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Liberty's Edge

Kyshkumen wrote:
Yes you can play an adventure for credit even if you have already run it as a GM. As you stated it does need to be a different character. There are a few things you can do as a courtesy to your GM and fellow players. First let the GM know you have prior knowledge of said adventure. Second try to play in a way that does not ruin the story for the other players. Other then that have fun with it.

Fantastic. Just to completely nail it down, though: what if you play a module, then GM it? Could you get a GM's cert for GMing it and then assign that to a character different from the one that you originally played it with?

I can't see a reason why the order you did it in would matter much, but I want to make sure I thoroughly understand the rules.

Liberty's Edge

I'm sure this question has been asked and answered many times, but I'm still not clear on the circumstances under which I can GM an organized play module (I'm going to call it "module," since "scenario," etc., all seem to be specialized terms. I just mean a canned adventure sold by Paizo to be played in organized play) and still play it with one of my characters.

Looking at the latest organized play guide, it looks to me like you can get credit twice for any adventure: once for GMing it, and then once for playing it. I'm assuming the order in which you do these two things doesn't especially matter. A final caveat that I do understand: you can't give credit for these two actions to the same character. They'd have to be different ones.

My specific situation is this: I GMed 3-21, Temple of Empyreal Enlightentment, several weeks ago for some friends. I'd never played it. I gave one of my characters a GM chronicle sheet for my having GMed it, which seems perfectly legal.

Now the same module, 3-21, is being offered at a local con in a couple of weeks and I'm wondering if I can play it with a different character and get credit (for that character, obviously, not the one I assigned the GM credit to).

My apologies if I'm being obtuse, but the guide is confusingly worded and I don't want to cheat, even if it's unintentional. On the other hand, if I can get credit for playing it with the new character, I'd like to.

Liberty's Edge

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This is a technical question and I'd like to make sure I'm not reading the rules wrong before I take the plunge with my character.

She's a sorceress with one dip into oracle, so she's proficient with most shields and also medium and light armor, playing in PFS organized play. I was considering getting her a mithril buckler and a mithril chain shirt after taking the arcane armor training feat at 5th level. This sounds to me like she'd have a 0% arcane spell failure chance:

Chain shirt = 20% arcane spell failure chance, -10% for mithril, -10% for arcane armor training = 0 arcane spell failure chance

Buckler = 5% arcane spell failure chance, -10% for mithril = 0 arcane spell failure chance.

What's throwing me a bit is the rule on page 150 of the CRB that says when you're using both a shield and armor, you add the spell failure chances together, in this case for 20% for the shirt and 5% for the shield, for a total spell failure chance of 25%. In that case, would you still be left with a 5% failure chance-- 25% for shirt + shield, -10% for arcane armor training -10% for mithril = 5% arcane spell failure chance.

I guess what it comes down to is this--is the -10 arcane spell failure chance for mithril, specified on pages 154-155 of the CRB, applied twice--once for the shield and once for the body armor, or is it applied once to the cumulative arcane spell failure chance of the shield plus the armor?

The more liberal reading makes sense to me, but as we all know, that often doesn't make much difference if you're sitting at a table with a more restrictive DM. I'd like get some idea of the consensus before I make the move with my character.

Thanks.