Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Lan has Diplomacy +18, so it's quite possible that he can beat Auntie Wu's 30, and I'm going to roll separately and hopefully not roll a nat 1. Quote: “it’s rude to interrupt someone’s idle moments. Why are you here? Why should I not feed you to my pets?” "A thousand apologies. But surely you can guide us, knowledgable one, and your hounds can protect us. I feel like we have done this before, that you are a friend. Just a sense of deja vu, I guess." Diplomacy: 1d20 + 18 ⇒ (19) + 18 = 37
Edit: no reroll
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Perception: 1d20 + 9 ⇒ (19) + 9 = 28 vs DC 27 Lan finds a finely embroidered purse with the initials "K.B." craftily stitched into the side. Auntie Wu detects a magical aura! Nested Spoiler wrote: DC 23 w/ any Tradition skill to RK! Religion: 1d20 + 12 ⇒ (8) + 12 = 20 vs DC 23 --- Lan follows the group carefully down the stairs, Scouting. No special preparations before descending, other than Lan will light a torch so he doesn't have to solely rely on Sigurd's light. Note that Lan does not have low-light vision, so he will be squinting into the darkness in big rooms.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
"If the nindoru are fiends, does it mean that they are hurt by cold iron?" Kazuki, you have at least a few cold iron arrows from Lan's heirloom.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
There was a set of beads that she was carrying. But I started scanning forward and I couldn't find what happened to them. I only got a few pages in before I ran out of IRL time.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Agree on focusing on Yeri - Kazuki is dealing full damage with ghost touch, which is super valuable.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Lan unleashes a wave of healing for everyone. Auntie Wu is only down 5, so I'm not using the highest level in case we need that later. Heal, 3-action, 3rd rank: 3d8 + 3 ⇒ (4, 6, 4) + 3 = 17 17 healing to everyone, DC 24 (DC 25 + Frightened 1) Fortitude save from the ghost vs -17 spirit damage. At the end of Lan's turn, he is 60/71, Frightened 0, not focused, vital beacon 4d10, holding guardian staff. I think Sigurd and Vekka's damage is missing on the tracker. They took -28 slashing, so they should each be at -11 now. Kazuki took -14 slashing, so he should be full now. And Auntie Wu should be full, too.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
The spoiler is open. There's no Disable, so GM gave Saves/Immunities/Resistances. Lan will cast a 2-action, 2nd-rank heal on Auntie Wu. Lan will follow up with a 3-action heal next round. ◆◆ Healing: 2d8 + 16 + 2 ⇒ (7, 4) + 16 + 2 = 29
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Vekka Tchakon wrote: It seems the DC to aid is even above 21 :sweats: Aid is a circumstance bonus, so it doesn't stack with other Aids. Kazuki rolled a 31, which was labeled a Critical Success (nat 19, so the DC is 21 or lower) - nobody else's roll (except for anyone who Critically Failed) mattered at the time, because he gave a +2. Auntie Wu (primary) 19
When Kazuki and Lan lost focus, Kazuki's Aid dropped. Auntie Wu (primary) 19
So, we're sitting at 19+1 right now, and one of the reasons I want to see if a Disable is possible is because it may not be Lan worth renewing focus (Vekka and Sigurd would both have to lose focus for Lan's roll to matter).
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Lan examines the new foe, debating whether to continue the ritual or focus on her. Recall Knowledge (Religion), Frightened 2: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11 vs DC 23
◆ Recall Knowledge (Religion), Frightened 2: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24 vs DC 23 Can the ghost be disabled / dissuaded / held off without combat? I'll see how the answer turns out before deciding on my other two actions. Status: 43/71 hp, frightened 2, lost focus, vital beacon 4d10, holding guardian staff.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Reminder: Lan is Expert in Religion (and willing to help), so anyone can Follow the Expert and roll Religion with a +2+WIS+Level modifier.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Religion (Expert): 1d20 + 12 ⇒ (7) + 12 = 19 Token placed a step back from where Auntie Wu will presumably be. Let me know if I need to be touching the statue.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
"Good thing Auntie Wu isn't a goblin." Voting ABC as well.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Lan will join / help Auntie Wu, as well. (Aid) Religion: 1d20 + 12 ⇒ (15) + 12 = 27 "It's such a shame that we have to destroy so much, instead of figuring out a way to bring them back to the fold."
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Lan feels no need to get close enough to see how powerful the monks are. ◆ Glass Shield
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Perfect! (The bot, not the roll.) Edit: Position looks good too!
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
I thought I had given a heads up about this earlier, but I went to quote my post and I can't find anything. I apologize for not making this clearer earlier: I'm going to be traveling from December 20 to January 4, and I'm not sure what my posting situation is going to be. I'll be in a country with Internet, but I'm not sure whether I'll have time to post, or it might be irregular.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
☑ Character (Alias and Tagline)
The link to the Root Boots is broken. It is linked here. Lan will take the Hairpin of Blooming Flowers. ☑ Special Prize
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Completed, and my inventory is updated. Lan is reluctantly going to drop the thematic, but rather useless, phoenix ward spell, in favor of mystic armor (4th). He'll spend a 4th rank spell slot at the beginning of each day to cast it, as well as vital beacon. This will leave him with a single 4th rank spell slot every day. This affords Lan a +1 item bonus to AC and +1 item bonus to saves, which I've included in his tagline, although the description will give more detail. For example, his Fort save is +13, +1 with mystic armor, and his tagline just reads +14, but if he gets hit with a dispel magic spell or something, I'll manually change his tagline. Lan is also picking up a wand of shardstorm (1st), previously known as the wand of manifold missiles, for a little extra offensive capability. And he got the demon mask (item bonus to Intimidation).
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
DM rainzax wrote: How much time do you all need to advance to Level 7? I have the character portion completed on Pathbuilder, on my phone. I'll need some time to get it uploaded to Paizo, but I should be able to do that sometime today. Summary: Fleet, Expert Spells, 4th rank spells are Vital Beacon, Phoenix Ward, and Remove Curse. Signature spells Heal, Dispel Magic, and Protector Tree will all be heightened. Lan has very few purchases he needs to make, but those I do need to do would take some time to figure out. I am thinking about picking up a wand or two, and maybe see if it would be beneficial to get scrolls of vital beacon rather than using a spell slot to cast it every day. I'll just need to compare some costs.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Religion (E): 1d20 + 11 ⇒ (14) + 11 = 25 vs DC 28 "I don't even know what else to ask ..." Literally, lol. Saves?
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Just so nobody duplicates the effort: We had met a sister (who ended up attacking us) on the way here, her name was Yeri, and the sister she was looking for was Yuni. Not Yen Rui. Post introducing Yeri. I don't think we ever found out what happened to Yuni, but I initially thought it was "Yen Rui" when they were mentioned and went back looking for the posts (the search doesn't work). If anyone recalls if we've heard the name Yen Rui before, please speak up. --- "Yen Rui, we are but simple villagers from Willowshore. We have crossed the Wall of Ghosts to find out what has corrupted this monastery."
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
"Servants of Kugaptee? Surely not us!"
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Based on their Stealth checks - Red 27 (beats everyone), Blue 22 (beats Lan and Vekka), Green 18 (beats Lan and Vekka) - I think Red should be Undetected to all; Blue and Green should be Hidden to Sigurd, Kazuki, and Auntie Wu, and Undetected to Lan and Vekka. Sigurd Pointed out Blue, so now Blue should be Hidden to all. Lan takes -22 damage this turn, -49 total, 13/62 current. Lan will attempt to Calm the Spirits by pointing out that there has been enough bloodshed. He will conveniently ignore his own faults in that regard. Deception or Diplomacy: 1d20 + 15 ⇒ (1) + 15 = 16
Lan will cast Amped Shield on himself. ↺ Shield Block the first hit: break one layer (hardness 10) for damage under 15, and break two layers (hardness 15) for damage 15 or higher.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Ho Lan's Will Save (E): Success
@Auntie Wu, Sigurd: If we're losing two party members, we should also flee, and Lan will use his actions to flee. But if we're staying (or staying for a round because Auntie Wu has already acted), Lan will cast an offensive spell. Offensive Spell:
Scorching Ray, 3-actions
Flat Check: 1d20 ⇒ 16 vs DC 11
Flat Check: 1d20 ⇒ 18 vs DC 11
Flat Check: 1d20 ⇒ 2 vs DC 11
GM: Can I request that you check the entry for Frightened? I GMed a poltergeist, recently, and I recall that targets were immune to Frighten on a Success (meaning Lan wouldn't be Frightened), and that the creatures were non-invisible for a round after Frighten (meaning flat checks aren't necessary this round). I could be misremembering, but I also remember two of these nearly TPKing a party of 6, so I remember being very careful about looking things up. I don't think it would have changed the outcome of anything this round, but I just wanted to double check.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Lan will also Investigate, staying firmly nestled between people with big swords. Religion +11
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Lan coughs up a large ball of phelgm, and thanks Auntie Wu. He declines any beverages she offers to help stop his coughing. Back at the library, Lan will try to gain the trust of the idja. Diplomacy, Aid Success: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
Hero Point:
Diplomacy, Aid Success, Hero Point: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31 "I'm so glad you found Davenport and Cho. You guys are so good at finding things! Can you find Yen Rui?" Can someone remind me how we came up with Davenport and Cho? The first instance I can see it appearing is in this post. Was this revealed in a spoiler, or did these two books manifest from Auntie Wu's random words?
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Lan is happy to do the talking, but I have a lot of reading to catch up on, and I don't have time right now (more family stuff for today and tomorrow, and then I get to play a [rare] F2F game on Sunday). Monday at the latest, but I'll try to finish earlier.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
No problem. Enjoy time with your family! Just so everyone knows, I'm traveling for a good part of next week. I should have decent connectivity, so I don't expect any downtime. I'm also traveling between Christmas and New Year's, and that's international travel, so I may be absent for some time.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Congratulations! I'm glad everyone is OK. A perfect Thanksgiving gift.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Lan fights through his sickness to Aid. Aid Religion, Sickened 1: 1d20 + 11 - 1 ⇒ (7) + 11 - 1 = 17
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Lan will Aid Religion. Lan is Expert in Religion, so Vekka can Follow the Expert at +2+WIS+Level.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Lan will survey the plants on the statue. Any way to un-disease the growths? Religion +11, Nature +8
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Lan looks down at his poker hand. Quite possibly my favorite line from any TV show of all time. Ready to follow Kazuki into E12.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Sorry - my votes were to keep, not to eliminate. Top priorities are 1, 2, 9, and 10, then. Vote to eliminate 8 and 4.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
1, 2, 7 (unless the answer to 7 is a subset of the answer to 10), and 9.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
If my questions overlap too strongly with existing questions, then I'll change them to the following: 7. Can the Curse be lifted from our actions in this monestary, or will we have to travel elsewhere?
Lan will definitely vote for (1) and (2), rest TBD.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Religion: 1d20 + 11 ⇒ (19) + 11 = 30 vs DC 20 Lan ponders philosophically about his spirit essence. Is this cycle meant to be broken, or is it beneficial for us to be trapped? What happens if we die, here or in Willowshore?
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
I suggest we ask how to heal the sugi tree.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
It should only be 30 minutes. It would have been 70 without Auntie Wu.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Sigurd 67/68
0-10 min:
10-20 min:
20-30 min:
30-40 min:
40-50 min:
50-60 min:
60-70 min:
70 min:
I assume that Auntie Wu will also use her Focus healing, so it'll be quicker than that.
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
↺ Shield Block (Glass Shield) Hardness 4, plus:
Lan's Glass Shield explodes into a shatter, but the creature dodges it all. Critical Success, -0 damage. --- Lan feels a powerful hit. Fortitude #1: 1d20 + 12 ⇒ (18) + 12 = 30 vs DC 24, stupefied 1
--- Lan sees Sigurd and Vekka climbing down from the tree, and he turns to his foe and smiles. "Go ahead," he says. "Hit me again." He holds his ground. ◆◆ Heal (2nd rank, 2-actions): 2d8 + 16 + 2 ⇒ (8, 6) + 16 + 2 = 32
50/62 hit points, AC 23 (it should have been AC 24 with the glass shield)
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Take some time to enjoy the fall colors! Although I'm guessing the peak foliage is well past. :(
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Unfortunately, Lan's amped shield needed to be Sustained. When it seemed like it was ignoring you, Lan let it drop, thinking he might need to re-cast it on Kazuki. --- Lan will heal Auntie Wu, and then cast Glass Shield on himself. Heal (3rd rank, 2-actions): 3d8 + 24 + 3 ⇒ (2, 2, 3) + 24 + 3 = 34
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Lan steps up and bathes Kazuki and Chewer in fire - healing for Kazuki, and harm for Chewer. Fire: 3d4 ⇒ (4, 3, 3) = 10
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
"HEY! Get away, you bully." Lan defends Auntie Wu, casting Amped Shield on her. Then he draws his magical force and creates a magical tree next to him. "Auntie Wu, move back here!" ◆ Amped Shield (Auntie Wu), ◆◆ Protector Tree (3rd)
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Identify Rune (Religion): 1d20 + 11 ⇒ (3) + 11 = 14 vs DC 19
"I can say with some confidence that this is an axe." --- I have a similar question to Auntie Wu: if there's kind of a secondary aspect to what we'd gather from Nature, could we try a different skill at a higher DC?
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
Nature: 1d20 + 8 ⇒ (2) + 8 = 10 vs DC 20 "Hey, I don't think this is the Tan Sugi tree. This looks like a decidious tree. I mean, decilious tree ... decidious? ... delicious?" Athletics: 1d20 + 5 ⇒ (8) + 5 = 13 vs DC 20 "Wow, that thing is really stuck."
Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 7 | ◆◇↺ | HP 71/71 | AC 25 (26) | P+9 (NV, NH), F+14, R+14, W+12 | 25' | Explore: Scout | Spells: Focus 2/2, 1st 4/4, 2nd 3/4, 3rd 4/4, 4th 1/3 | Hero: 2/8 | Active Conditions: vital beacon 4d10
"Well, I wish I could say, 'I told you so,' but to be honest, I thought the tea ceremony was a lost cause as well." I'm not sure where E9 is, but I think E13 / unbeheading is a good idea, and we should probably explore the courtyard and backtrack through all our previously explored rooms before opening up any new one.
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