Callous Rake

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@ James Risner: I'll clarify my post then ;)
Essentially my point is that by the time a character can get their hands on an item/enhancement that will allow their weapon to inflict damage as if it were a size larger, that extra damage is not going to be a huge deal in the grand scheme of things as the base weapon damage is a relatively small portion of the overall damage a given attack might inflict.

Obviously this extra damage is a big advantage for a low level character but, in my view, it's not such a biggie for the kinds of levels who can afford it.

(Also, don't forget, if the PCs are running about with these kinds of weapon enhancements, there's nothing to stop their enemies acquiring/making the same kinds of things...)

Making it a weapon enhancement seems reasonable.
Or make a slotted wondrous item: "Bracers of Gravity Bow" (or "gloves of leaden blades")just price it at DM discretion (8 - 10k seems ok to me)


<casts "Raise Thread">

Hi. Just my 2 cents worth:
I'm playing in a fairly high powered / very high magic campaign (which I usually run - taking a playcation) and have found that the high damages being thrown about by PC and NPC alike are not so much to do with the base damage of the weapon but more the enhancements, feats, strength of the wielder, etc.

For example, let's say I'm a level 12 fighter...
If I am using a +4 two handed sword (2d6+4) with a lowly strength of 18 (+6) with greater weapon specialization (+4), an augment gem of fire (1d6) and power attack (+12).

That's 2d6 +26 +1d6(fire) on a successful hit.
I don't think the base damage of the weapon going from 2d6 to 3d6 would be a big, game breaking, deal.

Admittedly this is a melee example but the principle still holds for ranged weapons (deadly aim, composite bows, etc).
And, yes, it's a 32 grand sword.
But you see my point?

(apologies for the thread necromancy)