The campaign setting I set up for my PC's is dependent on a polytheistic system, with 8 dieties handling multiple portfolios and the populace calling on whichever god will meet their need at the time. (god of Luck when you're gambling, god of Mercy when you're broke afterward)
Making it up myself made me think about tweaking Clerics and Paladins a bit:
- Your cleric is not beholden to a single god. They act as conduits of divine power and can use any domains they wish, even if they are from two opposing dieties. Alignment is up to the PC's actions, if they have a 'good' and 'evil' domain, if they act more evil, the good domain spells falter and become less powerful, and visa-versa.
- Paladins must pick a single god to serve. They can be of any alignment as long as it is within one degree of their patron, and can choose a single domain of that god and add those spells to their paladin spell list. Evil aligned pally's use the Anti-Paladin build, Neutral Paladins get the choice of channeling heal/harm, good/evil based on the situation, but should try to balance their actions and stay within the tenants of their patron.
My issue is I haven't had anyone play-test these ideas yet (nobody wants to play a pally...), so I'm curious if anyone can come up with some pit-falls or issues I might come across in the future. I'd appreciate some input from everyone, especially game-breakers.