Illia Ean

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Hello All,
A while back I had bought the Kingmaker series and the Book of River Nations, and while that campaign died, I still love the kingdom building aspects. I am looking through my copy of Ultimate Campaign at the improvements, specifically the kingdom and army building sections, when I noticed something off.
I noticed that the book said you can create and run armies, and notes in the kingdom section what page to go to, but the army section deals more with running them than building them.
Specifically, where is the calculation for creating, not maintaining, an army and are there any limitations like in Kingmaker or Book of River Nations about either the number of armies by kingdom size, or their needing to be built in a settlement? The kingdom section says go to mass combat, and the mass combat section tells you that, as a ruler, you can raise armies, but I can't find the creation cost. Everything else is fine, just in order to raise an army, I don't know if it needs to be in a settlement, or or how much to create them.
This led me to another pair of kingdom questions: firstly, can you make a kingdom with no settlements? By just building improvements, you cover thorps and villages in a way. Secondly, can you build hex improvements that can be stacked in the same square as a settlement? Both of these were not possible in the old rules, but I think having an agrarian farmer nation or nomad's territory interesting, or more compact city states with farms and roads and canals and aqueducts in the same plain hex.
Any clarification would be appreciated,
Horizonblue


First World Bard wrote:
Horizonblue, you're in the Pathfinder Adventure Card Game forum at the moment. Hopefully a helpful forums person will move the thread for you to the Pathfinder RPG rules forum.

Darn, and thanks!

I have flagged it, I can't seem to delete the thread, but that makes sense.
Sorry for the trouble.


Hello All,
I am looking through my copy of Ultimate Campaign, and specifically the kingdom and army building sections, when I noticed something off.
I noticed that the book said you can create and run armies, and notes in the kingdom section what page to go to, but the army section deals more with running them than building them.
Specifically, where is the calculation for creating, not maintaining, an army and are there any limitations like in Kingmaker or Book of River Nations about either the number of armies by kingdom size, or their needing to be built in a settlement? The kingdom section says go to combat, and the combat section tells you that, as a ruler, you can raise armies, but I can't find the creation cost. Everything else is fine, just in order to raise an army, don't know if it needs to be in a settlement, or or how much to create them.
This led me to another pair of kingdom questions: firstly, can you make a kingdom with no settlements? By just building improvements, you cover thorps and villages in a way. Secondly, can you build those improvements that can be stacked in the same square as a settlement? Both of these were not possible in the old rules, but I think having an agrarian farmer nation or nomad's territory interesting, or more compact city states with farms and roads and canals and aqueducts in the same plain hex.
Any clarification would be appreciated,
Horizonblue


Do to player hijinks, I may have to consider a crossover. Is this discussed? And any opinions?


I've been using long progression to make sure players stay cagey and master their classes. Also means most vets are older, which I find perfect.


I would honestly look at Book of the River Nations, as it encapsulates and expands the rules very nicely. The biggest problem so far has been player/GM communications, with me the GM trying to translate requests.


I found the Book of River Nations wonderful, but really want more on diplomatic relations. Party is talking to different sides, and will eventually make friends, but until then they mostly just keep to themselves because there is no bonus to being buds with others.


I am putting that Varn is simply not very active in city building. The town is small because he wants a small town, as do most of his followers.
This is expressed in that if the player's meet them before their unfortunate 'vacation' or should the player somehow prevent the worst, that this small 3 hex kingdom simply putters on slowly and resists claiming near them. People are nice, but very independent, and will remind visitors who brag that this is their town, their rules.
Players don't respect them and try to attack? Centaurs refocus on them, and Varnhold hunkers down, calling for Brevoy support. If necessary, Surtova will favor Varnhold, and Brevoy favor the players.


I'm using it in Kingmaker, and throwing lots of extra stuff at them.
Makes them older, wiser leaders I think.