| Hux |
Griefing and sandbox games is an age old dilemma. PVP is an integral part of a sandbox environment, without PVP it takes away a huge chunk of the freedom involved in a sandbox world. However there are some things that will need to be done to curb people from killing anyone they come across.
1. Don't make it very profitable. If there will be loot drops let it be based on a formula via value and character level vs opponenet level.
2. New player areas and Major cities should be protected areas.
3. Aiding and abetting must be discouraged. How often has a 'red' secretly or openly been in cahoots with a blue to grief the other blues?
4. Social repercussions are mandatory.
I am in favor of open world PVP but it has to be designed with these basic precepts and others I am probably unaware of to make it a fulfilling experience for everyone involved.