Hortensia Gallonica's page

266 posts. Organized Play character for andreww.

Full Name

Hortensia Gallonica


| Init +5 | HP: 33|46 | AC: 23 (12 Tch, 22 FF) | CMB +12, CMD 24 | F:+11, R:+8, W:+8, Immune Fear, Disease, +2 vs charm and compulsion | Per: +9, SM: +7


| Speed 30 |

Inspire 18|18, Lay on Hands 0|7; Reroll: used
| Conditions:


Femle Human Paladin 6

About Hortensia Gallonica

Hortensia was born into the influential Gallonica family, which has branches in several Inner Sea Kingdoms. Growing up in Andoran she grew to hate the influence they wielded behind the scenes, their committment to commercial explotation and casual approach to morality.

When she was eighteen she announced she was leaving, rejected her family and entered the Church of Abadar to fight for truth, justice and a fair economic policy for all unbound by entrenched establishment interests and special pleadings.

She was a strong supporter of Coulson Maldris until his recent fall from grace and is yet to be convinced of the strength of the new Liberty's Edge leadership. However she believes that the strength of an organisation is based on the strength of its membership not its leaders and has determined to provide a strong example of the ideals they strive for.

Stat Block:

Hortensia Gallonica
Female human paladin (oath of the people's council) 6 (Pathfinder Player Companion: Divine Anthology 20)
LG Medium humanoid (human)
Init +5; Senses Perception +9
Aura courage (10 ft.)

AC 23, touch 12, flat-footed 22 (+10 armor, +1 deflection, +1 Dex, +1 natural)
hp 46 (6d10+6)
Fort +11 (+5 circumstance bonus vs. cold weather), Ref +8, Will +8; +2 trait bonus vs. charm and compulsion
Immune disease, fear

Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine glaive +13/+8 (1d10+10/×3) or
. . cold iron dagger +12/+7 (1d4+6/19-20) or
. . cold iron longsword +12/+7 (1d8+6/19-20) or
. . cold iron ranseur +12/+7 (2d4+9/×3) or
. . silver light mace +12/+7 (1d6+6)
Ranged darkwood composite longbow +8/+3 (1d8+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with cold iron ranseur, 10 ft. with +1 adamantine glaive)

Special Attacks channel positive energy 3/day (DC 17, 3d6), fascinate, inspire competence +2, inspire courage +2

Paladin Spell-Like Abilities (CL 6th; concentration +10)
. . At will—detect evil

Paladin (Oath of the People's Council) Spells Prepared (CL 3rd; concentration +7)
. . 1st—divine favor (2)

Str 22, Dex 12, Con 12, Int 12, Wis 7, Cha 18
Base Atk +6; CMB +11; CMD 23

Feats Combat Reflexes, Extra Mercy, Improved Initiative, Power Attack
Traits birthmark, dangerously curious

Skills Diplomacy +15, Knowledge (nobility) +5, Knowledge (religion) +7, Linguistics +5, Perception +9, Perform (oratory) +8, Sense Motive +7, Survival -2 (+0 to avoid becoming lost), Use Magic Device +16
Languages Common, Polyglot, Skald

SQ divine bond (weapon +1, 1/day), lay on hands 7/day (3d6), mercies (diseased, fatigued, sickened), stirring monologue

Potions and Scrolls oil of bless weapon, oil of daylight, oil of magic weapon (2), potion of spider climb, scroll of bless weapon (x2), scroll of comprehend languages (x2), scroll of endure elements (x2), scroll of fly, scroll of protection from evil (x2)

Wands wand of bless (15 charges), wand of cure light wounds (37 charges), wand of divine favour (50 charges), wand of longstrider (46 charges), wand of shield (41 charges)

Mundane Gear acid (2), alchemist's fire (2), antitoxin, holy water (2), backpack, bedroll, cold weather outfit, courtier's outfit, flint and steel, ink, inkpen, masterwork tool (Diplomacy, Pereption, UMD, Religion), parchment (10), silk rope (50 ft.), sunrod (4), trail rations (10), wooden holy symbol of Abadar (2)

Weapons and Armour +1 full plate, buckler, +1 adamantine glaive, arrows (20), cold iron dagger, cold iron longsword, cold iron ranseur, darkwood composite longbow (+3 Str), silver light mace

Magic Items amulet of natural armor +1, belt of mighty strength +2, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, wayfinder

Faction and Boon info:

FACTION: Liberty's Edge (Season 10)

2|5, GM Games
Defeat slaver (1 goal)
1/3 Liberate slaves


Loyalty: x
Stability: x
Economy: x x x x x
Military: x x
Unrest: x

Part 1: Oleg (1E)
Part 2 Corax, (1E, 1M)]

Territories: C1 (Natural resource, 1E), B1 (Lurking Threat, 1S), D1 Landmark (1L), C2 Resource (1E)

Buildings: Market (1E), Garrison (1M)

Raid Treasury: Part 2 (1U)

Old Dead Eyes Blessing: one use CL20 keen edge
Quell Owlbear: 3 uses DC15 charm animal or speak with animals, CL= character level

Botting Instructions:

Try to lways have shield active when combat starts. If not active and it looks like a dangerous encounter activate it.

If inspire courage isnt active start it up and move into position where enemies are likely to provoke opportunity attacks.

Full attack when possible, stay alive with lay on hands