Grau Soldado

Hugo van der Maarl's page

14 posts. Alias of NothingBoy.


Full Name

Hugo van der Maarl

Race

Human

Classes/Levels

Cleric/1

Gender

Male

Size

Medium

Age

21

Alignment

Neutral Good

Deity

Pharasma

Location

Ustalav

Languages

Common, Celestial, Infernal

Occupation

Travelling priest - birth and death rites, teacher, healer

Strength 10
Dexterity 10
Constitution 10
Intelligence 14
Wisdom 18
Charisma 14

About Hugo van der Maarl

Appearance:
Hugo is a gaunt, young man in need of more than a few good meals. He has medium length brown hair, brown eyes and is of pale complexion. When he can not be seen up to his elbows in the sick and dying, he can most often be seen with his nose pressed into a book. He wears the black, grey and white mantle of his clergy.

Personality:
Although brimming with the desire to improve the lot of the low unfortunates who inhabit Ustalav, Hugo is a solemn figure. Although his teachings state death as just another step in life, each new soul taken by the horrors besieging his town weighs heavily on both his mind and his heart.
Hugo is polite, unassuming and unwavering in his dedication to his people.

Entry questions:
A: What is your connection to the Lorrimer family?

My family had little or no dealings with the Lorrimer family while my parents were alive, but we were always aware of their presence and station within the area. It does not serve to pry behind closed doors in Ustalav, and most families keep to themselves. It was only when I started manifesting signs of Pharasma's gift two years ago that I came into contact with them, and even then not face to face, but via a messenger.
They knew of my new found talents and had apparently observed me aiding the few townsfolk willing to let me help. I know not how, for I did not make it widely known. Within a week I received word I was to receive their "patronage" and be given travel and funds to study at the clergy stronghold on the region's border. It was only when I arrived that I realised how...well, hurried the whole thing had been. Hurried and desperate. Still, upon my return to Harrowstone I shall express my gratitude at this new life, but my mind aches over what drove them to notice me in the first place.

B: Why did you miss the funeral?
I was waylaid by many more. On my travels back the caravan I journeyed with encountered a roadside village I had passed on the first leg of my journey two years ago. The stench of Urgathoa filled the place like a dense fog *spits*. A sudden illness had whipped through the town and taken half of the population with it. I did what little I could with my new training, anxious though I was to use it, and with Pharasma's blessing slowed a few journey's to the Boneyard. I missed the burial of one man to oversee twenty others. Such is the lady's way. Ironically as the new cleric at that very church, I may very well have led the ceremony had I been there...no matter.

C: Why are you currently in or very near the local church to Pharasma?
This old church will be my new place of work and worship now that I have returned a fully anointed member of the faith. There are scant others in the town with the gift or the wish to work both birth and grave, but we must all serve and stand together. That has never been more true at the edge of the famous Worldwound than it has been in Ustalav.

D: Why do you care what happens to a tiny hamlet in the middle of nowhere?
It is my birthplace, my home and now, my parish for as long as Pharasma sees fit to let me keep my bones from her. In my new role I can truly help, heed and give hope to the town.

E: What are you afraid of?
In truth, there is little that walks the night in this place that doesn't give a sane man cause for fear. But more than all its the insidious work of Urgathoa, the Plagueweaver, that gives me cause for fear. Silver for werewolves, stakes for vampires, holy power for the walking dead. Each have their cure. But the faceless and countless plagues, diseases and ills that stalk up from tomb, marsh and black magic? There is scant medecine but hope, hope that a man may wake with as much flesh in the morning that he went to sleep with.

Here there be crunch:

Hugo Van Der Maarl CR 1/2
500 XP
Human Male Cleric/1
NG Medium Humanoid (Human)
Init +4; Perception +4
Traits; Corpse Hunter, On The Payroll

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Defense
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AC 17; Touch 10; Flat-Footed 17; (Breastplate 6AC, Buckler 1AC)
HP 9 (d8) 
Fort +2; Ref +0; Will +6

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Offense
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Speed 20ft
Space 5ft; Reach 5ft
Melee +0 Light Mace (1d6)
Ranged +0 Light Crossbow (1d6)
Special Attacks

Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.

Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Spell-Like Abilities
At will— Channel Energy 1d6 5/day

Spells Known/Prepared
1st (2/day+Domain) — Bless, Command (DC 15 Will), Comprehend Languages
0    (at will) — Detect Magic, Read Magic, Light

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Statistics
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Str 10, Dex 10, Con 10, Int 14, Wis 18, Cha 14
Base Atk +0; CMB +0; CMD +10
Feats Scribe Scroll, Improved Initiative
Skills Heal +8, KN:History +6, KN:Religion +6, KN:Local +6, Diplomacy +6;
Languages Celestial, Infernal, Common
SQ
Domains - Knowledge (all KN are class skills), Repose
Aura of Good
Corpse Hunter - +1 on all attack rolls against the undead

Combat Gear Breastplate, Buckler, Light Crossbow (w/20 Bolts) Light Mace, Holy Symbol of Pharasma
Other Gear Scroll of Protection from Evil, 10 gold pieces, Robes of the Pharasman Clergy, Waterskin, Copy of "The bones fall in a spiral"