Goldsmith

I Experiment on PCs's page

12 posts. No reviews. No lists. No wishlists.




Should there be a save against the shaken aura and/or fear effects of this spell?


PLEASE LET ME CLARIFY THIS: I DO NOT WANT OR NEED *RULES* FOR AN UNDERSEA CAMPAIGN.

I am simply asking for suggestions for reference materials, or ideas for under water dungeons.

I've been considering running an under sea adventure for my group and books in that setting have been challenging to find. I welcome any ideas from the wide world of the Paizo internets!


A rogue and wizard get into an argument and the rogue decides to get back at him by spiking his "dwarven holy water' with some sleeping powder...

The wizard's PC laughed it off, very assured his dwarf was more than capable of handling it; he had forgotten about the "poison stacking" rules with alcohol, making it very VERY funny when he (surprize!) failed his DC 30 fort save the second swig. The aftermath was hilarity.

This was one of several such amusing tales that happened during this campaign, I was really surprised at what the group would come up with all on their own.

Anyone else have any tales of random PC's action (or inaction)? I love hearing anecdotes from other players!


A convo with a friend led to us looking up possible "Monstrous Form" candidates in the Beastiaries. This is how it played out...

Friend: "A doppelganger technically qualifies as a medium monstrous humanoid."

Me: "True..." *realizes this could get messy* "But why would you want to turn into one?"

Friend: "Well, if you got their spell-like ability... you'd get all their bonuses while walking around as yourself!"

After I picked myself up off the floor, I began to think on it. It seems legal according to the wording of the spell...

I'd like some outside input on this subject, silly as it is. Also, has anyone else run across these kinds of things with this spell, or ones like it?


The campaign setting I set up for my PC's is dependent on a polytheistic system, with 8 dieties handling multiple portfolios and the populace calling on whichever god will meet their need at the time. (god of Luck when you're gambling, god of Mercy when you're broke afterward)

Making it up myself made me think about tweaking Clerics and Paladins a bit:

- Your cleric is not beholden to a single god. They act as conduits of divine power and can use any domains they wish, even if they are from two opposing dieties. Alignment is up to the PC's actions, if they have a 'good' and 'evil' domain, if they act more evil, the good domain spells falter and become less powerful, and visa-versa.

- Paladins must pick a single god to serve. They can be of any alignment as long as it is within one degree of their patron, and can choose a single domain of that god and add those spells to their paladin spell list. Evil aligned pally's use the Anti-Paladin build, Neutral Paladins get the choice of channeling heal/harm, good/evil based on the situation, but should try to balance their actions and stay within the tenants of their patron.

My issue is I haven't had anyone play-test these ideas yet (nobody wants to play a pally...), so I'm curious if anyone can come up with some pit-falls or issues I might come across in the future. I'd appreciate some input from everyone, especially game-breakers.