Horse

HorseTornado's page

Organized Play Member. 14 posts (20 including aliases). No reviews. No lists. No wishlists. 10 Organized Play characters. 1 alias.


RSS


1 person marked this as a favorite.

Okay, hashed out the background. It's more or less the same as already stated without too much more added. As stated, booted from a magic academy and wandered around a bit. I decided she'd been trying to squeeze some magical teachings out of The Acadamae as opposed to having studied there in the end, but she's been in Corvosa a couple of years.

In that sense it's likely she's heard about Jinu as well, if only from someone asking if they knew each other; she flits between Kitsune and Human forms like picking out a different shirt for the week, so she's not always walking around with her tails on display.

Oh right, I should mention that I'm going by the 'tails equal to Rank of spell you can cast' nine-tailed inheritor type deal. She has her own fluffy cushion attached to her back.

Background:
Hanako Chishiki comes from a family of mages and has several siblings, each of them wizards like her, her parents, and their parents before them. They all studied at the Arcanamirium in Absalom, though Hanako was the only one who took the school's universalist approach to heart; her siblings each had a preferred school of magic that they chose to specialize in. While Hanako's grades were excellent, she was kicked out halfway through her education after getting caught in the restricted section of the Arcanamirium's library, a place she often frequented to expand her knowledge of magic by abusing her ancestries innate shapechanging abilities, and a dash of her own magic as well.

After her expulsion, her parents rescinded their financial support and Hanako was left to find her own way, and so she elected to travel Golarion, visiting locales with prominent magical communities and institutions and doing her best to learn from them. Sometimes she'd be able to shadow a class or two, or receive tips or the odd spell from a fellow wizard, but mostly she used her magic to perform odd-jobs in exchange for tomes, advice, and lodgings when she'd run out of gold.

It's this lifestyle that took her to Corvosa a couple of years ago, where she's spent her time trying to get an in with the prestigious Acadamae, or the lesser known Theumanexus college. Her efforts have born little fruit so far, but she can be quite patient when she needs to be, at least in regards to learning about magic, and especially when she wants to avoid getting thrown behind bars again from breaking into campus.


Took me longer a minute to actually delete because I just kept pressing the button on top and didn't see the other one below, but done.


How do you add a board profile, do you have to set up the character with a pfs slot instead of just an alias?


Wasn't sure if we're to just use forum default for marching order image or actual character image we might have, but didn't want to hold things up so I just copy pasted the definitely not a rakshasa image I used for my character and plopped it in marching order. Should be done now. Let me know if anything is missing.


I believe I'm done with the sheet macros. Not sure how to tie the details to like, your banner/header like I see Jinu did.

I'm missing the icon on the slides, are we supposed to use whatever image we use for the character alias?

I also learned that there aren't custom pfps here, which makes sense given I'd never seen anything that didn't fit the forum style when I'd see forum posts, but did not expect that.


Ah, if so most of my stuff is fine then. Only thing would be a wayfinder and spindle aeon stone. Since it's not PFS even if we do get provisions, is it alright to take those?


Got it, will get that done and proceed to filling out macros.
To clarify though, are we limited in terms of item level or can we just buy whatever if we have the gold? Keeping rarity in mind of course.


1 person marked this as a favorite.

Since we got a social master I'll be staying wizard. Not exactly a blaster, but I do have chain lightning because that's just fun. More debuff like fear/slow and a few dispels in case. And of course RK as often as I can. I haven't outfitted any equipment yet since I don't know what we have in terms of wealth allotment but I'm hoping for the opportunity to have a few utility scrolls for 'just in case' spells.

Also spell substitution to swap out more niche spells in that same vein. Course I only have the base amount of spells learned so I always feel like I wanna learn just a couple more niche spells each level.


If the group is really hurting for a face, I also have an Imperial sorcerer version of my build. It would remain the same minus swapping wizard feats for the following:

Sorcerer Feats

-Tap into blood- Little RK bonus, and using arcana instead of whatever else, which also gives a chance to swap to Lore via crossover.

-Safeguard Spell- It's the closest equivalent to nonlethal, even if the effect is to keep me from exploding.

-Arcane Evolution, for a dash of wizard.

-Crossblooded Evolution- grabbing nymph to be able to apply a status penalty to will for bigger spells. Lowkey would stack my rank 1 slots with force barrage for an easy way to trigger the blood magic debuff.

-Quickened Casting

I would lose Reach Spell, Widen Spell, Counterspell (and clever counterspell as a consequence), and Knowledge is Power. Basically no more metamagic focus in exchange for facing ability (Master diplomacy over Trained deception/intimidate since I need the points for religion prof and a dash of arcana for RK). It does lose a bit in the flavor department I think, but still good to go.


Alright, in that case to have a more fleshed out build I've decided on the following. By focusing instead on RK I've changed up from a sorcerer arcane caster to a wizard, with a cleric dip for a pseudo mystic theurge. Depending on whether the group has a dedicated healer I can use those slots for healing/condition recovery plus nab a staff of healing. Otherwise some utility from the divine list. I've also dipped loremaster to help with RK.

Loose concept is a Kitsune wizard that was booted from their academy for constantly sneaking into the forbidden section of their library 'In the pursuit of knowledge and the advancement of magical sciences!'

She follows the School of Unified Magical Theory, and Either spell substitution or Staff nexus depending on if I'll carry a Staff of Healing as primary healer.

Ancestry Feats
Honestly mostly fluff and flavor

-Shapechanger's Intuition- Useful to figure out if your classmate is secretly a new breed of shapechanger

-Myriad Forms- Easier to sneak around when one assumes you only have one transformation

-Vulpine Scamper- Used to running around as a fox

Wizard Feats

-Counterspell- Hopefully usable, will plan to grab clever counterspell at 12 since iirc the adventure is 11-13

-Widen Spell- If there happen to be big groups, ally positioning permitting

-Nonlethal Spell- Because you can't interrogate someone for their magical secrets if they're ash

-Reach Spell- When they're a stride away, and that stride happens to have a raging barbarian engaged in a violent duel halfway through

-Knowledge is Power- Thematic, but also a way for her to info dump about enemies to give the party a bonus

-Quickened Casting- Self explanatory I think. Alternatively; SPEED.

Like I said, Archetypes leaned into a cleric dip for mystic theurgy. Primarily because I didn't like all the feats in loremaster and also because thematically exploring another spell tradition fit with the character, and being able to step in as healer if needed would be useful.

Standard Archetype feats

-Cleric dedication

-Basic Spellcasting

-Domain Initiate- As a follower of Nethys, Knowledge Domain is her pick, all the better to succeed at RK

-Divine Breadth

From here, a Level 10 dip into Loremaster for its lore feature. I've left level 12 open between another cleric slot or assured lore depending on how things go.

Skill Feats
A blend of flavor and utility-

-(Background) Dubious Knowledge- Reading every book means also reading the hogwash and needing to filter that out later.

-Trick Magic Item- Having access to the divine list isn't enough for this kitsune; wands and scrolls for useful primal/occult spells are now on the table.

-Schooled in Secrets- Cults also possess valuable information, and so do secret societies. For someone a bit lacking in social graces, reading up on their known habits will hopefully suffice.

-Recognize Spell- Prereq for Clever counterspell, and also thematic

-Quick recognition- Traded a general feat to fit it, same reasoning for Recognize spell

-Orthographic Memory- I have pretty much all the decipher knowledge skills at about the same level, so I'm like half sure this isn't particularly useful, but just in case.

-Cognitive Crossover- When you only have 2 uses of scholarly recollection, this is almost as good for a backup; using Loremaster Lore and Arcana.

General Feats

-Toughness- To make up for being so squishy

-Sacrificed one for Quick Recognition

-Thorough Search- It pays to be meticulous when searching for forbidden texts

In terms of spells, I don't have the exact list written out, since I'd like to work around the party and fill as needed. Ideally it's utility and less direct damage, i.e stuff like illusion spells, grease, revealing light, haste, etc. As mentioned, divine spells can be more niche utility or healer oriented as needed

I'm unused to forum formats, so I'm not super sure how to format a link into the name of a given feat, else I would've hyperlinked everything. Would just using the URL brackets change it up automatically?


I was going to edit but it seems that's only available for a brief moment after posting. Did not know that.

At any rate, if consideration is still open, I wanted to at least throw an idea out. I only know a couple of the existing party member's compositions, so I couldn't plan to not step on anyone, but at the moment I'd be considering primarily an Imperial Bloodline sorcerer for arcana, RK, and potentially facing if we lack it. Archetype in the air for the moment, so I can use it to fill any gaps that might be missing one the party is together.


Would there still be a chance to apply or would the selection just be between those who already expressed interest? If that's not the case I'd also be interested; I had played like a couple of scenes of this before the GM ghosted us, so being able to actually do the whole thing would be great. I did have an investigator for it, but since I believe there's already one I'd just make another character.


Hey there, I'm looking to join a 1e AP. I'm not exactly new to 1e, but I wouldn't call myself a veteran either. Beyond that, I haven't played the actual game in years, mostly just playing 2e (especially since it's easier to find games for it). I felt the itch to get back into it after picking up the Wrath crpg again (I'd played halfway and got distracted so I never finished it, oops).

I should also note that I'm new to using forums, since I play primarily over discord. It doesn't seem all that different I don't think, but the search functions felt a bit lacking.