Guild: DEAD MEN WALKING "Deathwalkers" { PRESTIGE: 0, RESOURCES: 2 }
Yeah, my hope is that we can split their numbers with some bait and switch tactics. I mean that while we wait just a few moments in the ZONE: The Mausoleum Foyer... Charon sneaks in [Darkness] through ZONE: Winding Stairs and can enter ZONE: Slimy Stairs so when we enter ZONE: Winding Stairs with the [Lantern] Charon will not be in that ZONE and won't be revealed.
As soon as I get another action she will draw her Longsword and attack as well.
Guild: DEAD MEN WALKING "Deathwalkers" { PRESTIGE: 0, RESOURCES: 2 }
I'm hearing crickets here.. surely someone has a post of 'suggested' actions for the party? This is why I think this may be a somewhat difficult concept to get inot for players... lack of personal investment in a 'character' that is not really yours. {Shrugg} I could be wrong and people just busy... but it seems to me players would be more interested in characters that they had a personal stake in AS their character's. Well see how this goes... hope your play test works out... I'm curious myself.. so I'
I've ALWAYS been the last player to give up a PbP Game... only because the Game shuts down due to lack of other player input of GM lack of interest. I personally have never walked away from a PbP game I was in. I realize that a PbP Game is a commitment and that continuity of the story is disrupted if players come in and out of the game. Which is why I am VERY picky about the Games I join. I've been in no less than 6 PbOP games here at the Paizo site and of them only 2 are still running.. because the others shut down very shortly after starting... a shame to.. there was some top-notch writing and story-telling going on.. that is now for nought... wasted. So you can count on me to stay.
Guild: DEAD MEN WALKING "Deathwalkers" { PRESTIGE: 0, RESOURCES: 2 }
Golfinwe - {Whispering} "Ok, Let's do this tactically. Charon do your STEALTH and move down the Winding stairs to get into position in the Slimey Stairs below. I'll ready my Tower Shield and follow... nosily to draw the foes attention. ASSASSINATE at will! 'Doc' grab a lantern and follow me... we will need light. Stay behind me 'Doc'... use your mojo at your discretion - but only if needed.. this is sword work! 'For Glory, let us sate our lust for battle and the victory after!' Suggested Actions -
Charon:
'Doc'
Guild: DEAD MEN WALKING "Deathwalkers" { PRESTIGE: 0, RESOURCES: 2 }
Ok. Golfinwe - "I think 'Doc' Bombay should keep 7 Mojo for himself and invest 3 Mojo in Charon and myself each. That will leave the lion's share of his Mojo available to himself for use and allow him to heal us... if needed. Though its not so important to me... as ISHTAR MANTRA allow me to heal as well. ISHTAR'S Boons are brief.. like a lover's kiss... sweet but short so I should save them as they last only a round. I think we should have a standard operating procedure for searching an unsecured locale... Charon and I scan with our PERCEPTION Skills first to reveal any hidden threats... then Charon uses STEALTH to enter while I follow readying my shield to provide and obvious threat...'Doc' close behind me."
Guild: DEAD MEN WALKING "Deathwalkers" { PRESTIGE: 0, RESOURCES: 2 }
Ok... for my proposed character looking at the benchmarks on the charts above... High Elves [ +2STR, +4AGL, +1END, +3MOB, +2WIS ] I'd like to propose...
Totals...
Health Total {STR+AGL+END ?} = 11 Weapons -
Long Spear = Ty: 2hd/ P, Hit Value: 3, Attack Dice: 3; AP: 3{2 vs non-reach weapons} "Elven" Longknife = Ty: 1hd/ S & P, Hit Value: 1, Attack Dice: 2; AP: 1
"Elven" Longbow = Ty: 2hd/ P, Hit Value: 3{2 elven}, Attack Dice: 4; AP: 3{2 elven}, MOB Range 3 Armor & Shields -
Combat {?}
Weapon damages I made statically equivalent to Pathfinder dice ranks...
Armor statistic I based off light, medium, heavy armor...
...Anything accurate? Thoughts, rebuttals, additional ideas? EDIT: Oh! Just saw the posted characters in the gameplay thread... nevermind my ramblings here. Obviously Abandoned Arts has a game system already fleshed out.
Guild: DEAD MEN WALKING "Deathwalkers" { PRESTIGE: 0, RESOURCES: 2 }
Hmm.. that makes sense... racial weapons for races provide a small but unique bonus.. so as not to be over powering. By the same vein.. what would a 'Masterwork' version of a weapon look like in stats? Perhaps a Masterwork weapon allows a attack roll to ignore 1 rolled '1'? I'm just stabbing in the dark here... as I certainly have no 'wisdom' in the game mechanics of this system. Just trying to "think outside the box"...as it were.
Guild: DEAD MEN WALKING "Deathwalkers" { PRESTIGE: 0, RESOURCES: 2 }
As for my vote for the first mission.. > Eliminate a DUERGAR SLAVER CAMP on behalf of the local militia. Gnomish allies of the kingdom are experiencing frequent raids and sabotage at the hands of the dark dwarves, and the militia is stretched too thin to execute a response. Eliminate the camp and collect a reward of 2 PRESTIGE and 2 RESOURCES. Golfinwe - "Slavery is a crime against soul of all free races!!! It MUST be crushed and those who practice it punished for their wickedness!"
Guild: DEAD MEN WALKING "Deathwalkers" { PRESTIGE: 0, RESOURCES: 2 }
I had an idea.. kick it around see what you think Abandoned Arts... Equipment -
"Dwarven" Weapons = Double Price, +1AP to use {slow}, +1 Attack dice {increased damage 'sharp/heavy/wickedly fashioned'}. Have the same stats as regular weapons of any type but are slower to ready, but hit VERY hard on successful strikes! Just thought this might add some color without making anything over-powering.
Ahem. I'm interested in a frontline fighter... Golfinwe Drakesson-Laerylln - Female{married, 2 years}, High-Elf - Paladin of ISHTAR
Guild: DEAD MEN WALKING "Deathwalkers" { PRESTIGE: 0, RESOURCES: 2 }
Ahem. I'm interested in a frontline fighter... Golfinwe Drakesson-Laerylln - Female{married, 2 years}, High-Elf - Paladin of ISHTAR
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