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The Exchange

If a creature has a natural attack with a reach other than its "natural reach" does that attack's reach get modified by the Giant Template and if so, how?

For example, an Otyugh has a "natural reach" of 10 feet which it uses for its bite while its tentacles have a 15 foot reach. If we make it a Giant Otyugh it gains a "natural reach" of 15 feet which it uses for its bite but what is the new reach for its tentacles?

I think they would bump up to 20 feet, following the same progression as "natural reach" does for a Large (tall) base creature (5->10->15->20->30) but I wanted to make certain that was the case since I have seen such attacks advanced in other ways.

The Exchange

Universal Monster Rules wrote:
Trample (Ex) As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature's slam damage + 1-1/2 times its Str modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature's trample attack is 10 + 1/2 creature's HD + creature's Str modifier (the exact DC is given in the creature's descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

If target of the trample is flat footed without Combat Reflexes are they denied a saving throw? I haven't seen this adjudicated before and I anticipate it may come up in a future session so I was hoping to get feedback on how others in the community interpret this situation.

I imagine it is intended that a creature who could take an AoO but doesn't threaten for whatever reason would still be allowed make a save (at least that is how I intended to rule it).

The Exchange

I have been searching the forums for an answer to this but to no avail.

After reading the trample description I was left unsure as to how it plays out in game. Since the text doesn't say movement doesn't provoke AoO's such as whirlwind I assume that moving out of a threatened square provokes and the description of trample indicates the act of trampling also provokes, so if both actions provoke then can the tramplee take the AoO against the movement without the penalty? If the tramplee has combat reflexes he/she could then take or forgo the trample AoO as he/she saw fit. In that situation if the tramplee doesn't have combat reflexes he /she would not have an AoO to forgo and would have no choice but to eat the full damage?.

This ability would play out much better if only movement or the act of trampling provoked and not both and if it really does work the way I think it does then the whole -4 penalty would only ever be taken if someone takes two AoO's via combat reflexes.

How is this mechanic supposed to work? How have you implemented it or seen it implemented?

The Exchange

1 person marked this as FAQ candidate.

In a recent game a DM ruled that tremorsense can only detect creatures or objects that are moving, thus creating a tremor. However, reading the rule that doesn't appear to be the intent. Does tremorsense really require movement to detect?

Quote:


Tremorsense (Ex) A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability's range is specified in the creature's descriptive text.

Basically "sense vibrations" vs "anything in contact with the ground"

If it is only movement then how the heck does an earth elemental move in its own plane without running into things?

The Exchange

I picked up the Class Acts pdf for Gunslingers and I really like the Grim Outlaw archetype, however, I want to be certain it can be combined with the Pistolero archetype. I see two possible conflicts: 1)Pistolero changes the level you get Deadeye and Grim Outlaw replaces it (I don't think this would create a problem, but I wasn't sure) 2) Grim Outlaw replaces Gun Training 1-4 (As far as I know Pistolero doesn't remove those abilities, however, I have seen discussions regarding the redundancy and didn't know if an errata had been put out that changed the Pistolero archetype to now replace them).

Is anyone aware if this combo is legal or has anyone played this combo in Society play?