Golden Orb

HoloCore FX 3000's page

7 posts. Alias of DM_Lazer_Beam.


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Small Construct Holo-emitter [Bruise]3 [Status] Dazed, Incapacitated

DM Only:
HoloCore's Toughness: 1d20 + 3 ⇒ (1) + 3 = 4

Baker:

...BzzZzzZtTt... tHiS SENTence i-i-is FAlsE....

The HoloCore spins wildly...and it's aft stabilization array explodes! It careens around the room before landing in a smoking pile...on your lap.

UnIt bEtA...NoT...aLiVe...

The last of it's lights spark and die out.


Small Construct Holo-emitter [Bruise]3 [Status] Dazed, Incapacitated

Baker:

...BzzZzzZtTt...
The HoloCore spins wildly, firing its ray at a random target...

1=Baker 2=Tex 3=Marissa 4=Priceless Artifact 5=NPC
Random Targeting: 1d5 ⇒ 1
Ray Attack: 1d20 + 9 ⇒ (2) + 9 = 11 Damage DC 15

Misses you again


Small Construct Holo-emitter [Bruise]3 [Status] Dazed, Incapacitated

Baker:
Your attack is a miss.

...ERROR 17...ErROr 17...
The HoloCore spins wildly, firing its ray at a random target...

1=Baker 2=Tex 3=Marissa 4=Priceless Artifact 5=Other
Random Targeting: 1d5 ⇒ 5
Ray Attack: 1d20 + 9 ⇒ (1) + 9 = 10 Damage DC 15

A slim, bookish woman walks around the corner into the display room at the wrong moment. What is goin-

Pedestrian's Toughness: 1d20 ⇒ 5
Oh, that's sad.

The HoloCore's Ray strikes her hard. She falls backwards, a pinpoint lazer burn showing through her blouse.


Small Construct Holo-emitter [Bruise]3 [Status] Dazed, Incapacitated

DM Only:
HoloCore Toughness: 1d20 + 4 ⇒ (9) + 4 = 13

Baker:
A sEt of aLl sEtS...This senTence is fAlSe...ERROR 17...ERROR 17...

The HoloCore spins wildly, firing its ray at a random target...

1=Baker 2=Tex 3=Marissa 4=Priceless Artifact 5=Other
Random Targeting: 1d5 ⇒ 1
Ray Attack: 1d20 + 9 ⇒ (2) + 9 = 11

I believe that misses you.


Small Construct Holo-emitter [Bruise]3 [Status] Dazed, Incapacitated

DM Only:
Toughness Saves: 1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (7) + 5 = 12 Vs. Hindred Fate first then against Tex's Sixgun.

Baker:
You see no results of your use of luck although you swear you "hit" it.

Tex's Sixgun however, manages to make a dent on the HoloCore. It is Bruised and Dazed.

zzZzZZzzZZzZtttt......

Attack vs. Tex: 1d20 + 9 ⇒ (10) + 9 = 19 Damage DC 15

Tex's Toughness Save: 1d20 - 4 ⇒ (4) - 4 = 0

Tex takes yet another burn and is thrown backwards against a nearby prop sarcophogaus. He seems to be staggered.

Staggered is dazed(Single action only) and hindered (1/2 speed). If he fails by 3 or more again, he will be unconscious.


Small Construct Holo-emitter [Bruise]3 [Status] Dazed, Incapacitated

DM Only:
  • Tex's Fort: 1d20 + 0 ⇒ (19) + 0 = 19
  • Marissa's Fort: 1d20 + 0 ⇒ (5) + 0 = 5

Baker:
The holoCore is hovering in mid-air inside what appears to be a workroom.

Command Code Level Omega recognized.

The holocore's lateral sensor array scans your biometrics including your ID chip.

Biometric scan complete. Holo-entity detected. Command authority restricted to non-Holo-entities. Adjusting for multiple opponent combat.

A bright flash of light explodes outward from the HoloCore. Tex manages to shield his eyes.

Make a Fort Save.


Small Construct Holo-emitter [Bruise]3 [Status] Dazed, Incapacitated

Baker:
HoloCore intitiated.
BzzzZzzZzz...
Fantasy Simulation - 007 active.
*WARNING!*
Holo-entity located. Safety protocols inactive. Initiating first-strike protocol.

x3 Attack vs. Tex: 1d20 + 9 ⇒ (5) + 9 = 141d20 + 9 ⇒ (5) + 9 = 141d20 + 9 ⇒ (18) + 9 = 27 DC 15 (+2 for every additional hit)

Tex's toughness save: 1d20 - 1d4 ⇒ (20) - (3) = 17 Due to multiple previous burns, Tex is less resistant to the beams. He takes another Bruise.