Serpentfolk Spy

Hssorak's page

3 posts. Organized Play character for excoman.


Race

| HP 11/11 | AC 15, touch 11, flat-footed 14 | CMB +5, CMD 17 | Fort +2, Ref +2, Will +0 | Init +1 | Perception +6, Sense Motive +0

Classes/Levels

| Speed 40ft | Bloodrage Rounds: 5/6 | Active conditions: None.

Gender

Male CN Nagaji Bloodrager (Crystal Dragon) 1 EDIT STATS WHEN BLOODRAGING

About Hssorak

PFS # 275948-14
Experience 0
Faction Dark Archives
Wealth 10 GP, 8 SP, 0 CP, 0 PP 0 Fame 0 Prestige
__________________________________________________________________

Hssorak
Male Nagaji Bloodrager 1
CN Medium humanoid (nagaji)
Init +2; Senses low-light vision; Perception +6, Sense Motive +0,

Defense:

AC 16, touch 12, flat-footed 13 (+3 armor, +2 Dex, +1 natural armor)
HP 11/11 (1d10+2)
Fort +2, Ref +2, Will +0

Offense:

Speed 40 ft.
Melee Handaxe +1 (1d6+4, x3) and Gandasa +1 (2d4+4, x3)
or Gandasa +5 (2d4+4, x3) and Claw +5 (1d6+4) Bloodrage STR bonus not added
Ranged
Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities

Statistics:

Str 18, Dex 15, Con 11, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +5; CMD 17
Favored class (bloodrager) +1 hit point
Feats two-weapon fighting
Traits Anatomist, Arcane temper
Languages Common, Nagaji
SQ Fast movement
Skills acrobatics +2, appraise -1, bluff +2, climb +4, craft (any) -1, craft (weaponry) +3, diplomacy +2, disguise +2, escape artist +2, fly +2, heal +0, intimidate +2, kn. Arcana +3, perception +6, perform (any) +2, ride +2, sense motive +0, stealth +2, survival +0, swim +4; Armor Check Penalty -1
Combat Gear Handaxe, Studded leather, gandasa
Other Gearbackpack, bedroll, torches (10), tindertwigs (10), waterskin

Special Abilities:

Weapon and Armor Proficiency: Bloodragers are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). A bloodrager can cast bloodrager spells while wearing light armor or medium armor without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a bloodrager wearing heavy armor or wielding a shield incurs a chance of arcane spell failure if the spell in question has somatic components.

Bloodline: Each bloodrager has a source of magic somewhere in his heritage that empowers his bloodrages, bonus feats, and bonus spells. Sometimes this source reflects a distant blood relationship to a powerful being, or is due to an extreme event involving such a creature somewhere in his family’s past. Regardless of the source, this influence manifests in a number of ways. A bloodrager must pick one bloodline upon taking his first level of bloodrager. Once made, this choice cannot be changed.

When choosing a bloodline, the bloodrager’s alignment doesn’t restrict his choices. A good bloodrager could come from an abyssal bloodline, a celestial bloodline could beget an evil bloodrager generations later, a bloodrager from an infernal bloodline could be chaotic, and so on. Though his bloodline empowers him, it doesn’t dictate or limit his thoughts and behavior.

The bloodrager gains bloodline powers at 1st level, 4th level, and every 4 levels thereafter. The bloodline powers a bloodrager gains are described in his chosen bloodline. For all spell-like bloodline powers, treat the character’s bloodrager level as the caster level.

At 6th level and every 3 levels thereafter, a bloodrager receives one bonus feat chosen from a list specific to each bloodline. The bloodrager must meet the prerequisites for these bonus feats.

At 7th, 10th, 13th, and 16th levels, a bloodrager learns an additional spell derived from his bloodline. These spells are in addition to the number of spells given on Table 1–4. These spells cannot be exchanged for different spells at higher levels.

If the bloodrager takes levels in another class that grants a bloodline, the bloodlines must be the same type, even if that means that the bloodline of one of the classes must change. Subject to GM discretion, the bloodrager can change his former bloodline to make them conform.

Bloodline chosen Crystal Dragon

Bloodrage (Su): The bloodrager’s source of internal power grants him the ability to bloodrage. At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear’s endurance) don’t increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he’s fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.

Bloodrage counts as the barbarian’s rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

Fast Movement (Ex): A bloodrager’s land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager’s speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager’s land speed.

Claws (Su): At 1st level, you grow claws. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage reduction. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws deal an additional 1d6 points of damage of your energy type on a hit.

Medium: Nagaji are Medium creatures and have no bonuses or penalties due to their size.

Reptilian: Nagaji are humanoids with the reptilian subtype.

Normal Speed: Nagaji have a base speed of 30 feet.

Low-Light Vision: Nagaji can see twice as far as humans in conditions of dim light.

Armored Scales: Nagaji have a +1 natural armor bonus because of their scaly flesh.

Resistant: Nagaji receive a +2 racial saving throw bonus against mind-affecting effects
and poison.

Serpent’s Sense: Nagaji receive a +2 racial bonus on Handle Animal checks against
reptiles, and a +2 racial bonus on Perception checks.

Languages: Nagaji begin play speaking Common and Nagaji. Nagaji with high Intelligence scores can choose from the following languages: any human tongue, Abyssal, Aklo, Celestial, Draconic, Giant, Infernal, and Sylvan.

My Boons:

None yet

Sessions:

None yet

Bot Me!:

Hssorak may be dumb, but he can still plan ahead. At lower levels, Hssorak will save his bloodrage ability for stronger-looking foes. When bloodraging, He uses one handaxe and one claw, unless the claw damage would have a bigger die, in which case he uses just claws. When not bloodraging, he uses two handaxes.

[dice=attack, two-weapon fighting, handaxe attack 1]1d20+1[/dice]
[dice=damage]1d6+4[/dice]
[dice=attack, two-weapon fighting, handaxe attack 2]1d20+1[/dice]
[dice=damage]1d6+4[/dice]
[dice=attack, handaxe, NOT two-weapon fighting]1d20+5[/dice]
[dice=damage]1d6+4[/dice]
[dice=claw]1d20+7[/dice] STR bonus gained from bloodraging already applied
[dice=damage]1d6+6[/dice] STR bonus gained from bloodraging already applied

Appearance:

Hssorak looks a bit like a nagaji, but for some reason he looks more like a lizard, with crystalline frills running down his back. He has a mouth more shaped like a komodo lizard, or even a dragon, than a lizard. His teeth are slightly larger than his kin. His legs look like they were built to be fast, and they sure are. Overall, Hssorak looks more lizard than snake.

Personality:

Hssorak is brave, battlewise, however in social situations he tends not to talk much. One you get to know him, however, you see that he’s really nice and likeable. He cringes when anyone who might know Nagaji says his name, as in his language it means ‘disgusting’.

Background:

Hssorak was born to one of the most noble families in Nagajor. He was to be the 5th in line to the king, but as soon as he was born, his parents’ loving faces turned to disgusted ones. Hssorak’s features, so different than the beautifull and handsome people in nobility, disgusted his parents so much they named him Hssorak, which means disgusting in Nagaji. They descreetly gave him to a hermit who lived away from the big city. Angry at his parents, and the child that replaced him, he seeks to show them what true dragon lineage means.