Harsk

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Hello fellow gamers! ^^
Maybe it's because it's late or because I've not had time to play on a few months and I got disconnected but, reading the Sleight of Hand skill I see anyone can draw a hidden weapon as a standard action. DC 20 to draw it unnoticed.

Then, reading the skill unlocks of this skill some questions have come to me, all of them uninvited.

Sleight of Hand Unlocks:
5 Ranks: When attempting a disarm or steal maneuver, a successful Sleight of Hand check against your target's CMD grants a +2 circumstance bonus on your combat maneuver check.

10 Ranks: The penalty for attempting a Sleight of Hand check (including drawing a hidden weapon) as a move action is reduced to –10.

15 Ranks: You can attempt a Sleight of Hand check (including drawing a hidden weapon) as a swift action at a –20 penalty.

20 Ranks: You take no penalty for using Sleight of Hand as a move action, and take only a –10 penalty when using it as a swift action.

1.0- Has the PC be successful on some kind of check to draw a concealed weapon even if he is not trying to draw it unnoticed?
1.1- If he has to, at the same C than trying to make it unnoticed or lower?
1.2- If lower, what DC it has?

If this check is only meant to draw the weapon unnoticed:

2.0- Can the PC draw his hidden weapon as a swift action without any kind of check if he don't mind to be seen doing it? (Guessing he have enough ranks on the skill)

I don't know what I'm missing so, if someone is seeing it please feel free to point it to me in addition to the answers.

Thank you for your time and sorry for my typos and misspellings.


Hello! I was going to make a level 6 character and I've decided to follow the "intimidate" way. Until now I've thought on:

Dwarf
Fighter 2 / Unchained Rogue (Scout & Thug) 4
Str.16 / Dex.14 / Con.16 (15+1) / Int.10 / Wis.12 / Cha.10

Getting "Shatter Defenses" as soon as possible and Intimidate through "Bludgeoner" and "Enforcer". Of course, at every level I'm going to put 1 skill point on intimidate, I'm getting "Strong Impression" fast and I have the bonus because of being class skill.

I have no experience with intimidate (I've never used it neither, in and out of battle) and there are a lot of thing I would like to get with the character so I come here looking for your wisdom and experience to guide me to invest enough on it without investing too much.

- Which traits would you recommend me to get?
- Should I look for extra bonus to intimidate (as getting "Skill focus" and/or "Persuasive") in order to be able to demoralize enemies easily?
- Should I swap Wisdom and Charisma scores in order to get a little extra bonus to intimidate?

Thanks in advance for giving your time.
And finally sorry for my, almost sure, typos and misspelling.


Hello! I've been playing a Brawler for a while in a home made campaign and now I'm about to hit level 16... So I'm trying to improve the awesome blow chance of success.

I really like the concept of the brawler's "awesome blow" class feature but, taking into account what I've seen, heard and read until now, all combat maneuvers are very hard (if not almost impossible) if there is no real invest on them...

Until now I've just found Improved Awesome Blow but I fear that won't be enought...

- There exist any other feat (or feats) that enhace the maneuver? How are they called?

Thanks in advance for giving your time.
And finally sorry for my, almost sure, typos and misspelling.


Hello! In my last game, my Bard got killed. The good news, there is a sidequest ro resssurect him.

The bad news are thay I have to play another PC while the group is doing the sidequest. I've been always hearing about the "good cleave" and the fun the group got long ago with it; for that I've thought on going fighter (Two-Handed Fighter archetype) and use the full cleave route, probably with an Scythe with my 2 characters made before this dwarf I've ben tempted to use one only because it's a Scythe.

I know my Bard will die some more times (I'm of the ones who only learn in the bad way hahaha) and every time I'll come with the same character until the resurrect sidequest it's done, so I've tried to plan a little the feat order of the "Cleaver". It will start at level 6 (the same level of my "in process to be resurected" bard) and our games use to finish about level 14 - 16. Even if it's some kind of "secondary" character, I want him to be good enought, and I'm not entirely sure if the "Cleave route" cand deal with it.

Is the "Cleave route" good enought to go all the way?
(Cleave, Great Cleave, Cleaving Finish, Improved Cleaving Finish, Goblin Cleaver, Orc Hewer, Giant Killer, Cleave Throught).

The facts that make me doubt are:
1.- Getting -2 to AC.
2.- The first attack missed stop all the cleave.
3.- They are 8 feats (+1 from Giant Killer prerequisites).

Finally, how would you build it?
I gess accuracy it's very important... But I feel like Power Attack and Combat Expertise are enought important to get them, decreasing the accuracy... maybe even so much.

Thanks in advance for giving your time.
And finally sorry for my, almost sure, typos and misspelling.


1 person marked this as FAQ candidate.

Hello! Im in my second game (the first with a Bard) and I've been watching the bardic masterpieces, but there are some questions that i'm not able to find even reading some old threads. Maybe I'm lucky enought and there has been an official response since the old threads even if I've not been able to find it.

- Are Bardic Masterpieces a kind of Bardic Performance or they are another kind of ability which happen to use the same pool?
Some points of the description make me think that are virtually the same, but some points make me feel the opposite.

- Will the Masterpieces reduce their activating time as the Bardic Performance?
I think I've read it somewhere but, at this point I'm not sure if it was misreading, my imagination or I've trully read it.

- The Bardic Performance Rounds are used at the moment of starting the Masterpiece, right?
I'm almost sure of this, but for this "almost" I think I should ask.

- Is possible to mantain a Bardic Masterpiece and a Bardic performance at time without using spells like Exquisite Accompaniment?
I gess it depends if Masterpieces are considered Bardic Performances or not.

- Would a Masterpiece be able to be "cast" throught Exquisite Accompaniment, Virtuoso Performance and/or Shadowbard?
At the moment of asking this I have Vindictive Soliloquy in mind but I gess they all work in the same way.

Bonus question (The Dance of 23 Steps):
Is the penalty to "Combat Manuever Checks" applied on CMB and CMD or just CMB?
If the description was "Combat Manuevers" I would not have any doubt about it but it specifies "Combat Manuever Checks"... and that make me think that only is applied when you try to do it not "resist" them.

Thanks in advance for giving your time.
And finally sorry for my, almost sure, typos and misspelling.


Hello! I'm going to start my second game. This time I'm thinking about to play a Bard, last time I've played a fighter. This will be my first time using some kind of spells, and I'm so lost trying to get away from "trap" spells (I'm gessing there are some of them). For that, I'm here looking for your experince and knowledge.

Since now, I've thought on go Human - Bard - Archer and with the following stats (I don't like to go less than 10 even on a 15 pt buy):
STR: 10 // DEX: 14 // CON: 14 // INT:12 // WIS: 10 // CHA: 15


- What are, in your opinion, the good spell choices?

- What spells should I avoid with all my soul?

- What you use to have in mind when you decide if an Spell it's a good or bad choice?

Thanks in advance for giving your time reading and answering.
And finally sorry for my, almost sure, typos and misspelling.


Hello! I've recently joined a group to play but, even using my free time to gather as much information as I can, there are some things that I cannot find/understand. So I've found myself, new and ignorant, needed of help on even basic things.

I've seen this trait "Shield-Trained". With this trait, heavy shields are consideret light for me. So, my first question is:
1.- That means I can apply "Weapon Finesse" with heavy shields?

In some old threads, I've seen the "Bashing" property. It makes you shield deal damage as if it is a bashing weapon of two size categories larger. But at the end we can read:

Bashing wrote:
"Only light and heavy shields can have this ability".

Then if I read the "Shield Spikes" which increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger, the second and third questions arise:

2.- An Spiked Heavy/Light Shield count as a Heavy/Light Shield and can be enhanced with this property?

3.- If it can be enhanced with it, both would stack?

As far as I know, any armor/weapon have to be masterworked to be enhanced with magic properties. In the "Shield" descripcion (Light Shield and their spiked versions too) we can read:

Quote:
An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right

And this leads me fourth and fifth questions:

4.- To be able to enhance it with armor and/or weapon properties, they have to be masterworked as an armor (150 gp), as a weapon (300 gp) or as both (450 gp I gess)?

5.- The magical properties of armor and weapons placed on a shield, do they have a maximum of "+10" between both or each has its own maximum? Letting the Shield having an efective maximum of "+10/+10".

This questions lead me to the sixth:

6.- How should I calculate the price of mixing armor and weapon properties on an Shield?

I think I've done enought questions for now... Thanks in advance for giving your time reading and for the answers.
Finally sorry for my, almost sure, typos and misspelling. I'm quite bad with any language, even in my mother tongue :'( .