One Handed Rogue?


Rules Questions


So the party's rogue recently fed her hand to a basilisk by being a rogue. She lost her dominant hand to boot. Not sure there are any rules covering this. Two questions:

1. I'm thinking -2 penalty for attacks due to being off-handed, with the possibility of training it out. Does this seem reasonable?

2. How do you make Disable Device checks one handed? I'm thinking if you hold a tool in your mouth maybe, but using a -10 penalty. Again to much, or is there an actual rule about this somewhere?


1. There is no handedness in the game. There was in previous editions but it was dropped.

2. There is no rule that covers how many hands are required for disable device, assume 1 is minimum but after that it is probably GM fiat.

I suggest getting someone to cast regenerate on the poor sod. 910gp to pay someone to cast it and there is no more problem. :)

Scarab Sages

As Gauss said, no handedness. No reason to hit the rogue in one of their most discussed weaknesses.

If regenerate isn't an option right now, how about a sweet hook hand? Then she can still use the same limb to attack with, and look like a badass pirate to boot. It would also aid in disable device and such, especially if she gets lock picking attachements.

If hooks aren't her thing, and clockwork stuff is an option, there's the clockwork arm that could replace her lost limb.


Getting a weapon attached to your stump is a pretty common trope. I also might have somebody offer her a fiendish graft which may or may not have magical powers and may or may not whisper dark secrets to her. If she'd be interested in a familiar at some point maybe the hand could have a face like Vampire Hunter D's and help her out with skill checks and such.


Ignoring the fact that handedness isn't a rule, I'd go with treating her attacks as off-handed, but only a -4 penalty to skill checks normally performed with two hands. If this status persists, consider reducing penalties by 1 every level.


Handedness isn't a game thing.

Clockwork Prosthetic Arms are

The only requirement is that the character MUST go by the codename "Fullmetal Rogue" for the rest of her career.


kadance wrote:
Ignoring the fact that handedness isn't a rule, I'd go with treating her attacks as off-handed, but only a -4 penalty to skill checks normally performed with two hands. If this status persists, consider reducing penalties by 1 every level.

Decided to go with this. Thanks.

Assuming she doesn't do anything else ridiculous that's (bwaahahahahahaa) she should be able to get her hand regenned when they leave the dungeon.


In rise of the runelords my character lost his hand for a while. We end up for a while fixing a locking gauntlet to the stump for combat and he used a wand of mage hand for disable devices. it work well until we could get a high level caster to fix it


Raven's Shadow 2 wrote:

In rise of the runelords my character lost his hand for a while. We end up for a while fixing a locking gauntlet to the stump for combat and he used a wand of mage hand for disable devices. it work well until we could get a high level caster to fix it

I have but one word to describe the image I'm getting from that description:

Groovy.


chbgraphicarts wrote:

Handedness isn't a game thing.

Clockwork Prosthetic Arms are

The only requirement is that the character MUST go by the codename "Fullmetal Rogue" for the rest of her career.

Martial-kind cannot gain anything without first giving something in return. To obtain, something of greater value must be lost. That is Paizo's law of 'equivalent' exchange.


DominusMegadeus wrote:
chbgraphicarts wrote:

Handedness isn't a game thing.

Clockwork Prosthetic Arms are

The only requirement is that the character MUST go by the codename "Fullmetal Rogue" for the rest of her career.

Martial-kind cannot gain anything without first giving something in return. To obtain, something of greater value must be lost. That is Paizo's law of 'equivalent' exchange.

What if we threw some philosopher stones in there? I think I could get a cacaodaemon familiar as an eldritch guardian in order to turn souls into stones.

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