Ajbal Kimon

Horef's page

48 posts. Alias of Avarus.


Full Name

Horef

Race

Half Orc Skulking Slayer Scout 2

Classes/Levels

Stat Block:
HP 17/17 | AC: 19/ T: 14 /FF: 15 | F: +2/R: +7/W: +1 | CMB +4 | CMD +17 | Speed 30 | Int. +7 | Perc. +4 (+6 locate traps, hidden objects, identify potion)| SM +4 | 60' Darkvision

Gender

Male

Size

Medium

Age

18

Special Abilities

Sneak Attack +1d6

Alignment

CN

Deity

Athiest

Languages

Common, Goblin, Orc

Occupation

Vagabond

Strength 16
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 10
Charisma 10

About Horef

Horef
Male Half-Orc Rogue (Scout, Skulking Slayer) 2
CN Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge)
hp 17 (2d8+4)
Fort +2, Ref +7, Will +1
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+3/19-20) and
falchion +4 (2d4+4/18-20) and
unarmed strike +4 (1d3+3 nonlethal)
Ranged shortbow +4 (1d6/×3)
Special Attacks sneak attack +1d6
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Statistics
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Str 16, Dex 16, Con 12, Int 13, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 18

feats:
Feats Dodge, Improved Initiative

traits:
Traits blade of the society, mindlessly cruel

skills:
Skills Acrobatics +6, Appraise +5, Bluff +4, Diplomacy +4, Disguise +4, Escape Artist +6, Intimidate +4, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +4 (+6 to find hidden objects (inc. secret doors and traps), determine whether food is spoiled, or identify a potion by taste), Sense Motive +4, Stealth +7, Use Magic Device +4; Racial Modifiers +2 Appraise, pass for human, scavenger

languages:
Languages Common, Goblin, Orc

SQ orc blood, rogue talents (combat trick), weapon familiarity, underhanded maneuvers
Gear:
Other Gear +1 chain shirt, arrows (40), dagger, falchion, shortbow, backpack, belt pouch, marked cards, trail rations, waterskin, whetstone, wrist sheath, spring loaded, 130 gp, 8 sp, 18 cp

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TRACKED RESOURCES
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Arrows - 40/40
Dagger - 1/1
Trail rations - 1/1
Special abilities:

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Special Abilities
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Blade of the Society You gain a +1 trait bonus to damage rolls from sneak attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Mindlessly Cruel Whenever you have a morale bonus on weapon attack rolls, you also receive a +1 trait bonus on weapon damage rolls.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Pass for Human +1 (Ex) +1 to disguise checks to conceal half-orc heritage, with no penalty to appear as another race.
Scavenger +2 Perception to find hidden objects (inc. secret doors and traps), determine if food is spoiled or identify a potion by taste.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Underhanded Maneuvers +1/+1 Perform a dirty trick or steal maneuver when you could sneak attack.

story:

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Horef as a young man travelled with his father across the Golarion Inner Sea countryside from the cold climate of Kalsgard in the far Northwest through the desert heat of Katheer in the Southeast. Horef's human father was a travelling merchant selling his goods wherever people were buying it at the expense of Horef.

They would often sleep outside under the stars just outside the city as they couldn't afford inn prices. During this time Horef did whatever he could for his father in terms of cooking, packing, cleaning, and bringing people to the merchant cart. Horef never really picked up his rogue skills but instead began mugging customers without his fathers knowledge so Horef could get things he wanted (a good meal, nice clothes, or even a lady) in the cities. His father never told him of his Orc heritage but he learned soon enough from many of the half breeds in the villages and backstreets where his rough housing took place. They would approach him often and through this contact he learned orcish. As time passed his soft skills didn't improve much but the methods of his alley way attacks improved.

Today Horef is alone as his father was killed while working along the river ways of the Qadira/Taldor border. This has created a mean streak in him and has increased his need to fight. The merchant cart is out and thuggery has become a regular job. He has worked along side other merchants, has dealt in arms trade with mercanaries and recently did some courier work in the Zho Mountains but now it time to move on. He did pick up another language, Goblin, and improved his Orcish in his new line of work.