Amwyr Yuseifah

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I've been reading on the rules, but I'm still confused. Any clarification would be aprpeciated.

The rules for overrun state that I during a move or charge can use a standard action to make an overrun attempt.

If I am mounted and have trample and I wish to attack an enemy situated behind another enemy, would I be able to overrun/trample the first opponent and make an attack at the second enemy?

They way I'm seeing it, it's really my mount doing the trampling, so it must also be my mount who is using up it's standard action, which frees me up to attack the second enemy behind the first using my own standard action.

Eh, is that possible, or am I missing something here?


Okay, so my melee oriented transmuter got smoked pretty bad last night. So I'm working on a new halfling paladin build.

I've always been a little confused about what you could and what you could not, when riding.

I'm wondering if it would be possible to ride a small cat (which is medium), then make it charge and make it's standard attack, then fast dismount, quick draw my two kukries and make a full attack with my paladin?

OR

Could I just stay in the saddle and make full attacks?

Cheers!


Hey guys

Im building a Transmuter which I want to focus on shapechangeing, debuffing, and buffing. We're allowed 3.5E stuff, but I want to primarily use PF-stuff (dont have APG!), unless something is really really good. That said, I picked up the variant class feature (I think it was, Im at work right now and dont have my books with me)from UA which allowes you to substitute Scribe scrolls and feats/5th level for fighter bonus feats.

As I said everything 3.5E and PF is allowed, and I badly need some advice. I want to be adaptable and able to (almost) always be able to assume a suitable form for the encounter.

These are the stats I rolled: 18, 17, 16, 15, 14, 10. Hot numbers!

So I figured they should be assigned something like this (assuming Im human)

Str: 16, Dex 15, con 17, Int 18+2, Wiz 14, Cha 10

My feats are where I really need some help. This is what I have so far:

Level
1 Feat, Human Bonus feat, Fighter Bonus Feat
2
3 Feat
4
5 Feat, Fighter Bonus Feat
6
7 Feat
8
9 Feat
10 Fighter Bonus Feat
11 Feat
12
13 Feat
14
15 Feat, Fighter Bonus Feat
16
17 Feat
18
19 Feat
20 Fighter Bonus Feat

Not much I know hehe. I could put in some extend spell, quicken spell, and some basic combat feats, but Im really after suggestions for a full build :0)

Also, Would there be anything stopping me from casting Form of the Dragon I followed by Transformation a round later (unless its quickend)?

Cheers!


I really like playing Pathfinder, but my group is slacking heavily. My DM says he dont have enough time to prepare, but Im thinking its just a matter of how he chooses to spend his time. Fair enough, I just wanna play more, and I have no idea how to find another group.

How do you guys find new groups?

Cheers!


My group's adventure takes place in Eberron and I want to play a Sovereign Speaker. As we also use the Pathfinder corebooks I could use some help matching PF domains with the Sovereign Host. Most of the domains are already placed, but others are nowhere (and not under the dark six either).

The Sovereign Host and associated domains:

Arawai: Good, Life, Plant and Weather
Aureon: Knowledge, Law and Magic
Balinor: Air, Animal and Earth
Boldrei: Community, Good, Law and Protection
Dol Arrah: Good, Law, Sun and War
Dol Dorn: Chaos, Good, Strength and War
Kol Korran: Charm, Commerce and Travel
Olladra: Feast, Good, Healing and Luck
Onatar: Artifice, Fire and Good

Please help me place these leftover-domains:

Rune
Water
Glory
Repose
Nobility
Liberation
Did I miss any (cleraly not associated with the Dark Six)?

Also:

The feast, life and commerce domains are not converted in the Pathfinder Corebook. Have anyone done it, or could anyone help me do it?

Any help is appreciated :0)

Cheers!