| Hitlinemoss |
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As in, some quick line of text somewhere saying something like "with the GM's permission, you can switch one or more languages from your ancestry with other languages you have access to."
• This would make it easier to play characters with unusual backstories, such as being adopted by members of another culture, raised by wild animals or mythical creatures, or the like.
• There's already precedent for characters that don't fit the "default" of their ancestry, in the form of the variant attribute boosts, the Adopted Ancestry feat, and the rules for mixed heritages.
• Languages as a whole are largely a flavor concern anyway (i.e, the only mechanical difference between any two languages is just the fact that they're different languages, and therefore if you don't understand that specific language you can't speak it).
• I know that technically this (like many other things) is something you can already ask your GM to do, but it would be nice to have it explicitly supported in the rulebooks for the sake of tables that stick closely to the exact rules-as-written (potentially including Pathfinder Society play?)
• This is also just the kind of 1-2 sentence addition that should be easy to fit in as errata or something (though to be clear, I'm not an expert on how structuring physical books actually works).
• For the record, I'm specifically bringing this up because Monster Core changed the kobold monster statblocks to speak Sakvroth instead of Draconic, and while that fits well with the new post-remaster lore for kobolds, I would like the option for a kobold character raised in a dragon-worshipping tribe to speak Draconic (or anything else, e.g a kobold raised in a devil-worshipping tribe to speak Diabolic) without needing to go out of my way to invest character options (e.g improving INT, taking the Multilingual skill feat) into having the ability to do so.