Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Hoshi's singing coil is out of charge, so she stows the violin, draws her semi-auto pistol and shoots at the worm. ◆ interact, ◆ interact, ◆ strike Semi-auto Pistol: 1d20 + 4 ⇒ (6) + 4 = 10
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Hoshi draws her bow and points it at the worm nearest her and Obozawa Yellow. "Focus fire on this one first," she urges and pulls the bow across her violin string, producing a focused beam of disrupting sound, quite the opposite of what the violin was producing earlier. The beam passes through the worm and continues on toward the bar, shattering a few wine glasses dramatically. ◆ Interact to draw singing coil (synth violin and bow)
Singing Coil, Area Damage, Line 40 ft. E, Charisma Bonus: 1d8 + 4 ⇒ (5) + 4 = 9
Everyone gets a +1 status bonus to hit and damage on subsequent Strikes made against the enemy until the start of Hoshi's next turn. Hoshi will use her "Watch out!" reaction directive the first time a worm attacks a Starfinder other than herself. This warning grants the ally a +2 circumstance bonus to AC against the triggering attack.
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Hoshi tries to memorize the individuals who went with the so called Functionary, planning to try to get information on those in case future missions encountered them again to judge what changes may have occurred. Then she is distracted by the shaking earth.
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
When Jax tries to try to get us to stop the SFS's investigations, Hoshi warns the consortium that getting in the society's way could be bad for consortium operations on Akiton. She hints at ways the society could impede the consortium's usual sources of income with bureaucratic hassles. Intimidation, trained: 1d20 + 8 ⇒ (3) + 8 = 11 I will use an action point to reroll this. Intimidation, trained: 1d20 + 8 ⇒ (19) + 8 = 27
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
There appears to be a problem with whatever was put on that third slide. Can't see anything but a grey box. There is another grey box on the 2nd slide top right. Stell spends some time sharing what she knows about the Society's influence with the Pact Worlds nations and factions, highlighting what might be helpful ways of influencing problem groups in the scavenger's favor. Society, trained: 1d20 + 6 ⇒ (9) + 6 = 15
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Hoshi goes along with Glitch toward the Akitonian leader. Hoshi asks Voss how the salvagers are doing. Whatever he talks about, Hoshi brainstorms ideas for how the Starfinders could help, suggesting who in the lodge might be most accommodating. Diplomacy, trained: 1d20 + 8 ⇒ (11) + 8 = 19
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Hoshi looks around for Zizenzi to give the report on the perimeter check. When she doesn't immediately spot them, she dictates a brief summary on her comm unit and sends it to them. Then she peruses the food and drink options.
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Hoshi moves around the rock until she catches sight of the remaining robot spy, calls out its location to help Obozaya and the others better locate it for attacks, and then fires at it herself by plucking her violin singing coil. The string builds up resonant energy and sends it singing toward the enemy. Stride ◆, Get 'em! ◆◆
Singing Coil, Area Damage, Line 40 ft. E, Get 'em! bonus: 1d8 + 4 ⇒ (7) + 4 = 11 Basic Reflex Save, DC 18 'Botting Obozawa: Obozawa advances and then sets, centering a burst of automatic machine gun fire on the drone. Stride ◆, Autofire machine gun, with strike at primary target ◆◆ Primary Target strike, Get 'em!: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Obozaya advances trying to get close enough to use his machine gun to best effect. He fires off a quick shot, hoping to switch to automatic fire next. Stride for 15' from Get in There Directive ↺. Then 2 strides at 30' ◆◆. Then Strike ◆ Machine Gun, single round: 1d20 + 5 ⇒ (17) + 5 = 22
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Sorry to be slow to post this week. we adopted a kitten on Monday and it's consuming our attention. Hoshi runs toward the robots, again urging her comrades to hustle with her. Then she fires her singing coil (on her violin) at the one she can see around the rock outcropping. Get in There, lead by example, 2 strides with +5 speed. ◆◆
Singing Coil, Area Damage, Line 40 ft. E: 1d8 ⇒ 7 Basic Reflex Save, DC 18 Strike ◆
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Obozaya uses the Get In There reaction to move 15 ↺. Then he strides another 30 feet (25 feet + 5 feet bonus) ◆. At this point, he is still more than 2 range increments from the targets, so he takes another stride, moving 30 feet ◆. Then he takes a single ranged shot at the closest enemy, now 50 feet away, taking a 1 range increment penalty. Strike ◆. Machine Gun, 2nd range increment: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
"Spies at 075," Hoshi says. "Let's hustle!" Get in There ◆◆ Directive + lead by example stride, another stride ◆ Until the beginning of Hoshi's next turn, she and her allies gain a +5-foot status bonus to Speed. Also: each of her allies can immediately Step or Stride up to half their Speed (rounded down to the nearest 5 feet) as a reaction.
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
"What might this be?" Hoshi asks rhetorically as she inspects the discovered part. Crafting: 1d1d20 + 6 ⇒ (6) + 6 = 12 Spending a hero point to reroll. Crafting: 1d1d20 + 6 ⇒ (20) + 6 = 26 "That's interesting."
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Third Quadrant: Nature, trained: 1d20 + 6 ⇒ (10) + 6 = 16
Last Quadrant: Crafting: 1d1d20 + 6 ⇒ (18) + 6 = 24
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Hoshi wasn't practiced in the physical requirements of the area, so she focused on what she knew of natural environments. She interpreted the rock types and was able to predict what sorts of nooks and crannies to expect and perhaps what creatures might hide therein. Nature, trained: 1d20 + 6 ⇒ (18) + 6 = 24
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Hoshi surveys the first area to be patrolled and sees the need to adjust the D-Vee's suspecnsion, so she works engages the vehicle computer system to start the process. Computers: 1d1d20 + 6 ⇒ (13) + 6 = 19 While she does that, Obozawa looks at the area with risk assessment in mind. Survival, trained: 1d20 + 3 ⇒ (12) + 3 = 15
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Diplomacy, trained: 1d20 + 8 ⇒ (4) + 8 = 12 Hoshi asks around but it seems everyone she asks is busy with no time for chit-chat. Either that or she needs a breath mint. Sorry, I missed this post yesterday.
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Hoshi Izarra is a female human recruited for this assignment. She has dark hair, dark eyes, a mix of ethnicities Taldan and Tien Xia, wearing stylish quilted armor with only a baton and a semi-auto pistol for weapons. Anyone who follows up-and-coming musicians might recognize her as one half of the duo Swing Synch Syzygy. She sings, plays a synth violin, and dances with Jock Burtan, a Pahtra who plays sax and does acrobatic tumbling as part of his dance moves. She smiles and greets each of the team and readily shares information about her abilities and background. Hoshi has no questions. She studies the map while waiting for the briefing to end. She has participated in other missions at this lodge in relation to the wreck of the returned Scenario #1-07 Seize and Destroy.
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Is it just two PC and a Pregen? I've been delaying dotting in expecting perhaps another PC. I could play either a soldier or an envoy. I'd prefer to play the Envoy, in which case we should probably have a soldier or operative Pre-Gen. We have a mystic post on the recruitment thread. Then we'd have two casters. I'll dot as Hoshi, but would be willing to do my soldier instead.
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
A young human woman with light brown skin, almond shaped eyes, thick straight black hair, suggesting a mix of ethnicities, enters, humming a catchy tune. She takes advantage of the low gravity to make a gentle leap and twist her torso and hips in a dance move. She wears stylish quilted armor, with only a baton and some kind of pistol on her belt. Tucked into a wide pocket on her backpack is a sleek synth-violin, which can also be used as a ranged weapon with a singing coil attached. Anyone who is fan of popular music may recognize her as Hoshi Ibarra, one half of a rising music duo Swing Sync Syzygy in which she and the Pahtra ex-soldier Jock Burtan perform catchy jazz with musical skill combined with dance and performance. When she enters, she says, "Was that KaWyrd I heard? If you like that, you should here Syzygy's latest, Starship Dreams of Rock and Ruin." As she takes her seat, her holospark plays a snippet of the song. Once settled, she says, "I'm Hoshi Izarra. I'm something of a battlefield advisor first and combatant second." Envoy (Through Desperate Times) "What's the buzz, Drift Fuzz?" Her eye sparkle as she lets Zizenzi know she means no disrespect. Hoshi participated in two other missions related to the Wreck of the Returned. #1-01 Invasion's Edge, 31-07 Seize and Destroy
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Hoshi stands still watching the strange undead creatures approach, drawing her pistol and choosing the one nearer to herself for her first attack, encouraging everyone to follow suit. "They want to rock and roll! Let's show 'em what we've got, starting with this one!" She indicates which one by shooting at it. Green. Semi-auto Pistol, Get 'em: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
All gain +1 status bonus to attacks against Green and +1 status bonus to damage on subsequent Strikes made against the same target until the start of Hoshi's next turn. ◆◆ Get 'em + Lead by Example Then she shouts at the same one, hoping it can understand her, "Your brief revived existence will end momentarily!" Intimidation, trained: 1d20 + 7 ⇒ (1) + 7 = 8
Whichever creature next makes an attack on any in the party that targets AC will get a shouted warning from Hoshi: ↺ Watch Out grants +2 circumstance bonus to AC against the triggering attack.
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Computers, trained: 1d20 + 5 ⇒ (18) + 5 = 23 Hoshi looks over the device and any controls she can find. "This is some kind of new Magitech. Very strange." Fort: 1d20 + 4 ⇒ (3) + 4 = 7 After the pulse, Hoshi's hair changes color to include a number of stripes of different colors not normally found in human ancestries. Anyone familiar with her early music videos recognizes her look from her early days as a budding music icon. She is also missing a tattoo that was on her right forearm, a violin with musical notes pouring out of it in the shape of an infinity sign.
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
"Anyone know what those were?" Hoshi asks as she gets out her medkit. "Who got any of that gunk on you?" She treats her own wounds after everyone else is helped. Medicine: 1d20 + 5 ⇒ (2) + 5 = 7 DC 15 She treats the pain, but the burn remains.
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Ref: 1d20 + 5 ⇒ (12) + 5 = 17 Hoshi avoids the worst of the corrosive ejecta. She cautiously puts five feet between her and the goo. She points at it with her free hand, saying, "One down, one to go! Get this goo guy!" Then she fires her pistol at it. ◆ Step.
Semi-auto Pistol, Get 'em: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19 Target: Green
Hoshi and allies gain a +1 status bonus to attacks against Green until the beginning of your next turn.
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Hoshi slips into the room next to Zmiersh, points at the nearer goo and says, "Let's get that one first!" Then she shots her pistol, hoping the projectile harms something vital to its capabilities. ◆ Stride
Semi-auto Pistol, Get 'em: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 Target: Yellow Goo
Get 'em (Yellow Goo)
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Fort: 1d20 + 4 ⇒ (16) + 4 = 20 Hoshi keeps her breathing shallow as possible as she works. If she feels the fumes affecting her, she steps away into clear air until she feels able to get back to work.
Female Human Envoy 2 HP 26/26 AC 16 Fort 5 Ref 6 Will 8 Perception +6 Speed 25 | Action Points 0 ◆◇↺
Hoshi does point out the 'fish' corpses. Medicine: 1d20 + 5 ⇒ (19) + 5 = 24
Hoshi examines the bodies and concludes, "Death by injection. Some kind of forced transformation that failed." She casts about and spots two broken syringes. She collects them after being sure to secure them so the needles don't accidentally stick her or anyone else handling them. "Anyone seen anything like this before?" |
