The Caryatid Column Shatter Weapons (Ex) feat reads:
Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon’s hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken condition.
Question:
Does this mean that weapons can only become "broken" and will not be "destroyed"? Or, is the weapon destroyed when it reaches 0 HP.
With a hardness of 10 for non-magical, It seems like it is very likely for a party to end up with destroyed weapons very quickly, maybe after a single strike. Seems very harsh especially at the beginning of a Tier 1-2 scenario.
Thanks!