have between 16-20 complete applications, or by the original listed deadline of the 30th of June.

RPG Superstar 2013 Top 32

Wow!

I'm pretty sure I don't have space for another PbP, but Rogue Trader is a great setting, and Alexander's known to be a DM of merit. Consider me interested - and I'll see if the week gives me space to roll up a character.


Quote:
I don't have an objection to multiple applicants per role, but I will only take a maximum of 1 of each career path unless there is some very hefty differentiation between the two.

An example of this that I think might work would be another Void-Master. Mine is set up for large scale command of a vessel. He's got a working knowledge of how to pilot, but he's very much not a pilot. And any good RT group could use a good pilot. So another Void-Master could easily fill an extremely different role than the one I presented. To be fair, Void-Master is the career path with arguably the most versatility in role, but other career paths can do similar things.

A Master of Ordinance Arch-Militant would be quite a bit different from a Master-at-Arms. A Seneschal Master of Whispers could be very different from a Purser (or remarkably similar). So much so that I'm rethinking my statement that Void-Masters are the most versatile.

Sovereign Court

Iago Elias McKie wrote:
Quote:
I don't have an objection to multiple applicants per role, but I will only take a maximum of 1 of each career path unless there is some very hefty differentiation between the two.

An example of this that I think might work would be another Void-Master. Mine is set up for large scale command of a vessel. He's got a working knowledge of how to pilot, but he's very much not a pilot. And any good RT group could use a good pilot. So another Void-Master could easily fill an extremely different role than the one I presented. To be fair, Void-Master is the career path with arguably the most versatility in role, but other career paths can do similar things.

A Master of Ordinance Arch-Militant would be quite a bit different from a Master-at-Arms. A Seneschal Master of Whispers could be very different from a Purser (or remarkably similar). So much so that I'm rethinking my statement that Void-Masters are the most versatile.

Void-Master was exactly what I had in mind when I wrote that statement as its a pretty versatile class (with 4 different specialties). Seneschal is also very versatile; they are the most akin to my favorite PF class (Bard) so I usually play a Seneschal myself. I would also tentatively posit they may be the most complex career path; or at least require the most admin time, as they are usually the ones making rolls to acquire items on behalf of other characters or the dynasty.


Quote:
Void-Master was exactly what I had in mind when I wrote that statement as its a pretty versatile class (with 4 different specialties). Seneschal is also very versatile; they are the most akin to my favorite PF class (Bard) so I usually play a Seneschal myself. I would also tentatively posit they may be the most complex career path; or at least require the most admin time, as they are usually the ones making rolls to acquire items on behalf of other characters or the dynasty.

Agreed, and I was sorely tempted to write up a Seneschal for this game (as I'm also a rather huge bard fan). I could still be convinced if someone else would prefer to put in an application for First Officer. Or I could make a Seneschal first officer if that would fit better with the group.

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