Race |
| HP 75/75 | AC 17 T 11 FF 16 | CMB +14, CMD 25 | F: +10, R: +6, W: +4 | Init: +1 | Perc: +9, SM: -1 |
Classes/Levels |
| Speed 30ft | Rage 20/20 |
Gender |
Male CG Azamar Barbarian (Titan Mauler) 6 |
About Homebrew Chad
Name Chad
Barbarian Titan Mauler 7
N Medium humanoid (Azamar)
Init +1; Senses Perc +8, SM -1,
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Defense
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AC 17 (13), touch 11 (7), flat-footed 16 (12)
HP 75 (89)
Fort +10, Ref +6, Will +4 (6)
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Offense
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Speed 30 ft.
Melee Greatsword (large) (non-rage) (vital strike) (powerattack) + 13 (6d6 + 16)
Greatsword (large) (rage) (vital strike) (power attack) + 17 (6d6 + 19)
Great sword +1 (large) (impact) (vital strike) (power attack) (non rage) + 14 (8d6 + 17)
Great sword +1 (large) (impact) (vital strike) (power attack) (rage) + 18 (8d6 + 20)
Ranged
Space 5 ft.; Reach 5 ft.
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Statistics
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Str 25, Dex 12, Con 14, Int 11, Wis 8, Cha 12
Base Atk +7; CMB +14; CMD 25
Feats Power attack, furious focus, vital strike, weapon focus (great sword)
Traits Bully (+1 to intimidate) Big weapon (reduce penalty by 1 for using big weapons)
Languages Common, Celestial
SQ
Skills Acrobatics 10 (7 ranks 1 ability mod 3 class -1 armor) Intimidate12 (7 ranks 1 ability mod 3 class 1 trait) Perception 9 (7 ranks -1 ability 3 class skill)
Combat Gear Large Adamantine Greatsword +1 of impact, Mithral breastplate,
Other Gear Cloak of Resistance +3, Belt of Giant Strength +2, Ioun Stone, Pale green Prism - Cracked ~ Attacks, Barbarian Kit
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Special Abilities
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Guarded Life (Ex) While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage. If the barbarian is at negative hit points due to lethal damage, she immediately stabilizes.
Intimidating Glare (Ex) You can make an Intimidate check against one adjacent foe as a move action. If you successfully demoralize your opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which your check exceeds the DC.
Big Game Hunter (Ex) A titan mauler gains a +1 bonus on attack rolls and a +1 dodge bonus to AC in melee with creatures larger than themselves.
Evade Reach (Ex) At 5th level, as a swift action, a titan mauler may choose one creature within her line of sight. Until the end of her turn, that target's reach is treated as if it were 5 feet shorter with respect to reaching the titan mauler, and this reduction increases by 5 feet for every five levels beyond 5th (currently 5 feet).
Rage (Ex) You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for 16 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +4 morale bonus to your Strength and a +4 morale bonus to Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you 12 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.
Damage reduction- 1/-