Ranger

HolyValkyrie's page

19 posts. Alias of Sunphoenix72.


Race

Guild: DEAD MEN WALKING "Deathwalkers" { PRESTIGE: 0, RESOURCES: 2 }

About HolyValkyrie

GOLFINWE, HIGH ELVEN PALADIN of ISHTAR
AP: 10
Health Value: 11
Morale Value: 10
Endurance Value: 23; armor 10
Class Feature: Divine Favor (6/6)

ATTRIBUTES:

STRENGTH, rank 4; roll 6d6; Value 14

AGILITY, rank 4; roll 6d6; Value 15 (+1 Elven Immortality)

ENDURANCE, rank 3; roll 5d6; Value 23 (+10 armor)

MOBILITY, rank 4; roll 6d6; Value 14

WISDOM, rank 6; roll 8d6; Value 17 (+1 Elven Immortality)

EQUIPMENT & INVENTORY:

EQUIPPED
> longsword (one-handed, medium, slashing; AP Cost: 6, Hit Value: 4, Attack Dice: 4)
> tower shield (one-handed, large, shield; AP Cost: 4, Hit Value 3)
> scale armor (+10 armor; Move AP Cost: 4; Move Hit Value: 4)

INVENTORY
[BACKPACK: 4 LARGE SLOTS]
> shortbow (two-handed, medium, piercing; AP Cost: 6, Hit Value: 5, Attack Dice: 5)

CLASS FEATURE:

PIETY: Rank 1
DIVINE FAVOR
RANK 1/1; KEYWORDS: [DIVINE, HOLY]

A paladin can call upon the favor of her deity to work miracles.

AP Cost: none
Type: passive class skill; Range: personal; Target: self.

Effects: You gain a pool of “divine favor” with which you can work miracles through your deity. You gain 4 points of favor, or an amount equal to your Wisdom score, whichever is greater.

Some of the paladin’s class skills require that the paladin simply have a prerequisite number of divine favor in her pool, while other, more powerful skills require the paladin to spend points from the pool.

CLASS SKILLS:

ISHTAR’S PRAYER
RANK 1/2; KEYWORDS: [DIVINE, HOLY, MAGIC, VERBAL]

A paladin’s prayer can invoke Ishtar’s boon.

AP Cost: 4
Type: non-hostile class skill; Range: same-zone; Target: each allied, willing character within range

Effects: In order to activate Ishtar’s Prayer, you must possess at least 4 [divine favor]. Each target receives ISHTAR’s [divine boon] for 1 round.

PERCEPTION
RANK 1/6; KEYWORDS: [PHYSICAL, SILENT, SUBTLE]

Paladins are vigilant and perceptive, able to notice fine details and hidden dangers.

AP Cost: 2
Type: non-hostile class skill; Range: personal; Target: self

Effects: You can use this skill to reveal [hidden] things. Make a Perception skill check at a number of dice equal to 2 + the number of ranks that you possess in the Perception skill. This skill check has a Hit Value of 5. If your check returns 1 or more hits, each [hidden] character and object within your line of sight loses the [hidden] condition. Against creatures with one or more ranks in the Stealth skill, you must score a number of hits equal to the number of ranks possessed by that character, instead. It is entirely possible for a Perception skill check to yield mixed results, revealing some characters or objects but not others.

SMITING STRIKE
RANK 1/4; KEYWORDS: [DIVINE, HOLY, LOUD, PHYSICAL]

Paladins can channel the wrath of ISHTAR through their weapons.

AP Cost: special, (see below)
Type: hostile class skill; Range: melee; Target: 1 character

Effects: In order to activate Ishtar’s Prayer, you must possess at least 3 [divine favor]. You can channel ISHTAR’s bane through the target with a single attack made with a melee weapon that you wield. In order to activate Smiting Strike, you must expend a number of AP from your AP pool equal to 2 + the AP Cost of the relevant weapon. Resolve an attack check with the weapon normally. If the attack would inflict one or more bruises and/or injuries to the target, it inflicts one additional bruise and/or injury, and the target is affected by ISHTAR’s [divine bane] for 1 round.

ISHTAR’S MANTRA
RANK 1/2; KEYWORDS: [DIVINE, HOLY, MAGIC, VERBAL]

A paladin can lead a mystical group prayer, restoring health and sanity to Ishtar’s allies.

AP Cost: 6
Type: non-hostile class skill; Range: same-zone; Target: each allied, willing character within range

Effects: In order to activate Ishtar’s Mantra, you must expend 1 point of [divine favor]. Each target recovers 1d6 Morale. [divine boon] for 1 round. If the target’s Morale is at maximum when you activate Ishtar’s Mantra, the target recovers 1d6 points of Endurance Value instead. If the target’s Morale and Endurance Values are both at maximum when you activate Ishtar’s Mantra, the target recovers 1d6 Health instead.

ISHTAR'S Boon/Bane:

ISHTAR’s divine bane and divine boon are as follows:

ISHTAR’s DIVINE BANE:
ISHTAR’s bane causes enemies of the faith to find their attacks foiled. Any attack check rolled by a character suffering from ISHTAR’s divine bane must compare the result of his or her attack check to the defender’s Agility Value to determine whether or not the attack results in a miss, exactly as though the attack check had resulted in one or more rolls of “1” (even if it didn’t).

ISHTAR’S DIVINE BOON:
ISHTAR’s boon offers the goddess’ love and protection to the faithful. A character affected by ISHTAR’s divine boon gains 3 [protection counters], which disappear after the boon expires. Repeated exposure to ISHTAR’s boon will never allow a character to gain more than 3 [protection counters] in this way, but each time a character is affected by the boon, the number of counters attached to that character is restored to 3.

Whenever a character with one or more [protection counters] attached to it would receive bruises or injuries from any source, that character loses an equal number of [protection counters] instead of losing its Health or Endurance Values. If the damage from any source exceeds the number of [protection counters] attached to the character, it receives the remainder of the bruises or injuries after the counters are discarded.

RACIAL FEATURE:

ELVEN IMMORTALITY
RANK 1/1; KEYWORDS: [PSIONIC, RACIAL]

High elves are possessed of advanced minds and extraordinarily long lives – even by elven standards – affording members of their race superior hardiness and mental agility.

AP Cost: none
Type: passive racial skill; Range: personal; Target: self

Effects: Your elven physiology grants you a +1 bonus to your Agility and Wisdom Values, and you gain an additional +2 bonus to your Wisdom Value for the purposes of resisting effects with the [death] or [psionic] keywords.

RACIAL SKILLS:

IMMORTAL WISDOM
RANK 1/2; KEYWORDS: [PSIONIC, RACIAL]

This high elf possesses the wisdom of a long life, lived gracefully.

AP Cost: none
Type: passive racial skill; Range: personal; Target: self

Effects: Your Wisdom attribute rank is increased by 1.