Ratfolk Caravan Guard

Hot Stuff's page

19 posts. Alias of eriktd.


Gender

NG ratfolk investigator|HP 10/10|AC16 T14 FF13|F+3* R+5 W+2|CMB-3 CMD10|init+3|Per+6** (darkvision 60') SM+0|insp 4/6|exs 1st-2/3|effects: tears to wine +2 10m

About Hot Stuff

A ratfolk adventurer from Riddleport travels to Holver's Ferry to investigate what has happened to his kin.

Background:
Hot stuff was born in the middle of a brood of ratfolk who lived in the cellar beneath a tavern in Riddleport, the sign for which served as inspiration for his name. Just after the young ratling came of age, most of his family retired from their lives of crime and moved to the countryside-- a small village named Holver's Ferry. They had relatives nearby, so it was relatively easy for them to pick up and go. Hot Stuff stayed behind with a few of his cousins, but promised to visit them in a few years, once he had made his fortune. His plans did not make him rich, but he has been doing all right as an alchemist and adventurer, and he has made some valuable contacts in non-ratfolk society. Then, he received word through distant relatives that something bad had befallen his family, but no specifics. Hot Stuff decided this was the best time for a trip to visit them, and made arrangements to travel to Holver's Ferry as quickly as he could.
Description:
Hot Stuff is a brash, overconfident, fussy, proud, rogueish ratling. He stands about three-foot-nine on his back legs, with gray fur and wearing a broad hat and a leather vest. His eyes are black and his teeth are a little yellowed, and he smells of strong chemicals. He carries a backpack and a belt pouch, and he has a lot of jars and vials strapped to his side in a little leather kit. His voice is less a squeak and more a high-pitched drawl.

Abilities Str 7 (-2) (9[base]-2[race]) Dex 16 (+3) (14[base]+2[race]) Con 14 (+2) (14[base]) Int 20 (+5) (18[base]+2[race]) Wis 10 (+0) (10[base]) Cha 9 (-1) (9[base])

HP 10 (8[1HD]+2[CONx1])

AC 16 (10[base]+2[armor]+3[DEX]+1[size])
AC (touch) 14 (10[base]+3[DEX]+1[size])
AC (flat-footed) 13 (10[base]+2[armor]+1[size])

Init +3 (+3[DEX])

Speed 20 (light armor)

Fort +3* (+0[class]+2[CON]+1[trait], +2*[vs disease])
Ref +5 (+2[class]+3[DEX])
Will +2 (+2[class]+0[WIS])

BAB +0
CMB -3 (+0[BAB]-2[STR]-1[size])
CMD 10 (10[base]+0[BAB]-2[STR]+3[DEX]-1[size])

Weapons
- coin shot +4 (+0[BAB]+3[DEX]+1[size])

Armor
leather armor (+2[armor], +6[max Dex])

Ratfolk Cheek Pouches, Cleanliness, Darkvision, Small, Tinker Favored Class Bonus (investigator) Add 1 to the bonus provided to Perception by inspiration.

Traits Accelerated Drinker, Mana Wastes Survivalist, Meticulous (drawback), Pragmatic Activator, Student of Philosophy

Feats Additional Traits (level 1)

Skills (11/level) Bluff 0-3*, Craft (alchemy) 0+5*, Diplomacy 1+2*, Disable Device 1+7*, Escape Artist 1+6, Knowledge (arcana) 1+8*, Knowledge (dungeoneering) 1+8*, Knowledge (local) 1+8*, Knowledge (nature) 1+8*, Knowledge (planes) 1+8*, Knowledge (religion) 1+8*, Perception 1+5**, Stealth 0+5, Use Magic Device 1+10 Languages Aklo, Common*, Draconic, Goblin, Orc, Undercommon

Investigator 1 (Steel Hound) alchemy, extracts, inspiration (half level+INT), trapfinding +1, weapon and armor proficiency (pistol)

Extracts (CL 1)
1st (3/day): coin shot x1, cure light wounds, heightened awareness, monkey fish, reduce person, shield, tears to wine x1

Gear alchemy crafting kit (25 gp), backpack (2 gp), belt pouch (1 gp), canteen (2 gp), leather armor (10 gp), thieves' tools (30 gp); 35 gp remaining