About Horl Khan
Horl Khan
Male Qlippoth-Spawn Tiefling Gunslinger (Pistolero) 3
N Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +1 Dex, +1 dodge)
hp 25 (3d10+3)
Fort +4, Ref +8, Will +3
Resist cold 5, electricity 5, fire 5
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Offense
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Speed
Melee kukri +4 (1d4+1/18-20)
Ranged pistol +7 (1d8/×4)
Spell-Like Abilities
. . 1/day—blur
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Statistics
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Str 12, Dex 18, Con 12, Int 8, Wis 15, Cha 8
Base Atk +3; CMB +4; CMD 19
Feats Friendly Switch, Gunsmithing, Rapid Reload
Traits deft dodger, ever wary
Skills Acrobatics +3, Escape Artist +1, Intimidate +5, Perception +8, Sleight of Hand +4, Survival +4
Languages Abyssal, Common
SQ deed: gunslinger initiative, deed: gunslinger's dodge, deed: pistol-whip, deed: quick clear, deed: utility shot, grit, deed: up close and deadly
Combat Gear alchemist's fire (4), holy water (4), sunrod (4); Other Gear studded leather armor, black powder (4), kukri, pellets (20), pistol, gunslinger's kit, gunslinger's kit, gunsmith's kit, pathfinder chronicles, volume 14, powder horn, powder horn, powder horn, 2862 GP
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Deed: Gunslinger Initiative (Ex) While have Grit, can use a free hand to draw a non-hidden firearm as part of the initiative check.
Deed: Gunslinger's Dodge (+2 AC) (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.
Deed: Pistol-Whip (Ex) Use 1 grit, melee attack with firearm gains enh. bonus and free CMB check to knock prone.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Deed: Utility Shot While have grit, gain a variety of useful tricks with a firearm.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Ever Wary Constant fear that your fiendish nature might provoke a sudden attack ensures that you never completely let down your guard. During the surprise round and before your first action in combat, you can apply half your Dexterity bonus (if any) to your AC
Friendly Switch Can move into allies space with no AoO and displace him into your old square.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
Up Close and Deadly +1d6 At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the damage.