| Horedor |
Interpretation 2 is correct. The first time you make a roll that could be affected by Fortune, it kicks in (but, you don't have to use it on that roll).
I’m trying to understand the order of how this works. (this assumes only one round of fortune and no cackling)
1. Witch cast fortune on character
2. Character faces <insert relevant check here>
3. Character decides whether to use fortune or not
4. If so, roll twice, then skip to line 11
5. If not, roll once, then continue on
6. Character faces next <insert relevant check here>
7. Character decides whether to use fortune or not
8. If so, roll twice, then skip to line 11
9. If not, roll once, then continue on
10. Round ends
11. Fortune duration has ended and cannot be used again this day
Or
1. Witch cast fortune with soothsayer on character
2. Character does not face combat for 3 hours and soothsayer doesn’t kick off
3. Character now faces <insert relevant check here>
4. Soothsayer kicks off
5. Character decides whether to use fortune or not
6. If so, roll twice, then skip to line 13
7. If not, roll once, then continue on
8. Character faces next <insert relevant check here>
9. Character decides whether to use fortune or not
10. If so, roll twice, then skip to line 13
11. If not, roll once, then continue on
12. Round ends
13. Fortune duration has ended and cannot be used again this day
So, fortune with soothsayer is only useful for buffing up a group prior to a fight, then needs to be cackled to maintain it. The recipient doesn’t get the choice to use it when he needs it most? Their only option is to use it most effectively within the duration allowed? I’m not going to say it’s useless, but its versatility has been severely limited with that interpretation.
If I’m way off base here, please explain what I’m missing.