ISHTAR’S PRAYER
RANK 1/2; KEYWORDS:
[DIVINE, HOLY, MAGIC, VERBAL]
A paladin’s prayer can invoke Ishtar’s boon.
AP Cost: 4
Type: non-hostile class skill; Range: same-zone; Target: each allied, willing character within range
Effects: In order to activate Ishtar’s Prayer, you must possess at least 4 [divine favor]. Each target receives ISHTAR’s [divine boon] for 1 round.
PERCEPTION
RANK 1/6; KEYWORDS: [PHYSICAL, SILENT, SUBTLE]
Paladins are vigilant and perceptive, able to notice fine details and hidden dangers.
AP Cost: 2
Type: non-hostile class skill; Range: personal; Target: self
Effects: You can use this skill to reveal [hidden] things. Make a Perception skill check at a number of dice equal to 2 + the number of ranks that you possess in the Perception skill. This skill check has a Hit Value of 5. If your check returns 1 or more hits, each [hidden] character and object within your line of sight loses the [hidden] condition. Against creatures with one or more ranks in the Stealth skill, you must score a number of hits equal to the number of ranks possessed by that character, instead. It is entirely possible for a Perception skill check to yield mixed results, revealing some characters or objects but not others.
SMITING STRIKE
RANK 1/4; KEYWORDS: [DIVINE, HOLY, LOUD, PHYSICAL]
Paladins can channel the wrath of ISHTAR through their weapons.
AP Cost: special, (see below)
Type: hostile class skill; Range: melee; Target: 1 character
Effects: In order to activate Ishtar’s Prayer, you must possess at least 3 [divine favor]. You can channel ISHTAR’s bane through the target with a single attack made with a melee weapon that you wield. In order to activate Smiting Strike, you must expend a number of AP from your AP pool equal to 2 + the AP Cost of the relevant weapon. Resolve an attack check with the weapon normally. If the attack would inflict one or more bruises and/or injuries to the target, it inflicts one additional bruise and/or injury, and the target is affected by ISHTAR’s [divine bane] for 1 round.
ISHTAR’S MANTRA
RANK 1/2; KEYWORDS: [DIVINE, HOLY, MAGIC, VERBAL]
A paladin can lead a mystical group prayer, restoring health and sanity to Ishtar’s allies.
AP Cost: 6
Type: non-hostile class skill; Range: same-zone; Target: each allied, willing character within range
Effects: In order to activate Ishtar’s Mantra, you must expend 1 point of [divine favor]. Each target recovers 1d6 Morale. [divine boon] for 1 round. If the target’s Morale is at maximum when you activate Ishtar’s Mantra, the target recovers 1d6 points of Endurance Value instead. If the target’s Morale and Endurance Values are both at maximum when you activate Ishtar’s Mantra, the target recovers 1d6 Health instead.