HorrorshowJack's page

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So we converted from D20 modern to Modern Path, and my character changed from a Mage to a Mystic. Which I'm liking. Can't wrap my head around using the Oracle spell list for a Demon tainted arcanist, and Witch is just wrong. Why would a New England blue blood with an Ivy League education use a spell list that revolves round swamps, rustic living, and hags?

My DM seems amenable to me creating a custom spell list roughly similar in power to the witch list, so no general purpose area-effect destruction, or not so good ones at any rate. He might decide I need to pick either Oracle or Witch though.

Overall, any advice on how to choose wisely? Or how would you choose? Bearing in mind:

By world law summoning & planar allies are invocation only, so that's out.

How many magic weapons/wands/rods did you find on your last trip to K-Mart? Yeah, me too. They're freakishly rare, but 1911A1s are available in a wide variety of finishes. They're a simple weapon also, so my character can use one. (Debating between Nambu Model 60 and a Walther PPK for general usage.)

Modern transportation, computers, the interwebs, etc all exist, and make a lot of PF cool spells kind of pointless.

Also, this character has access to low level divination stuff as spell-like abilities via feats.

Campaign is occult detective based, with major combats relatively rare.


Wondering if they can choose not to have it active, or is it something they have no control over? Seems like they should be able to turn it off, otherwise it doesn't make much sense that they're the go to evil wizard squeeze.

Similarly, can medusas choose not to have their gaze attack active, or is that only if you're using the In The Company of Medusas third party thing?


So the party's rogue recently fed her hand to a basilisk by being a rogue. She lost her dominant hand to boot. Not sure there are any rules covering this. Two questions:

1. I'm thinking -2 penalty for attacks due to being off-handed, with the possibility of training it out. Does this seem reasonable?

2. How do you make Disable Device checks one handed? I'm thinking if you hold a tool in your mouth maybe, but using a -10 penalty. Again to much, or is there an actual rule about this somewhere?


Need to make sure I'm doing them right for a high level npc.

AC
Starting with a race that has +1 Natural Armor, and base Dex 10, Cha 14. They're a dragonish equivalent to tieflings and aasimar.

Has or could have the following:
Improved Natural Armor (feat) Improves Nat Armor by 1.
Nature’s Whispers (Oracle Nature mys) use Cha for AC and CMD instead of dex.
Half Dragon (via 10 level prestige class) +4 NA, +2 Cha
Metal-Clad [Mythral] +5 CR +8 NA, +0 Dex, +2 Cha
Via Barbarian +1 NA
He's also been embiggened and has a -2 dex, -1 size ac bonus.

Okay. I don't think the Barbarian would work since it doesn't specifically say it increases natural armor. It would give you a base NA of +1, so there's no benefit. Templates change the original creature and are applied sequentially, so both would apply.

So naked he has: AC 27 (10 +4 Cha + 14 NA + -1 size) Touch 13 Flatfooted 23. Right?

TREASURE
He's supposed to be a challenge rating 20. Since he has 15 levels and a cr5 template I'm a little uncertain which value to use and why: level 15 PC or Level 20 PC.

NPC treasure on a class based character generally drops the cr by one, so I know level 15 npc is out. Level 20 heroic npc is lower than level 15 pc so I can eliminate that as a choice also. Should treasure increase to reflect the template or not?