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HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() This will be hard convincing him of anything else to let the goblin go. Bluff, diplomacy and intimidation all seemed to have failed. Hothfarr stands aside, a deep frown on his face, belying the anger that is welling up inside at the stand-off happening before his eyes and himself not able to help out in this case. "So that's it huh? Holding a poor defenseless goblin hostage and nowhere to go. So how do you envision this going? You get to the basement alone? You know we will follow you regardless. Especially if you kill this goblin. So what is it gonna be? Go together to the basement? Fight and get killed? Or just leave and take your loss for granted? Those are your options at the moment." Hothfarr looks up above the halfling to check for any loose bricks or unstable construction that might easily fall down if hit.
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HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() Hothfarr lets Redsevic go up first up the rope ladder, then listens in when he hears talking from up there. "Any good things up there now those goblins are gone?!" He shouts up from below, hoping to make his way up the rope unimpeded. Deception: 1d20 - 1 ⇒ (18) - 1 = 17 "Hold on, I'm comin' up!" Athletics: 1d20 + 7 ⇒ (2) + 7 = 9
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HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() Hothfarr moves over towards the rubble and the rope as he sees Nosteo trying to make it up to get further up the stairs. "To work around with stone and stone buildings, one needs sure footing, even on loose rocks. Allow me!" Hothfarr moves up the pile of rocks.
Atheletics: 1d20 + 7 ⇒ (5) + 7 = 12 If Hothfarr gets up on the rubble, he'll hold out a helping hand to the others to try and climb the pile of rubble to get to the ladder. ![]()
HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() Hothfarr stands up from his prone position and grumbles audibly about being thrown prone by the creature. He then grips his warhammer tightly with two hands and swings with a loud "Raaahhh!!" at the creature with all his might. Attack, Power Attack: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 212d8 + 4 ⇒ (8, 5) + 4 = 17 1 action to stand out, two actions to power attack. ![]()
HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() Hothfarr feels nauseated at first, but then throws up a little of his breakfast into his mouth and then spits it our further onto the rubble. Fort Save Attempt: 1d20 + 8 ⇒ (14) + 8 = 22 "Uhg, Yuck! Wretched beast!" Hothfarr then moves 5 feet south-west and 10 feet south, then attacks the creature with his warhammer. Attack: 1d20 + 9 ⇒ (2) + 9 = 111d8 + 4 ⇒ (6) + 4 = 10 One action to retch and lose sickened 1, 1 action to move and 1 to attack. ![]()
HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() Hothfarr nods in agreement and says.
The stout dwarf moves over with the group, trying to stay to the front of the group as best as possible. ![]()
HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() Hothfarr moves into the room with the others, whistling soft and low in awe and amazement and also an underlying tone of something else. Good. Good... The inside is a mess, but the stonework is still somewhat of a state to be repaired. It will take a lot, but this place is salvageable. I wonder how much of it is... Hothfarr inspects the walls and ceiling of this room to see any problems or weak points in it. Hoping to see what is still sturdy and strong. Lore (Engineering or Architecture): 1d20 + 4 ⇒ (14) + 4 = 18 Only then he notices the goblin dogs and looks to the others. "I wonder where their masters went. Any traces of their whereabouts?" The dwarf says as he looks around for tracks or traces of goblins.
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HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() Hothfarr keeps his weapon and shield close at hand as well. "Best if we stay close enough to each other. Never know what might spring out at us from the overgrowth." The stout dwarf says as he keeps an eye out as the party moves further up the hill. Perception: 1d20 + 7 ⇒ (14) + 7 = 21 ![]()
HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() Hothfarr searches for his coin purse as Crink converses with the others. Eventually he coints out 6 silver pieces and puts them down on the counter. "There y'go Crink! Thank ye very much, if we need to scale a wall or scale the mountain I owe you one now." Hothfarr grins as he takes the supplies from the counter. ![]()
HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() "I'll head on over to 'Bits' as well, Nosteo. If we go up to the citadel, I figure we could use some other supplies as well." Hothfarr follows Nosteo to Bits and looks around for some more rope and a grappling hook. "G'day to you Crink. How's business these days?" Hothfarr asks the halfling in order to make a little chat with his townsman.
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HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() Hothfarr nods as Nosteo gestures to the others that helped take care of the mephit and saved the villagers, including hothfarr himself. "We will bring him back alive, for thorough questioning. He always seemed a bit odd, but starting a fire in his hometown seems off, perhaps even for him." Hothfarr looks around at those gathered and smirks grimly.
As the group eventually gathers outside, Hothfarr speaks up: "I would suggest we bring enough rope, perhaps manacles, to bind and safeguard Calmont when we do take him captive. Any other supplies we might need in this endeavour?" ![]()
HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() Ouch, rolling both a crit and max damage on both damages, good thing I have lots of hp. And thanks Nosteo. As the fire mephits teeth puncture his armour and sink into Hothfarr's flesh, the burning sensation of his wounds immediately searing shut is almost unbearable for the stout dwarf. "A blast it you fiery bugger! You won't get the best of me!" Hothfarr attacks the fire mephit in retaliation in kind with a powerful attack. Attack, Power Attack: 1d20 + 9 - 5 ⇒ (16) + 9 - 5 = 202d8 + 4 ⇒ (5, 7) + 4 = 16 Then he spits at the mephit.
Then the gentler warmth of Nosteo's healing washes over him and he sighs in relief.
If the mephit still lives, Hothfarr will raise his shield as a last action. Should get my AC to 20, still have to adjust to the new rules. HP = at 17 if I'm correct. ![]()
HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() Alas, I still can't change my profile picture, so for now the anonymous man has got to do. Hothfarr gets out of his seat and moves towards the Fire Mephit that started the fire inside the town hall. Hothfarr ends his movement to the right of Quentino Posandi. Getting to the fight is most important, but I'm not so fast, so a triple move is needed. ![]()
HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() Hothfarr looks up from his mug of ale to look at the goblin, then back at the others. "I think Redsevic and I have seen our fair share of Calls. To me it has always seemed like an auction of sorts, groups of adventurers try to win a quest for glory and earnings. Perhaps it is more akin to a specified message board with job offerings, adventurers pick the quest or job that's most suited for them." With that said, Hothfarr shoves his seat back from the table and stands up.
Hothfarr asks the goblin present as he starts to head towards the opened door sof the town hall. ![]()
HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() Hothfarr listens patiently and with awe as Redsevic plays his tune and nod appreciatively as the other musicians join in. As Redsevic finishes the song, Hothfarr keeps nodding.
Hothfarr couldn't finish his sentence as to why the battle hymns were necessary as Nosteo approaches the two locals with an offer to join him and the two other out-of-towners at their table. The ashen-blonde dwarf looks towards Redsevic with a wry smile.
Hothfarr makes his way over to the table with Aeral en Cathirix, newly-filled mug of ale in his meaty hand.
"So...I hear ye'r lookin' for some teammates for the Call for Heroes. My friend Redsevic and I are locals here, people around here know of us, what we're capable of. For beter or for worse. Who might you fine people be?" ![]()
HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() Just before the toast on the Call for Heroes
The dwarves shove their runes and a few sheets of paper into a small sack and then the call comes out along the tavern. Hothfarr stands up on the chair next to the table.
With that said, Hotfarr claps Ufretin on the back as the two friends say goodbye. Hothfarr walks towards the bar and collect his drink, he eyes the two foreigners sitting at a table, takes a large gulp and then his eyes wander off in search of other candidates of the Call for Heroes. His eyes eventually fall on Redsevic and walks up to him. "Redsevic right? I've seen you here before. Aren't you a singer or musician or whatnot? Hothfarr Stonehand, son of Angrim Stonehand and Kartha Axebane, at your service. I'm a stonemason at Tuskhead's." Hothfarr holds out a gruff and calloused hand, that has definitely seen many hours of hard work. ![]()
HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() Two young dwarves are sitting at a table in the far corner of the tavern's ground floor. They are playing a newer version of an old dwarven game involving stone runes with symbols carved into them. They seem to be distracted by their game, though a keen observer might notice the burlier of the two is keeping a close eye out at the other patrons stepping into the tavern. "Seems to me we've got a lot of new faces this year. You think Rorsk and Angrim would let me go with the inexperienced, do you Ufretin?"
"With your last outburst? I'd reckon Rorsk would almost pay to see you leave for a while. As to your father Angrim, who knows what he thinks Hothfarr. Maybe he is of the same mind as Rorsk, wanting to give you time to cool off a bit." The smaller, but still rugged-looking redhaired and redbearded dwarf said. "Perhaps you are right my friend. The frustration gets me too often. Luckily I do not have that in games of chance. By Torag your luck is good tonight." The other dwarf smiled and the two dwarves could be heard laughing and jostling about the game throughout the tavern. ![]()
HP: 23, AC20, Fort:+8, Ref+6, Will +5 Dwarf Fighter/1
![]() Greetings everyone. Looking forward to playing this AP together with you all. Regarding my posting, usually once per day when home from work with a bagger post. Small posts during the day could be possible, but I don'te have that much time. I am fine with most things being talked about as long as it doesn't get too expletive or detailed. ![]()
![]() I would like to add to Hothfarr his personality: he is not grumpy and grim all the time. He can be very upbeat and friendly towards others and most of the time he is. But he holds himself and his work to a high standard, he could lash out verbally against others in frustration when things go not as well as he planned. If picked for this game, I have an idea as to how Hothfarr will overcome this issue for himself. ![]()
![]() Hey this is Rocan. I've thought about the other character to build and I think he would be a better character than a charicature of a goblin for this campaign. Presenting Hothfarr Stonehand, a grim and grumpy stonemason from Breachill with big dreams for the future. Crunch is in the character profile. Hothfarr Stonehand: Hothfarr works long days in his extended family's company, the Tuskhead Stoneworking in Breachill. Whereas Rorsk Axebane has the family's acumen for business and the raw power for bellowing commands at others, Hothfarr has none of that. He does have a raw and unrefined talent for sculpting stonework, making sculptures and engravings. Though many would say his work is pretty good (for an apprentice) and he puts in good work and effort at his job, Hothfarr has destroyed many of his own creations in anger. Anyone who would say something about it would get a gritty remark, a stern look or a loud grump if not a punch on the chest. It's maybe more obvious to some, but many of his fellow dwarves don't see his obsessive perfectionism. It is a trait that tends to make him focused but grim and almost never satisfied with his own work. Things have heated up amongst his colleagues and him now, even Rorsk Axebane himself suggested he should take a few days leave soon, then come back. After long days at work, he tends to sculpt for his own relaxation, away from other eyes, always a work in progress. It is at these times that he longingly looks towards the ruins of the castle atop Hellknight Hill, a faint dream well out of his grasp at this moment. If ever there would be a chance to make a masterpiece....He would take it...
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