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Oh Nuclear if I did that it would have to be recorded and put up on youtube... I have talked to the other player and can confirm that is character will not budge on his stance, my characters new goal is to make the paladin out to be the bad guy. Not sure how that will happen yet, but we have a week break from playing so I have some time.
The third player sits back and watches. Out of character we all get along and have no problems with each other. The paladin's player and I are texting back and forth about a game he runs on Thursday nights. I figure if he had a problem he wouldn't ask me. The GM is doing the same thing the third player is, he just sits back and watches the exchange. I think they both enjoy the back and forth that goes on. It is very much like the old "Who's on first." skit. We feed off of each other well and get each other laughing at our comments, and jokes about each others characters. I will talk to the third player and the GM and try to figure out where they stand on the issue. As for the other player involved I think he may be looking for an out as well as I know a few weeks ago he was having problems figuring out his character, and how to play him.
Thanks for the reply Nuclearsunburn, The paladin player and I are friends and have played a few games together, and this situation happened pretty fast and I don't think he or I were looking for an out with our characters. Though after a few days of thought I came to the realization that this could be a good break point for this character. I tend to make a metric assload of characters, for many different games as it is one way I learn the rules a bit faster. During that process I try to come up with ideas on how the character would be played, and interacts with the other characters, and sometime a good idea hits and I don't want it to be wasted. The other players and I do get a kick out of internal strife with the party, and some of my fondest memories are of the exchanges that happen during such times.
A bit of backstory first, our game has three players. Each of us doing our best to keep our characters moving forward, towards their goals. Last night two characters had a big argument (paladin called it a discussion). The paladin who worships Iomedae has finally gotten tired of the Half-Orc Ranger(Chaotic Neutral) and the way he does things. The ranger is tired of the paladin giving orders, and always dragging the party off to do good for no profit. The third character is a cleric to Sarenrae and matches her alignment. He wants to do good, but is a bit more forgiving with the ranger's way of doing things. After a fight with undead in a necropolis, and an ambush by the ranger. The ranger obtained a magical device that commanded undead. The ranger initially wanted to use the undead against the evil cultist camped close by, who sent the undead against him in the first place. The others, did not like that plan. The ranger was told the the undead must be put to rest, and that returning them to the graves they had come from was the right thing to do. The ranger agreed and commanded them to return to their graves. Though the way it was done is the questionable part. He commanded them to run through the campsite, then to return to their place of eternal rest. He used them as a distraction enabling the party to set an ambush for the evil cultists who came out of the camp. The party, including the paladin did take part in the ambush. Once in a safe area/on the way to a safe area, the paladin proceded to state that the tactics used by the half-orc are not welcome and that if he keeps it up either the paladin or the ranger must go. The cleric stayed out of it, and anytime he was mentioned he would begin a conversation with the NPCs. I am the player of the ranger and I play the character like a mercenary. I try to take the path of least resistance when possible. I have let brigands and thieves get away because they did not pose a threat to me, I have stopped fights with intimidation, and have even talked the paladin and cleric out of a jail cell. They didn't like the fact that a town was under protection by an inquisitor of Asmodeus. They went in looking for a fight and both wanted to kill the man, and would burn half the town to do it. The Ranger does have an opportunity to leave and run off with an NPC at this time. Ok that was longer than I thought it would be... Now for the question/s 1. Does the ranger tell them to get bent, hire some other lackey to do the dirty work? Or does he stay and still tell the paladin to get bent? 2. If he leaves the ranged damage of the party goes way down. Is ranged damage that necessary? 3. I have so many characters made and ready to go. How do I choose one to replace the ranger, if that is what happens. Now I am looking for feedback on how you would play it. I know it is my game and character to do with as I please. I am just looking for how others would handle the situation. If further information is needed I can provide whatever you require.
I have just a quick question. Say I have a +2 Adaptive composite longbow, and I would like to add flaming.
In the first example if I understand the idea correctly the bow would become a +2 Flaming Adaptive composite longbow at the cost of 10k In the second example if I understand the idea correctly the bow would become a +1 Flaming Adaptive composite longbow at no additional cost. Am I correct in that both examples would work, or is the first example the only way to make this happen? |